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Releases: XAndromedaXR/PORTHEON
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PORTHEON 3.5.1.
FPS sem limite (experimental) em todos os UFCs, correção do jogo fechando fora de foco, Carreira do UFC 3 e UFC 5/6 "Em breve". Já tem o PORTHEON? É só abrir: ele se atualiza sozinho.
- 💬 Discord: https://discord.gg/33sAvUQhh
- 💚 Apoie o projeto (acesso antecipado ao UFC 6): https://apoia.se/portheon
Novo na 3.5.1
- Sem limite de FPS no UFC 1, 2, 3 e 4: 90, 120, 144, 240 e sem limite voltaram em VÍDEO > Limite de FPS, como opção experimental e com aviso. O padrão continua 60.
- No UFC 1, 2 e 4 a luta pode acelerar e o jogo pode fechar (código 3).
- No UFC 3, 240 e sem limite podem travar a placa (código 23).
- Placas Intel e o Modo Parsec continuam em 60.
- Jogo fechando fora de foco (Alt+Tab, clique em outro monitor): um jogador testou por horas. Com a janela do jogo fora de foco, o UFC 2 e o UFC 4 fecham cedo ou tarde; com o foco no jogo, não fecham. Agora:
- o PORTHEON fica na frente até a janela do jogo abrir, entrega o foco a ela e só então minimiza;
- "Controle com a janela fora de foco" volta desligado (liga sozinho no Modo Parsec);
- se o jogo perder o foco, ele pisca na barra de tarefas até você voltar;
- se ele fechar depois disso, a mensagem diz quantas vezes ficou fora de foco.
- Enquanto joga, deixe o foco na janela do jogo.
- UFC 3, Carreira fechando nas lutas de título e na última luta: depois do crash, o próximo JOGAR usa o motor novo (o SacredFire mais recente, que já vinha no pacote), com as correções da Carreira do GNSB. Continue de onde parou. Para voltar ao motor antigo: EXTRAS > Motor de vídeo > Padrão do port.
- Código 23: com FPS experimental, o próximo JOGAR volta para 60 sozinho.
- UFC 5 saiu da biblioteca até ficar jogável: ele e o UFC 6 aparecem como "Em breve".
- Clique na barra de status para ler uma mensagem longa inteira. O texto da aba Jogabilidade não passa mais da borda.
Download
| Arquivo | Para |
|---|---|
PORTHEON-3.5.1-Windows-x64.zip |
Windows 10/11 |
PORTHEON-3.5.1-Linux-x64.tar.gz |
Linux e Steam Deck (Wine / Proton, experimental) |
SHA256SUMS.txt |
conferência (a atualização automática usa) |
c7cddfc0aaf29e815dfbd65fde9235920fa0391e171b0d0f4a7d63f4ef49d099 PORTHEON-3.5.1-Windows-x64.zip
80618e4be2b5269de23ddfe9f0932676458549cf8e0db96a43bc4d309449d5dc PORTHEON-3.5.1-Linux-x64.tar.gz
Nenhum arquivo de jogo vem junto: você precisa da sua própria cópia de cada jogo. Sem afiliação com a Electronic Arts, a THQ, o UFC, a Sony ou a Microsoft.
PORTHEON 3.5.0
PORTHEON 3.5.0
Interface nova, correções dos crashes do UFC 4, motor para Intel Arc, torcida de volta e online do UFC 3. Já tem o PORTHEON? É só abrir: ele se atualiza sozinho.
- 💬 Discord: https://discord.gg/33sAvUQhh
- 💚 Apoie o projeto (acesso antecipado ao UFC 6): https://apoia.se/portheon
(English below.)
Novo na 3.5.0
- Interface nova: biblioteca com a arte de cada jogo, filtros por console, cartões que reagem ao mouse (com JOGAR no próprio cartão) e uma página por jogo com as abas Jogo, Vídeo, Jogabilidade, Online e Extras. Tempo de jogo em cada jogo.
- A janela cabe no seu monitor (no máximo 92% da tela, inclusive em notebook 1366x768), pode ser redimensionada e lembra o tamanho e o lugar.
- Como instalar dentro do app: passo a passo para cada jogo. Arraste a pasta do jogo para a janela ou use Procurar jogos neste PC: o PORTHEON reconhece qual UFC é e avisa se falta o update certo.
- UFC 4, crashes com código 3:
- em 2K/4K o patch de rede do port não chegava na pasta dessas resoluções e o jogo fechava ao iniciar a rede: corrigido;
- FPS acima de 60 quebra o UFC 1, 2 e 4: agora o limite é 30 ou 60 neles (o UFC 3 vai até 144);
- write windows ligadas (abrindo o
UFC4.exedireto): os launchers do UFC 2, 3 e 4 agora vêm com elas desligadas; - validação do Vulkan e limpar cache de shaders (deixavam o jogo lento) ficam sempre desligados.
- Intel Arc no UFC 3 e 4: motor com a correção do MSAA (código 23) e das funções que faltavam (código 20), automático nas placas Intel (Extras > Motor de vídeo).
- Torcida de volta como opção no UFC 4, com motion blur. PCs fracos começam sem torcida (+5 a 10 FPS).
- Controles: PS5, PS4, PS3, Xbox Series/One, Xbox 360 e genéricos, e a escolha do controle do Jogador 1. A lista de controles da comunidade do SDL (
gamecontrollerdb.txt, ~870 controles) já vem no pacote. No Parsec o controle não trava mais com a janela do Parsec na frente, e o amigo é sempre o Jogador 2. - Sem AVX2: o UFC 1 a 4 não usa AVX2 e roda em processadores sem AVX2.
- Online do UFC 3 com o servidor próprio do port (Hospedar / Entrar). UFC 1, 2 e 4: online pelo Parsec, com o passo a passo.
- UFC 5: aviso antes de JOGAR nas placas que o motor não suporta (RX 400/500/5000, GTX 900/1000).
- Erros explicados: 3221225477 (o "erro 321"), 0xC0000135, 0xC0000409, códigos 3, 20 e 23.
- Mais FPS: o motor do UFC 1 a 4 roda com prioridade alta e sem a economia de energia do Windows.
- Atualização automática nova: notas da versão, download com progresso, SHA-256 conferido, funciona em pastas protegidas. Quem instala é o próprio PORTHEON, sem PowerShell (que antivírus costumam barrar).
- Antivírus: se um antivírus bloquear ou puser em quarentena o motor de um jogo, o JOGAR avisa e explica como restaurar o arquivo.
Requisitos
- UFC 1 a 4: Intel Core de 4ª geração (Haswell) ou mais novo, ou AMD Ryzen.
- UFC 5: placa com o recurso
fragmentShaderBarycentricdo Vulkan (NVIDIA GTX 16xx / RTX 20xx ou mais nova, AMD RX 6000 ou mais nova, Intel Arc) e 16 GB de RAM. - Driver de vídeo atualizado e a sua própria cópia de cada jogo (nenhum arquivo de jogo vem no pacote).
Download
| Arquivo | Para |
|---|---|
PORTHEON-3.5.0-Windows-x64.zip |
Windows 10/11 |
PORTHEON-3.5.0-Linux-x64.tar.gz |
Linux e Steam Deck (Wine / Proton, experimental) |
SHA256SUMS.txt |
conferência (a atualização automática usa) |
SHA-256:
5ba3007149517e25f3fdb73aa157c372e8aa403fea69a2260e5a13cee6514895PORTHEON-3.5.0-Windows-x64.zipb8a761a542b392ef029e07594c97568159fbcff7b3670aab69c984bd2efb16dcPORTHEON-3.5.0-Linux-x64.tar.gz
Código-fonte na pasta src (GPL-2.0-or-later). Sem afiliação com a Electronic Arts, o UFC ou a Sony.
PORTHEON 3.5.0 (English)
New interface, UFC 4 crash fixes, an Intel Arc engine, the crowd option back and UFC 3 online. Already have PORTHEON? Just open it: it updates itself.
- New interface: a library with each game's own art, console filters, tiles that react to the mouse (with PLAY on the tile) and a page per game with the Game, Video, Gameplay, Online and Extras tabs. Play time per game.
- The window fits your monitor (at most 92% of the screen), is resizable and remembers its size and place.
- How to install, in the app: a step-by-step guide per game. Drop a game folder on the window or use Find games on this PC.
- UFC 4 code 3 crashes: the network patch now reaches the 2K/4K patch folders; at most 60 FPS in UFC 1, 2 and 4; write windows off in the UFC 2/3/4 launchers; Vulkan validation and shader-cache wiping stay off.
- Intel Arc in UFC 3 and 4: an engine with the MSAA fix (code 23) and the missing functions (code 20), automatic on Intel cards.
- The crowd is back as an option in UFC 4, with motion blur.
- Controllers: PS5, PS4, PS3, Xbox Series/One, Xbox 360 and generic, plus a Player 1 controller picker; the SDL community controller database ships in the package. In Parsec the controllers no longer stop when Parsec's window is in front, and the friend is always Player 2.
- No AVX2 needed for UFC 1-4.
- UFC 3 online with the port's own server (Host / Join); UFC 1, 2 and 4 through Parsec.
- UFC 5: a message before PLAY on cards the engine does not support.
- Errors explained (3221225477, 0xC0000135, 0xC0000409, codes 3, 20, 23), higher priority for the games' engines, and a new updater that installs by itself, without PowerShell (which antivirus programs often block).
- Antivirus: when an antivirus blocks or quarantines a game's engine, PLAY says so and how to restore the file.
Requirements: UFC 1-4 need an Intel Core 4th generation (Haswell) or newer, or an AMD Ryzen. UFC 5 needs a card with Vulkan's fragmentShaderBarycentric (GTX 16xx / RTX 20xx, RX 6000, Intel Arc or newer). You need your own copy of each game.
PORTHEON 3.4.3
PORTHEON 3.4.3
Hair fix for UFC 4. Already have PORTHEON? Just open it: it updates itself.
- 💬 Discord: https://discord.gg/33sAvUQhh
- 💚 Support the project (early access to UFC 6): https://apoia.se/portheon
(Versão em português logo abaixo.)
Download
| File | For |
|---|---|
PORTHEON-3.4.3-Windows-x64.zip |
Windows 10/11 |
PORTHEON-3.4.3-Linux-x64.tar.gz |
Linux and Steam Deck (Wine / Proton, experimental) |
SHA256SUMS.txt |
checksums (the auto-updater checks them) |
What's new in 3.4.3
- UFC 4, white gaps in the hair (Career fighter creation, CAF and walkouts): the drooping-mouth fix from 3.3 turned off the game's "MeshWrapEnabled" setting, and that same setting also fits the hair onto each fighter's head. Without it the head showed through the hair. The mouth fix is now off by default, so hair fits like in the original game. If you prefer the mouth fix, turn it on in UFC 4 Advanced settings > "Drooping mouth fix" (some hairstyles may show gaps again).
- UFC 4 on Intel graphics: fighters are still processed on the CPU (CPU skinning), now also with the mouth fix off.
Everything from 3.4.2 is still here: the UFC 4 Career FPS fix after sparring, the Intel fixes for UFC 2, 3 and 4, the game-folder warning, the new interface, UFC Undisputed 3 and the UFC 5 fixes.
PORTHEON 3.4.3 (Português)
Correção do cabelo no UFC 4. Já tem o PORTHEON? É só abrir: ele se atualiza sozinho.
- 💬 Discord: https://discord.gg/33sAvUQhh
- 💚 Apoie o projeto (acesso antecipado ao UFC 6): https://apoia.se/portheon
Download
| Arquivo | Para |
|---|---|
PORTHEON-3.4.3-Windows-x64.zip |
Windows 10/11 |
PORTHEON-3.4.3-Linux-x64.tar.gz |
Linux e Steam Deck (Wine / Proton, experimental) |
SHA256SUMS.txt |
conferência (a atualização automática usa) |
Novo na 3.4.3
- UFC 4, cabelo com falhas brancas na cabeça (criação de lutador da Carreira, CAF e entradas): a correção da boca caída da 3.3 desligava a opção "MeshWrapEnabled" do jogo, e essa mesma opção também encaixa o cabelo na cabeça de cada lutador. Sem ela, a cabeça aparecia por baixo do cabelo. A correção da boca agora vem desligada, e o cabelo encaixa como no jogo original. Quem prefere a boca corrigida liga em Configurações avançadas do UFC 4 > "Correção da boca caída" (alguns cabelos podem voltar a ter falhas).
- UFC 4 em placas Intel: os lutadores continuam processados pelo processador (CPU skinning), agora também com a correção da boca desligada.
Tudo da 3.4.2 continua: o FPS da Carreira do UFC 4 depois do sparring, as correções para Intel no UFC 2, 3 e 4, o aviso da pasta do jogo, a interface nova, o UFC Undisputed 3 e as correções do UFC 5.
PORTHEON 3.3
PORTHEON 3.3
PORTHEON is a launcher for the PC ports of EA SPORTS UFC 1, 2, 3, 4, UFC 5 and UFC Undisputed 3, created and maintained by Marcelo Miyake (XAndromedaXR). No game files are included: you need your own copy of each game.
- 💬 Discord: https://discord.gg/2qB2NcgjD
- 📺 YouTube: https://www.youtube.com/watch?v=pjO5Du3rbJQ
- 💚 Support the project (early access to UFC 6): https://apoia.se/portheon
(Versão em português logo abaixo.)
Download
| File | For |
|---|---|
PORTHEON-3.3-Windows-x64.zip |
Windows 10/11 |
PORTHEON-3.3-Linux-x64.tar.gz |
Linux and Steam Deck (Wine / Proton, experimental) |
SHA256SUMS.txt |
checksums (the auto-updater checks them) |
On 3.2.2 or newer, PORTHEON updates itself when you open it.
How to install
- Extract the zip into a new, empty folder (never over an older version).
- Open
PORTHEON.exe. On Linux / Steam Deck, runportheon.sh. - Pick a game on the left, click Browse and choose the game folder.
- Click PLAY. PORTHEON sets everything up for your PC by itself.
| Game | What you need | Port |
|---|---|---|
| EA SPORTS UFC (2014) | CUSA00222, update 1.08 |
native PC port |
| EA SPORTS UFC 2 | CUSA01968, update 1.13 |
native PC port |
| EA SPORTS UFC 3 | CUSA06534, update 1.14 |
native PC port |
| EA SPORTS UFC 4 | CUSA14209 or CUSA14204, update 28.00 |
native PC port |
| EA SPORTS UFC 5 | PPSA03541 (tested with v01.031) |
PC port (engine UFC 5.exe) |
| UFC Undisputed 3 (Xbox 360) | the game folder (with Xenia Canary and default.xex) |
PC port (started by UFCU3.exe) |
What's new in 3.3
UFC Undisputed 3 (new in the library)
- UFC Undisputed 3 (Xbox 360) is now in PORTHEON. Pick the game folder and press PLAY: the game starts straight away, fullscreen, with "UFC Undisputed 3" as the window name.
- Offline or Online mode: Offline for Career, CAF and fights; Online opens the game's online launcher.
- Settings in PORTHEON: internal resolution (automatic by graphics card: 2560x1440 on 8 GB cards or more, up to 4K), Direct3D 12 or Vulkan, 60 FPS with VSync, AMD FSR 1.0 / CAS, FXAA, 16x texture filtering, fullscreen, vibration, keyboard and audio.
UFC 5
- Back in the library (3.2.4 had it locked as "in development").
- Back on the steadier engine, the one of 3.0 to 3.2.3. The window is just "UFC 5".
- Fixed setup for everyone: 120 FPS, Immediate, 16 shader threads (at most the CPU's threads minus 2), X3D mode, console math, priority, dedicated GPU, Performance shaders.
- More FPS in menus and fights: linear-image readback is off. It made the GPU re-read memory on every submit and cost a lot of FPS.
- Fewer freezes while the shader cache is built.
- Whole fight going black with tattooed fighters (only the HUD left): the engine now handles invalid shader values the way the PS5 GPU does.
- No more colored bands/artifacts: frame generation is off for everyone (it can be turned on in PORTHEON, experimental).
- The first 2 or 3 fights after updating are slow while the shader cache is rebuilt. After that the speed comes back.
UFC 1 to 4
- UFC 4 drooping mouth fixed, and UFC 4 runs without the other community patches. UFC 2 and UFC 3 keep theirs (crowd, motion blur, face fix).
- UFC 4 at 2K/4K working (without the PS4 Pro mode that stopped GPUs, code 23).
- UFC 2 and 3 Career crash fixed (UFC 3 after the second belt, UFC 2 with code 3).
- Code 23: the next PLAY goes back to the safest setup by itself (1080p, 60 FPS, no FSR, no PS4 Pro mode).
- Safer automatic setup for everyone: 60 FPS, 720p without FSR on very weak PCs.
Online with a friend (UFC 1 to 4, Parsec)
- Install Parsec (free, https://parsec.app) on both PCs.
- You (host): in PORTHEON pick the UFC, turn on Parsec mode (online host) under GAMEPLAY and press PLAY.
- In Parsec, share your PC with your friend: their controller becomes Player 2.
Error codes
- Code 23
PORTHEON 3.5.2
PORTHEON 3.5.2
Atalho na área de trabalho para cada jogo, a correção do PORTHEON abrindo e fechando sozinho e as Novidades na tela depois de cada atualização. Já tem o PORTHEON? É só abrir: ele se atualiza sozinho.
- 💬 Discord: https://discord.gg/33sAvUQhh
- 💚 Apoie o projeto (acesso antecipado ao UFC 6): https://apoia.se/portheon
(English below.)
Novo na 3.5.2
- Atalho na área de trabalho: no primeiro JOGAR de cada jogo o PORTHEON cria "UFC 4 - PORTHEON" (com o ícone do jogo). Ele abre o jogo direto: o PORTHEON prepara tudo como o JOGAR, aparece só enquanto o jogo abre e fecha sozinho quando o jogo termina. Se o jogo fechar com erro, o PORTHEON fica aberto com a explicação. Na aba JOGO: o botão "Criar atalho na área de trabalho" e a opção para não criar sozinho.
- PORTHEON abrindo e fechando sozinho: um PORTHEON travado em segundo plano fazia cada novo clique fechar sem mostrar nada. Agora ele pergunta se pode fechar o travado e abre normalmente. Se o PORTHEON fechar por um erro, aparece um aviso e o relatório fica em
%LOCALAPPDATA%\PORTHEON\crash.txt: mande no Discord. - Novidades na tela: aparecem sozinhas na primeira vez que uma versão nova abre, também para quem atualiza extraindo o zip por cima.
- Desempenho: revisado com os logs dos jogadores; o PORTHEON já aplica tudo o que os ports documentam para lutas sem quedas.
- Código-fonte: o
src\build.shvoltou a compilar.
Download
| Arquivo | Para |
|---|---|
PORTHEON-3.5.2-Windows-x64.zip |
Windows 10/11 |
PORTHEON-3.5.2-Linux-x64.tar.gz |
Linux e Steam Deck (Wine / Proton, experimental) |
SHA256SUMS.txt |
conferência (a atualização automática usa) |
SHA-256:
98f6594ca5b1955a4b852d9d2fc06ee5a1bcb666b3d5b0de305c6598b160c708PORTHEON-3.5.2-Windows-x64.zipde39bb75496f79d3d5b0f38577c4137c5c081326d3b58b933e1777945ba67a10PORTHEON-3.5.2-Linux-x64.tar.gz
Código-fonte na pasta src (GPL-2.0-or-later). Sem afiliação com a Electronic Arts, o UFC ou a Sony. É preciso ter a sua própria cópia de cada jogo.
PORTHEON 3.5.2 (English)
A desktop shortcut for each game, the fix for PORTHEON opening and closing by itself, and the news on screen after each update. Already have PORTHEON? Just open it: it updates itself.
- Desktop shortcuts: each game's first PLAY makes "UFC 4 - PORTHEON" (with the game's icon). It starts the game straight away: PORTHEON gets everything ready as PLAY does, shows only while the game opens and closes after a normal end. If the game closes on an error, PORTHEON stays open with the explanation. A button and a switch in the GAME tab.
- PORTHEON opening and closing by itself: a PORTHEON stuck in the background made every new start quit with nothing on screen. Now PORTHEON asks to close the stuck one and starts normally. If PORTHEON closes on an error, it says so and writes
%LOCALAPPDATA%\PORTHEON\crash.txt: send it on Discord. - The news on screen the first time a new version opens, also after extracting a new zip over the old one.
- Performance: reviewed with the players' logs; PORTHEON already applies everything the ports document for steady fights.
- Source code:
src\build.shbuilds again.
PORTHEON 3.4
PORTHEON 3.4
PORTHEON is a launcher for the PC ports of EA SPORTS UFC 1, 2, 3, 4, UFC 5 and UFC Undisputed 3, created and maintained by Marcelo Miyake (XAndromedaXR). No game files are included: you need your own copy of each game.
- 💬 Discord: https://discord.gg/33sAvUQhh
- 📺 YouTube: https://www.youtube.com/watch?v=pjO5Du3rbJQ
- 📸 Instagram: https://www.instagram.com/portheon_
- 🎵 TikTok: https://www.tiktok.com/@portheon
- 💚 Support the project (early access to UFC 6): https://apoia.se/portheon
(Versão em português logo abaixo.)
Download
| File | For |
|---|---|
PORTHEON-3.4-Windows-x64.zip |
Windows 10/11 |
PORTHEON-3.4-Linux-x64.tar.gz |
Linux and Steam Deck (Wine / Proton, experimental) |
SHA256SUMS.txt |
checksums (the auto-updater checks them) |
Already have PORTHEON 3.2.2 or newer? Just open it: it updates itself to 3.4.
What's new in 3.4
New interface
- Bigger window, library split by console: PlayStation 5, PlayStation 4 and Xbox 360.
- Each game's own art: its icon on the library card and its background picture at the top, taken from your own copy of the game.
- Effects: a light sweeping over the game banner, a breathing PLAY button and a glowing selected card.
Fixes
- UFC 4 Career: FPS falling to ~20 after sparring sessions (and staying there until the game restarted): UFC 4 now copies memory the safe way, as UFC 2 and 3 already do in Career. On for everyone; it can be turned off in UFC 4's Advanced settings.
- UFC 1 to 4, code 23 in cutscenes, walkouts and training: when the graphics card stops, PORTHEON reads the log, finds the graphics effect (shader) it got stuck on and switches off only that one from the next PLAY on, so the same scene does not stop the GPU again.
- UFC 3 on Intel Arc, code 23 in Career training: the effect that stopped an Arc B580 starts already switched off on Intel cards.
- Auto-updater now looks at the renamed repository (github.com/XAndromedaXR/PORTHEON).
Everything from 3.3 is still here: UFC Undisputed 3 in the library, UFC 5 on the steadier engine with more FPS and the black-fight fix, UFC 4's mouth fix and 2K/4K, UFC 2 and 3 Career crash fix.
How to install (new players)
- Extract the zip into a new, empty folder.
- Open
PORTHEON.exe(Linux / Steam Deck:portheon.sh). - Pick a game on the left, click Browse and choose the game folder.
- Click PLAY.
Known issues
- UFC 5 is limited by the processor: fights stay around 20-30 FPS on a Ryzen 5 5500.
- Not tested in-game on the development PC: the new interface, the UFC 4 Career FPS fix and the code 23 fix. If something is wrong, click Logs in PORTHEON and send the newest log on Discord.
Credits
PORTHEON is created by Marcelo Miyake (XAndromedaXR). It uses open-source and community work: the SacredFire / bbport / shadPS4 ports (GNSB, mancelli, luscamovi), the KytyPS5 project (UFC 5), Xenia Canary and the UFC Undisputed 3 community, Lepexa's community patches, crosire's ReShade and the Aeon SR add-on.
PORTHEON 3.4 (Português)
O PORTHEON é um launcher para os ports de PC do EA SPORTS UFC 1, 2, 3, 4, UFC 5 e UFC Undisputed 3, criado e mantido por Marcelo Miyake (XAndromedaXR). Nenhum arquivo de jogo vem junto: você precisa da sua própria cópia de cada jogo.
- 💬 Discord: https://discord.gg/33sAvUQhh
- 📺 YouTube: https://www.youtube.com/watch?v=pjO5Du3rbJQ
- 📸 Instagram: https://www.instagram.com/portheon_
- 🎵 TikTok: https://www.tiktok.com/@portheon
- 💚 Apoie o projeto (acesso antecipado ao UFC 6): https://apoia.se/portheon
Download
| Arquivo | Para |
|---|---|
PORTHEON-3.4-Windows-x64.zip |
Windows 10/11 |
PORTHEON-3.4-Linux-x64.tar.gz |
Linux e Steam Deck (Wine / Proton, experimental) |
SHA256SUMS.txt |
conferência (a atualização automática usa) |
Já tem o PORTHEON 3.2.2 ou mais novo? É só abrir: ele se atualiza sozinho para a 3.4.
O que mudou na 3.4
Nova interface
- Janela maior, biblioteca separada por console: PlayStation 5, PlayStation 4 e Xbox 360.
- A arte de cada jogo: o ícone no cartão da biblioteca e a imagem de fundo no topo, tirados da sua própria cópia do jogo.
- Efeitos: uma luz que passa pelo banner do jogo, o botão JOGAR que pulsa e o cartão escolhido com brilho.
Correções
- UFC 4, Carreira: FPS caindo para ~20 depois do sparring (e ficando assim até reiniciar o jogo): o UFC 4 agora copia a memória do jeito seguro, como o UFC 2 e 3 já fazem na Carreira. Ligado para todos; dá para desligar em Configurações avançadas do UFC 4.
- UFC 1 a 4, código 23 nas cenas, entradas e treinos: quando a placa de vídeo trava, o PORTHEON lê o log, descobre qual efeito gráfico (shader) travou e desliga só ele a partir do próximo JOGAR. A mesma cena não trava de novo.
- UFC 3 em placas Intel Arc, código 23 no treino da Carreira: o efeito que travava a Arc B580 já vem desligado nas placas Intel.
- Atualização automática agora procura as versões no repositório novo (github.com/XAndromedaXR/PORTHEON).
Tudo da 3.3 continua: UFC Undisputed 3 na biblioteca, UFC 5 no motor mais estável com mais FPS e a correção da luta preta, a boca e o 2K/4K do UFC 4, e o crash da Carreira do UFC 2 e 3 corrigido.
Como instalar (jogador novo)
- Extraia o zip numa pasta nova e vazia.
- Abra o
PORTHEON.exe(Linux / Steam Deck:portheon.sh). - Escolha um jogo à esquerda, clique em Procurar e escolha a pasta do jogo.
- Clique em JOGAR.
Problemas conhecidos
- UFC 5 é limitado pelo processador: a luta fica perto de 20 a 30 FPS num Ryzen 5 5500.
- Ainda não testado no jogo no PC de desenvolvimento: a interface nova, a correção do FPS da Carreira do UFC 4 e a do código 23. Se algo estiver errado, clique em Logs no PORTHEON e mande o log mais novo no Discord.
Créditos
O PORTHEON é criado por Marcelo Miyake (XAndromedaXR). Ele usa trabalhos de código aberto e da comunidade: os ports SacredFire / bbport / shadPS4 (GNSB, mancelli, luscamovi), o projeto KytyPS5 (UFC 5), o Xenia Canary e a comunidade do UFC Undisputed 3, os patches da comunidade do Lepexa, o ReShade do crosire e o add-on Aeon SR.
PORTHEON 3.2.4
PORTHEON 3.2.4
PORTHEON is a launcher for the PC ports of EA SPORTS UFC 1, 2, 3 and 4, created and maintained by Marcelo Miyake (XAndromedaXR). No game files are included: you need your own dumps.
If you are on 3.2.2 or 3.2.3, PORTHEON updates itself when you open it. Otherwise, extract PORTHEON-3.2.4-Windows-x64.zip (or the Linux / Steam Deck tar.gz) into a new, empty folder.
What's new
- A brand-new interface: cleaner library, numbered game cards, platform tags, a new PLAY button and a one-click language switch.
- Better performance and stability across UFC 1–4.
- UFC 4: the drooping, crooked mouth is fixed (community "Mesh Wrap" + CPU skinning patches, now for update 28.00).
- UFC 2 and 3: more FPS in Career (the face fix now runs on the GPU).
- Intel graphics (Arc and integrated), UFC 1–4: PORTHEON turns off by itself what made these cards crash (PS4 Pro mode, 2K/4K, more than 60 FPS).
- UFC 1–4 at 2K/4K: the community patches chosen in PORTHEON now apply.
- UFC 1: runs at 30 FPS like on the console, with fights at their original speed.
- The community 60+ FPS patch is gone from every UFC.
UFC 5: in development 🔒
UFC 5 shows in the library with a padlock and "COMING SOON". I'm polishing it so it runs well on weaker PCs too, not only on high-end ones. It comes back in a next update.
UFC 6 is coming 👀
UFC 6 is on the way. Supporters get early access: https://apoia.se/portheon
How to install
- Extract the zip into a new, empty folder
- Open
PORTHEON.exe(Linux / Steam Deck:portheon.sh) - Pick the UFC, click Browse and choose your dump folder (the one with
eboot.bin) - Click PLAY
Errors
- Code 23: update your GPU driver
- Code 3: send the log (click Logs in PORTHEON). On Intel graphics, update the Intel driver
Community
- Discord: https://discord.gg/fm8D2EKxZ
- YouTube: https://www.youtube.com/watch?v=pjO5Du3rbJQ
- Support the project (early access to UFC 6): https://apoia.se/portheon
Credits
PORTHEON is created by Marcelo Miyake (XAndromedaXR). It builds on open-source work: the SacredFire / shadPS4 ports (GNSB, mancelli, luscamovi), the KytyPS5 emulator, and the community patches by Lepexa.
PORTHEON 3.2.4 (Português)
O PORTHEON é um launcher para os ports de PC do EA SPORTS UFC 1, 2, 3 e 4, criado e mantido por Marcelo Miyake (XAndromedaXR). Nenhum arquivo de jogo vem junto: você precisa dos seus próprios dumps.
Quem está na 3.2.2 ou 3.2.3 recebe a atualização sozinho ao abrir o PORTHEON. Quem não está, extraia o PORTHEON-3.2.4-Windows-x64.zip (ou o tar.gz do Linux / Steam Deck) numa pasta nova e vazia.
O que há de novo
- Interface totalmente nova: biblioteca mais limpa, cartões numerados para cada jogo, etiquetas da plataforma, botão JOGAR novo e troca de idioma em um clique.
- Mais desempenho e mais estabilidade do UFC 1 ao 4.
- UFC 4: boca caída e torta corrigida (patches da comunidade "Mesh Wrap" + skinning no processador, agora no update 28.00).
- UFC 2 e 3: mais FPS no modo carreira (a correção do rosto agora roda na placa de vídeo).
- Placas Intel (Arc e integradas), UFC 1 a 4: o PORTHEON desliga sozinho o que fazia essas placas travarem (modo PS4 Pro, 2K/4K, mais de 60 FPS).
- UFC 1 a 4 em 2K/4K: os patches da comunidade escolhidos no PORTHEON agora funcionam.
- UFC 1: roda a 30 FPS como no console, com a luta na velocidade original.
- O patch 60+ FPS da comunidade saiu de todos os UFC.
UFC 5: em desenvolvimento 🔒
O UFC 5 aparece na biblioteca com cadeado e "EM BREVE". Estou polindo ele para rodar bem também em PCs mais fracos, e não só nos PCs top. Ele volta numa próxima atualização.
O UFC 6 vem aí 👀
O UFC 6 está chegando. Quem apoia o projeto ganha acesso antecipado: https://apoia.se/portheon
Como instalar
- Extraia o zip numa pasta nova e vazia
- Abra o
PORTHEON.exe(Linux / Steam Deck:portheon.sh) - Escolha o UFC, clique em Procurar e escolha a pasta do seu dump (a que tem
eboot.bin) - Clique em JOGAR
Erros
- Código 23: atualize o driver da placa de vídeo
- Código 3: mande o log (clique em Logs no PORTHEON). Em placa Intel, atualize o driver da Intel
Comunidade
- Discord: https://discord.gg/fm8D2EKxZ
- YouTube: https://www.youtube.com/watch?v=pjO5Du3rbJQ
- Apoie o projeto (acesso antecipado ao UFC 6): https://apoia.se/portheon
Créditos
O PORTHEON é criado por Marcelo Miyake (XAndromedaXR). Ele usa trabalhos de código aberto: os ports SacredFire / shadPS4 (GNSB, mancelli, luscamovi), o emulador KytyPS5 e os patches da comunidade do Lepexa.
PORTHEON 3.2.1
PORTHEON 3.2.1 — Ports & Mods
Launcher for the PC ports of EA SPORTS UFC 1, 2, 3, 4 (PS4) and UFC 5 (PS5).
No game files are included — you need your own dump of each game.
Downloads
| File | For |
|---|---|
PORTHEON-3.2.1-Windows-x64.zip |
Windows 10 (1903+) / 11, 64-bit |
PORTHEON-3.2.1-Linux-x64.tar.gz |
Linux and Steam Deck (Proton / umu-launcher or Wine 9+) — same package plus portheon.sh |
Checksums: SHA256SUMS.txt. Updating: extract over the old folder (your settings and the UFC 5 shader cache stay).
🥊 UFC 5 is officially released and keeps getting fixes over time. See UFC 5 — what to expect below.
What's new in 3.2.1
- UFC 1–4: fewer hitches. The automatic setup now turns frame statistics off: their log line every 5 seconds lined
up with 80–190 ms hitches in UFC 1 frame logs. - UFC 5: Large pages from PORTHEON fixed. Switching Large pages on in PORTHEON only saved the setting; the Windows
"Lock pages in memory" right was only requested from UFC5.exe's own window. PORTHEON now asks for administrator rights
right away, and UFC5.exe asks at PLAY when the right is missing (launcher v1.11.1). It stays off by default: on the
reference PC it gave no clear gain (22–25 FPS in fights either way).
What's new in 3.2
Online with Parsec — UFC 1–4
A new Parsec mode (online host) switch in GAMEPLAY: host the game, your friend connects through Parsec and their
controller becomes Player 2. It turns on low input latency (one frame queued), a fixed 60 FPS and Mailbox
presentation; switching it off brings your old settings back. Step-by-step guide for host and friend, with Parsec's
lowest-latency settings, in the README. (UFC 5 has no Player 2 yet: the emulator has one local user.)
UFC 5 — automatic recovery from video driver crashes
Players on AMD Radeon cards (RX 6500 XT, RX 6600) saw the game close right at start with error
3221225477 (0xC0000005) inside the AMD shader compiler, and a laptop Quadro T2000 lost the GPU mid-session.
Now, when the log shows a driver crash, the next PLAY tries a video compatibility mode by itself, one level at a
time:
- shaders without the SPIR-V optimizer (AMD cards start here);
- no float controls in the shaders;
- integer image atomics skipped;
- video memory budget at 70% of the card.
The level is saved (gpu_compat in UFC5.ini) and written to the log. Please also update your GPU driver
(AMD Adrenalin / NVIDIA / Intel). UFC 5 launcher: v1.11.0.
UFC 1–4 — a clear message on unsupported CPUs
The PS4 game code runs directly on your CPU and uses BMI1, MOVBE, LZCNT and AVX. On CPUs without them
(Intel Core 3rd generation and older, older AMD FX) the game used to just close with "code 1". PORTHEON now tells
you at PLAY why it cannot run and what CPU it needs (Intel Core 4th gen / Haswell or newer, or AMD Ryzen).
UFC 2–4 — stretched face and mouth fixed
The community patch "Skinning Method 0 (Force CPU)" (by Lepexa) is now turned on automatically at every PLAY: the
fighters' meshes are skinned on the CPU, which ends the stretched face/mouth glitch. It stays off together with the
60+ FPS patch, which already does the same. face_fix=0 in portheon.ini turns it off.
UFC 1 — NVIDIA "code 3"
The new reports of the UFC 1 fight crash on NVIDIA cards came from PORTHEON 2.7. The fix has shipped since 3.0:
update to 3.2.
Game status
| Game | Status |
|---|---|
| UFC 1 | Playable (test). Menus 60 FPS, fights at the game's own 30. Online via Parsec. |
| UFC 2 | Playable (test), 60 FPS. Online via Parsec. |
| UFC 3 | The most complete: up to 120/144 FPS, several controllers, Parsec, experimental Internet play. |
| UFC 4 | Playable, 60 FPS, several controllers, ReShade, Parsec. |
| Career | Playable in UFC 2, 3 and 4 (in UFC 4 the image can look too contrasted and some blood can be missing). Problems in any UFC career: send the newest log from Logs. |
| UFC 5 | Released (PS5 emulator): 20–30 FPS in fights on a Ryzen 5 5500 + RTX 4060, menus at 60. |
UFC 5 — what to expect
- Officially released, and it keeps getting fixes over time.
- Not a native port yet: it runs through a bundled PS5 emulator (KytyPS5).
- The CPU is the limit, not the GPU; below 30 FPS the game runs in slow motion.
- The first fights stutter while shaders are built and cached.
- AMD and Intel GPUs are still barely tested: if it closes, play again (the compatibility mode kicks in) and send the
newest log from Logs.
Next up: UFC 6
With UFC 5 out, the next project is UFC 6.
Credits and licenses
PORTHEON and the UFC 1–4 ports: GPL-2.0-or-later (SacredFire, bbport, shadPS4, GNSB's UFC 3 port).
UFC 5: KytyPS5 (GPL-2.0), build by roshanarunk. Community patches: Lepexa, Antigravity.
Not affiliated with or endorsed by Electronic Arts, Sony Interactive Entertainment or the UFC.
PORTHEON 3.1 — Ports & Mods.
PORTHEON 3.1 — Ports & Mods
Launcher for the PC ports of EA SPORTS UFC 1, 2, 3, 4 (PS4) and UFC 5 (PS5).
No game files are included — you need your own dump of each game.
Downloads
| File | For |
|---|---|
PORTHEON-3.1-Windows-x64.zip |
Windows 10 (1903+) / 11, 64-bit |
PORTHEON-3.1-Linux-x64.tar.gz |
Linux and Steam Deck (Proton / umu-launcher or Wine 9+) — same package plus portheon.sh |
Checksums: SHA256SUMS.txt. Updating from 3.0: extract over the old folder, or into a new one and copy
games\UFC5\bin\_ShaderCache and _PipelineCache across, so UFC 5 does not rebuild its shaders.
⚠️ UFC 5 is in BETA and not finished — see Game status below before downloading.
What's new in 3.1
UFC 5 (PS5) — more FPS in fights, for everyone
The engine options that gave the most fight FPS on the reference PC (Ryzen 5 5500 + RTX 4060) are now everyone's
default. Fights went from 15–19 FPS to 18–27 FPS, with fewer drops:
- Console floating-point mode (the PS5's own mode for the game's threads: physics and animation math stays on the
fast path); - Memory protection in 256 KB runs (far fewer page faults in a fight, the biggest cost in the logs);
- The engine's own CPU cores for its hot threads;
- 2 shader translation threads (more CPU left for the fight itself);
- "Above normal" priority ("high" could take CPU time from the graphics driver).
Automatic calibration is now off by default: it played half of its test fights with an option turned off, just to
compare. You can still turn it on by hand. Parallel stage preparation stays off (fights were slower with it).
Existing installs get all of this once, automatically. UFC 5 launcher: v1.10.0.
Old processors — light mode in every UFC
PORTHEON now recognizes older CPUs and uses the light mode even when they have many threads:
- CPUs without AVX2: Intel Core 3rd generation and older (i3/i5/i7 2xxx/3xxx), AMD FX / Phenom / older APUs,
most Pentium and Celeron; - Ryzen 1000, 2000 and 3000 (Zen, Zen+, Zen 2).
What they get:
- UFC 1–4: weak-PC profile, PS4 Pro mode off, at most 60 FPS, crowd off in UFC 2–4 (+5–10 FPS);
- UFC 5: weak-PC profile.
Games you already set up by hand only get the CPU-easing part (Pro off, up to 60 FPS, crowd off), once. The PC
summary in PORTHEON shows "old processor (light mode)".
Game status
| Game | Port | Status |
|---|---|---|
| UFC 1 (2014) | native (SacredFire / bbport + shadPS4) | Playable, test build. Menus at 60 FPS, fights at the game's own 30. The NVIDIA fight crash ("code 3") is fixed since 3.0. Some short hitches in fights. Online does not work. |
| UFC 2 | native | Playable, test build. 60 FPS. Create Fighter crash fixed. The 60+ FPS community patch can make fights run fast: go back to 30 if it does. Online does not work. |
| UFC 3 | native (based on GNSB's port) | The most complete. Fights at any frame rate, up to 120/144 FPS on a strong PC. Two or more controllers. Online over the Internet is experimental. |
| UFC 4 | native | Playable. 60 FPS recommended (higher rates can break UFC 4). Two or more controllers, ReShade works. Online does not work. |
| UFC 5 (PS5) | KytyPS5 emulator | BETA. Starts and fights work, but see below. |
⚠️ UFC 5: BETA, still in development
- Not a native port yet. It runs through a PS5 emulator (KytyPS5) bundled with PORTHEON. A fully native version
(AnyPS5) is being tested and is not in this package. - FPS: 20–30 FPS in fights on a Ryzen 5 5500 + RTX 4060 (18–27 in the 3.1 tests, rising as the shader cache
fills). Menus run at 60. Walkouts drop to 15–22 FPS for 30–60 seconds. - The CPU is the limit, not the GPU. The graphics card already draws everything; the game's own code can only
run on the processor. A faster CPU gets more FPS (on AM4, a Ryzen 7 5700X3D/5800X3D is the best upgrade). - Slow motion: below 30 FPS the game itself runs in slow motion. On a 6-core CPU this still happens in parts of
a fight. Raising the 60 Hz cap does not help: fights get slower at 120/144 Hz. - The first fights stutter more while shaders are built and cached. Play a few fights in different arenas.
- Black screens and crashes are fewer but can still happen. Tested on few PCs (NVIDIA); AMD and Intel GPUs are
barely tested. Online untested. Linux / Steam Deck experimental. - Found a problem? Click Logs in PORTHEON and send the newest log.
Credits and licenses
PORTHEON and the UFC 1–4 ports: GPL-2.0-or-later (SacredFire, bbport, shadPS4, GNSB's UFC 3 port).
UFC 5: KytyPS5 (GPL-2.0), build by roshanarunk. Community patches: Lepexa, Antigravity.
Not affiliated with or endorsed by Electronic Arts, Sony Interactive Entertainment or the UFC.
PORTHEON 2.7
PORTHEON 2.7
Launcher for the PC ports of EA SPORTS UFC 1, 2, 3, 4 (PS4) and UFC 5 (PS5).
No game files included — you need your own dump of each game.
Downloads
| File | For |
|---|---|
PORTHEON-2.7-Windows-x64.zip |
Windows 10/11 64-bit (Intel Arc mode included) |
PORTHEON-2.7-Linux-x64.tar.gz |
Linux and Steam Deck (Proton/umu-launcher or Wine 9+) |
What's new
- Best settings for every PC, in every UFC: PORTHEON reads your graphics card, CPU, RAM and monitor. From that it picks the resolution, FPS cap, PS4 Pro mode, FSR and the UFC 5 profile. It does this on the first start and again whenever your hardware changes.
- Automatic Intel Arc mode:
- warns you if Resizable BAR is off;
- UFC 1–4 use VSync and turn PS4 Pro mode off;
- UFC 5 gets a VRAM budget.
- Linux / Steam Deck: run
bash portheon.sh.--installadds it to the application menu. - UFC 5:
- 60/120/144 FPS cap (experimental);
- frame generation through Lossless Scaling;
- fullscreen at your monitor's resolution;
- automatic calibration and a one-session full diagnostic.
Games and required dumps
- UFC 1 —
CUSA00222, update 1.08 - UFC 2 —
CUSA01968, update 1.13 - UFC 3 —
CUSA06534, update 1.14 - UFC 4 —
CUSA14209orCUSA14204, update 28.00 - UFC 5 —
PPSA03541(tested with v01.031)
How to use
Windows: extract the zip outside OneDrive and open PORTHEON.exe. Pick a game, click Browse to choose your dump folder, then press PLAY.
Linux: tar xf PORTHEON-2.7-Linux-x64.tar.gz && cd PORTHEON-2.7 && bash portheon.sh
Steam Deck: add PORTHEON.exe as a non-Steam game and choose GE-Proton.
Notes
- UFC 5 runs on a PS5 emulator and is limited by the CPU: fights run at about 30 FPS on a Ryzen 5 5500. For 120/144 FPS on screen, use frame generation (Lossless Scaling, sold separately on Steam).
- Linux support is experimental. The launcher works under Wine, but the games have not been tested there yet. UFC 5 does not start under Wine 9.
Requirements
- CPU with AVX.
- Graphics card with Vulkan 1.3 (NVIDIA, AMD or Intel Arc) and an up-to-date driver.
- For UFC 5: 16 GB of RAM and the Visual C++ Redistributable x64.
Not affiliated with Electronic Arts, Sony or the UFC.
SHA-256:
a4b0c7038a8d8ee110b114dd0e34701c863c854cf278226fbc52a431d46564d0 PORTHEON-2.7-Windows-x64.zip
8ed4b6e3e40c36c42f88ce607adcd833d4320354c4f1ecdd652aa96efa5acb54 PORTHEON-2.7-Linux-x64.tar.gz