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github-actions[bot] edited this page Oct 21, 2026
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TF2 HUD Studio is a visual editor for Team Fortress 2 HUDs. Its preview follows the game's VGUI layout rules, so what you see is where things end up in game.
- Getting Started: download, first launch, opening or creating a HUD.
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Installing and Sharing: put your HUD in
tf/custom, export a zip. - HUD Library: keep your HUDs in one folder and swap between them; install as a link to save space.
- Testing in TF2: launch TF2 into itemtest, see its console, reload the HUD on save, and use test commands (bots, crits, Über, Mannpower…).
- Designer: the canvas, selecting, dragging, snapping, the Inspector and the Elements tree.
- Scheme: colors, fonts, borders and custom font files.
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Animations:
hudanimationsevents, the timeline and playback. - Problems: what each warning means and how to fix it.
- Editors: the built-in source editor, and your own text and image editors.
- Shortcuts: every keyboard and mouse shortcut.
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TFHUD Manifest: the
TFHUD.manifestfile: name, version, icon, links.
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How the Preview Works: VGUI units, positions, pinning,
#baseand conditions. - Troubleshooting: common problems and an FAQ.
- Building: building from source and running the tests.
- Releases: stable and cutting-edge builds, and how versions work.
TF2 HUD Studio is not affiliated with Valve. This wiki is published from the
wiki/folder. Pull requests are welcome.
Download · Report a bug · Source · GPL-2.0 · Not affiliated with Valve