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Troubleshooting
"TF2 files not loaded" / stock fonts and icons are missing
Open Settings and choose your …/Team Fortress 2/tf folder. It's the folder with tf2_misc_dir.vpk in it.
Windows says "Windows protected your PC" The builds aren't code-signed yet. Click More info → Run anyway.
macOS says the app "can't be opened" or "is damaged"
Right-click the app, choose Open and confirm. You can also run xattr -dr com.apple.quarantine "TF2 HUD Studio.app".
The AppImage won't start on Linux
Install FUSE 2 (sudo apt install libfuse2, or your distro's package), or run it with --appimage-extract-and-run.
On a Steam Deck, run it from desktop mode.
The window is blank on Linux (NVIDIA or Wayland)
Start it with WEBKIT_DISABLE_DMABUF_RENDERER=1 ./TF2-HUD-Studio-….AppImage.
"Open in editor" does nothing, or opens the wrong program
- Check Settings → Text editor. If the editor shows as not found, choose its program.
- For a custom program, make sure the argument template includes
{file}. - Terminal editors need a terminal emulator. On Linux, set
$TERMINALif yours isn't found.
Element X is in a different place in game
-
Check that the toolbar resolution matches your game's.
-
Check the platform in Settings (
[$WIN32]and similar conditions). -
Check whether TF2 moves the element at runtime: some panels are placed by code.
If it's still wrong, please file a render mismatch.
I saved something by mistake Use undo, then save again. Or restore a previous version from the backups folder; Settings shows where it is.
Does the studio change files I didn't touch? No. Edits change only the values you edited, and comments, spacing and conditions are kept. Saving only writes files that have changes.
Can I use it on HUDs I didn't make? Yes, for your own use. Before you share a modified HUD, check its license.
Does it work with other Source games? It's built and tested for TF2. Other games' HUDs use the same VGUI rules but different panels and files.
Download · Report a bug · Source · GPL-2.0 · Not affiliated with Valve