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Animations

github-actions[bot] edited this page Oct 21, 2026 · 2 revisions

Animations

Open any scripts/hudanimations_*.txt file. Choose Timeline to see its events.

Load order

TF2 reads hudanimations_manifest.txt from top to bottom, and the first file that defines an event wins. The panel shows the order, and greys out events that are shadowed by an earlier file. Problems lists them too.

Timeline

  • Pick an event to see one row per element and property. Each command is a bar coloured by its interpolator: Linear, Accel, Deaccel, Spline, Pulse, Flicker, Gain, Bias or Bounce.
  • Commands from events started with RunEvent appear in the timeline too, nested under the event that starts them.
  • Click a bar to jump to that command in the source editor.
  • Play runs the event on the HUD above, and Stop ends it. Turn on Loop animation playback in Settings to repeat it.
  • Edit text jumps to the event in the source editor. For an event that comes from TF2's files, Override in my HUD copies it into your HUD so you can change it.

Tips

  • Colors in Animate … FgColor "Name" must exist in the scheme, or the game uses white. They're flagged in Problems.
  • [$X360] lines are skipped, as on PC.

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