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HUD Library
The library is a folder where you keep all your HUDs. From the library, one click changes which HUD TF2 loads.
Open HUD library: the books icon at the bottom left, or the button on the start screen. Choose a folder that is not
inside tf/custom (TF2 would load everything in it at once), for example Documents/TF2 HUDs. Every HUD in that folder
shows up as a card, with its icon, name, version, author and description from its TFHUD manifest.
Settings → HUD library → Install HUDs as decides how a HUD gets into tf/custom:
| Mode | What happens | Good for |
|---|---|---|
| Link (default) |
tf/custom/<name> becomes a junction (Windows) or symlink (Linux, macOS) pointing at the library folder. |
Working on HUDs: nothing is copied, and every save in HUD Studio is what TF2 loads. Use Reload HUD in the Game panel to see it. |
| Copy | The HUD is copied into tf/custom. |
A fixed snapshot; install again to update it. |
Junctions need no admin rights or Developer Mode. Windows can only make them on local drives, so if linking fails, use Copy.
-
Use this HUD installs the HUD and takes every other HUD out of
tf/custom. HUD Studio lists what will be removed and asks first. Folders that aren't HUDs (configs, hitsounds, sprays) are never touched. - Install adds the HUD without removing anything else.
-
Uninstall removes the HUD from
tf/custom.
Nothing is ever deleted. A link is just a pointer, so removing it leaves the library copy alone. A real folder is moved into
HUD Studio's backups folder (…/backups/_custom).
Restart TF2, or run hud_reloadscheme, after swapping.
- In tf/custom, not in the library lists HUD folders already installed. Move to library moves one into the library and installs it back as a link (or a copy), so the game still loads it.
- Add a HUD folder… copies a downloaded or extracted HUD into the library. If the folder holds one HUD folder inside it, as many zips do, that inner folder is used.
- New HUD creates new HUDs in the library when one is set.
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