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Scheme
Nihon edited this page Oct 21, 2026
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Open resource/clientscheme.res (or any scheme file) and choose Scheme in the view switch.
- Every named color in the scheme and its
#basefiles, with a swatch, an RGBA field and an alpha slider. - The badge shows which file defines the color. Edits go to that file.
- Add color adds a new color to the HUD's colors file (the button names the file it will use).
- Colors used in
.resfiles and animations but not defined anywhere appear in Problems.
- Each font and its variants, with their size (
tall). - The preview uses the HUD's own font files, listed under
CustomFontFiles, with their real metrics. Fonts from TF2 itself come from the game.
- Every border the scheme defines, and the file it comes from. Edit the details in the source view.
- The list of files that make up the scheme, in
#baseorder. Later files override earlier ones, but the file that includes them has the final say, which is how the engine merges them.
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