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Nihon edited this page Oct 21, 2026 · 1 revision

Scheme

Open resource/clientscheme.res (or any scheme file) and choose Scheme in the view switch.

Colors

  • Every named color in the scheme and its #base files, with a swatch, an RGBA field and an alpha slider.
  • The badge shows which file defines the color. Edits go to that file.
  • Add color adds a new color to the HUD's colors file (the button names the file it will use).
  • Colors used in .res files and animations but not defined anywhere appear in Problems.

Fonts

  • Each font and its variants, with their size (tall).
  • The preview uses the HUD's own font files, listed under CustomFontFiles, with their real metrics. Fonts from TF2 itself come from the game.

Borders

  • Every border the scheme defines, and the file it comes from. Edit the details in the source view.

Scheme files

  • The list of files that make up the scheme, in #base order. Later files override earlier ones, but the file that includes them has the final say, which is how the engine merges them.

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