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docs(wiki): correct the Weapon Mastery selection rules Mastery choices come from a level-up SelectPassives entry, so they are locked in once taken; the class pages claimed they could be changed on a Long Rest. Replace that sentence on all eight classes that grant Weapon Mastery, and add the same note to the Paladin page, which had none. Also fix the Weapon Mastery overview: Gunslinger gains the feature at Level 2 rather than Level 1, and Barbarian and Monster Hunter gain extra choices as they level, not just Fighter. Add a per-class table with the levels taken from Progressions.lsx. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(wiki): correct the Barbarian pages against the mod data - Class page: Ability Score Improvements land at 4, 8, and 12, not at 10. Note the Short Rest Rage recovery and the Extend Rage / End Rage actions this mod adds. - Wild Magic: this mod puts Magic Awareness on a once-per-turn cooldown, not once per Short Rest. - Shadow Gnawer: Shadow Smoke is a Fog Cloud surface left where it is cast, not an aura that follows you. - Path of the Giant: Thaumaturgy is an Action with a 10-turn duration, Boot of the Giants and Mighty Impel are Bonus Actions, Elemental Cleaver requires an active Rage, and Vaprak's Greed gives Humans half again rather than a quarter. - Wild Heart: Aspect of the Stallion only triggers in combat. - Zealot: the die pool tops out at 6 dice at Level 12. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(barbarian): rename subclass pages to their in-game Path of names ClassDescriptions.lsx gives seven of the eight Barbarian subclasses a DisplayName starting with "Path of", but the wiki filed four of them under short names. Rename all seven to match, and update the Home.md and Class-Barbarian.md links, list order, and playstyle entries. Shadow Gnawer keeps its name — its in-game DisplayName is "Shadow Gnawer", not a Path. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(barbarian): add the three missing Barbarian subclass pages Path of the Giant, Path of the Wild Heart and Path of Wild Magic had no wiki page. With these the wiki covers all 116 subclasses. The Wild Heart page notes that this mod grants all five totem Rages at level 3 and drops the vanilla Bestial Heart passive selection. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fix Brutal Strike's Hamstring Blow speed reduction (15ft, not 20ft) Verified against RECKLESSATTACK_HAMSTRINGBLOW status data: ActionResource(Movement,-4.5,0) is a 4.5m reduction, matching the same Distance(4.5) used by Forceful Blow's push - both round to 15 feet, not 20. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Add Hit Point Die icons to class pages and rules Shows the die-size icon (D6/D8/D10/D12) next to each class's Hit Point Die trait, and all four sizes in the Hit Point Dice rules section, matching the icon convention already used in Spells.md.
Add Fractured Barbarian subclass page New page documenting Face of Rage, Mask of Civility, Brains and Brawn, and Cunning and Brutal, plus class icons. Links added from Class-Barbarian's subclass list and Playstyle Notes.
Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Docs: standardize subclass terminology across all class pages Replace class-specific terms (Path, Tradition, Origin, Specialist, Covenant, Guild) with Subclass in section headings and intro sentences. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add Class- and Subclass- prefixes to all class and subclass files Rename 16 class files with Class- prefix and 96 subclass files with Subclass- prefix. Update all wiki links across 125 files to match new page names using [DisplayText](Prefixed-PageName) format. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>