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Revisions

  • chore(icons): add the Frigid Retaliation resource icon Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 25, 2026
    4fb5537
  • docs(feats): add Fury of the Frost Giant Raise the count to 94. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 25, 2026
    02e7591
  • chore(icons): add the Searing Ignition resource icon Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 25, 2026
    70ad043
  • docs(feats): add Ember of the Fire Giant Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 25, 2026
    f50745d
  • docs(feats): add Strike of the Giants and the Giant Foundling background Document the feat's six giant strikes with their damage, saves, and save DC, and list the background that grants it. Bump the feat count to 92 and the background count to 41 on the pages and the home overview, and add the background and resource icons. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 24, 2026
    85a46c7
  • docs(races): count each Dhampir lineage as its own subrace The new subrace tally moves from 7 to 14, since the eight Dhampir host lineages are now counted individually. The Dhampir host list also gains Drow, which the page had been leaving out. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 24, 2026
    d2602b1
  • docs(monk): add the Way of the Sun Soul subclass page Document the ranged Monk subclass: Radiant Sun Bolt and its bonus action variant at Level 3, the ki-scaling Searing Arc Strike cone at Level 6, and the Searing Sunburst area burst at Level 11, with the ki cost tables for both scaling features. Link it from the Monk class page and the Home overview, and raise the subclass count to 120. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 23, 2026
    27c78b2
  • docs(monster hunter): drop the pre-emptive counter claims Studied Response and Arcane Interference no longer cancel the action that triggers them, so the pages no longer say the Reaction attack lands before the attack roll or before the spell resolves, and the Occultist page no longer credits the counter with interrupting the spell being cast. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 23, 2026
    f592745
  • docs(spells): note half caster slots and the Detect Thoughts exemption The scroll restriction rules explained full casters and third casters but never said how half caster levels convert, which is exactly the case that decides whether a level 5 Paladin can read a 3rd level scroll. Detect Thoughts was also missing from the exemption list even though its use condition was removed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 23, 2026
    857ec6a
  • docs(rules): document that natural 1s no longer auto-fail checks Add a Dice Rolls section covering the new critical failure rule, and correct the rule count on the home page, which had drifted.

    @Yoonmoonsik Yoonmoonsik committed Aug 23, 2026
    eec0a5f
  • docs(ranger): document the Beast Master companion's shared stat block The five beasts now run on one stat block: a single melee attack, a Charge for everything but the Dire Raven, and 12m of movement on the ground beasts. Goading Roar, Webs, Pack Tactics, Spider Walk, Third Eye, Eight-Legged Waltz, and the raven's blinding strike are all gone. Rewrites the companion table around each beast's attack, movement, and what it still brings, adds a Charge entry, and rewrites the pick advice now that the species no longer changes the numbers. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 23, 2026
    a44408d
  • Found a typo for Cunning Strike feature that mentions 5e rather than 5.5e.

    @lovemachine44 lovemachine44 committed Aug 22, 2026
    2848658
  • Fix Architect of Ruin spellcasting ability The Spellcasting section said Intelligence, but the subclass uses Charisma (SpellCastingAbility 6 in ClassDescriptions.lsx, same as the Illrigger base class).

    @Yoonmoonsik Yoonmoonsik committed Aug 22, 2026
    318c338
  • docs(wiki): correct the Weapon Mastery selection rules Mastery choices come from a level-up SelectPassives entry, so they are locked in once taken; the class pages claimed they could be changed on a Long Rest. Replace that sentence on all eight classes that grant Weapon Mastery, and add the same note to the Paladin page, which had none. Also fix the Weapon Mastery overview: Gunslinger gains the feature at Level 2 rather than Level 1, and Barbarian and Monster Hunter gain extra choices as they level, not just Fighter. Add a per-class table with the levels taken from Progressions.lsx. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 20, 2026
    2b95ba8
  • chore(icons): add the Ranger's Companion resource icon Covers the RangersCompanion action resource introduced with the Beast Master rework. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 20, 2026
    3e666e4
  • docs(ranger): rewrite the Beast Master page for the companion rework Companion's Bond now lands at Level 3 and adds the Ranger's Wisdom modifier to the beast's Armour Class, attack rolls and damage rolls, so the old Level 5 / Proficiency Bonus description no longer held. The summon also runs on a Ranger's Companion charge that returns on a Long Rest rather than a Short Rest cooldown, with a spell slot able to restore the charge, and Bestial Fury now carries a Hunter's Mark rider on top of Extra Attack. Add the companion's Hit Point and Hit Dice progression and its base ability scores, and correct the subclass feature list on the Ranger class page. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 20, 2026
    bea5859
  • chore(icons): resolve the mod path from the script location The mod project folder moved from Bg3_Toolkit_Projects\DnD2024_... to Bg3_Toolkit_Projects\bg3dnd, so every build script pointed at a path that no longer exists. Work the root out from the script's own location instead - the mod repo is checked out next to this one - and add a preflight check that names BG3DND_ROOT as the override. Also restore build_class_icons.bat to CRLF: with LF endings cmd.exe cannot find the labels called from inside if blocks. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 20, 2026
    35a9a6a
  • docs(races): note Orc as a Dhampir host race Dhampir is selectable under Orc now, so Orc joins the host race list on Races.md. Orcish Fury on Feats.md still read "Half-Orc only" while the race is displayed as Orc. The Orc subrace itself is left undocumented, matching how HumanHuman is handled: it holds the same traits the Orc entry already lists, so the split is invisible to players. Also adds the character creation icons for Orc, its default subrace and the new Dhampir variants. The two Githyanki icons are kept as dummy assets even though that subrace split was abandoned.

    @Yoonmoonsik Yoonmoonsik committed Aug 20, 2026
    8e16740
  • docs(wizard): document the new Savant feature on the school pages Each school tradition now picks free spells of its own school at Level 3 and at every level where a new tier of spell slots opens. The four pages that were empty because the mod changed nothing about those schools now carry that feature, and note that their remaining features are vanilla. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    f69a17a
  • docs(spells): note the Gust of Wind recast cost change Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    26c6c35
  • docs(wiki): correct the Wizard pages against the mod data - Diviner: The Third Eye is two once-per-Long-Rest Actions, Darkvision and See Invisibility, not a permanent choice of four benefits. - Bladesinger: Level 6 also grants War Magic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    042c9c5
  • docs(wiki): tidy the Warlock pages Replace the raw stat-block dumps and internal identifiers on the Archfey, Celestial, Fiend, and Great Old One pages with plain description, and note how many Invocations the class actually picks at each tier. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    4d7eaf8
  • docs(wiki): correct the Sorcerer pages against the mod data - Draconic: Draconic Resilience gives no bonus Hit Points, Dragon Wings does not exist, and Summon Dragon joins the list at Level 9. - Shadow Magic: the Hound of Ill Omen is implemented — a Bonus Action summon costing 3 Sorcery Points at Level 6. - Storm: Storm's Fury is not in this mod; Level 6 adds a block of always-prepared storm spells instead. - Wild Magic: Controlled Chaos is not in this mod. - Clockwork: Restore Balance charges return on a Long Rest. - Class page: Sorcerous Restoration is not a feature here, and Sorcery Points return on a Long Rest. - Aberrant, Divine Soul, Frost: describe the features directly instead of comparing them to the tabletop rules. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    cdea33c
  • docs(wiki): correct the Rogue pages against the mod data - Thief: rewrite for the implemented features. Fast Hands is a toggle that makes Spell Scrolls a Bonus Action, Second-Story Work adds Bonus Action Throw and halves falling damage, and Supreme Sneak is a cooldown-free Bonus Action Invisibility rather than a Stealth bonus. - Assassin: Surprising Strikes gives Advantage against creatures that have not taken a turn, not against everything on your first turn. - Blade of Radiance: correct the Erupting Blades line length and the Divine Point floor, and note Chains of Judgement's Action cost. - Highway Rider: Hair Trigger also grants Expertise with Firearms. - Arcane Trickster and Soulknife: document the spells learned and drop the tabletop comparisons. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    aafca3a
  • Merge branch 'master' of https://github.com/Yoonmoonsik/bg3dnd.wiki

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    88f3a21
  • Updated Home (markdown)

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    244da51
  • docs(wiki): correct the Ranger pages against the mod data - Beast Master: rewrite for the implemented companion. It is a once-per-Short-Rest Action summoning a Bear, Boar, Wolf Spider, Dire Raven, or Wolf that takes its own turn; Companion's Bond adds Proficiency Bonus to its AC and damage, and Exceptional Training gives it Bonus Action Dash, Disengage, and Help. - Gloom Stalker: the subclass spells are Disguise Self, Misty Step, and Fear. - Winter Walker: Hunter's Rime grants 1d10 + Ranger level Temporary Hit Points and stops the marked target from Disengaging. - Hollow Warden: Hungering Might's self-heal triggers on your hits while Bloodied, not on taking damage. - Fey Wanderer: Misty Wanderer recharges on a Long Rest. - Class page: Level 9 grants Expertise in two skills. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    0f6f154
  • docs(wiki): correct the Paladin pages against the mod data - Vengeance: Vow of Enmity costs a Channel Oath use and no action. - Ancients, Crown, Devotion, Oathbreaker: fix the Oath spell tables and the spells named in the playstyle notes. - Class page: state Lay on Hands plainly instead of naming its resource. - Watchers: shorten the dialogue-tag note to what a player sees. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    8047489
  • docs(wiki): correct the Monster Hunter pages against the mod data - Devourer Guild: Transmuting Metabolism starts at two charges. - Carver Guild and Occultist Guild: state the features plainly instead of quoting internal stat fields. - Occultist Guild: document the spells the subclass learns. - Class page: list the Fighting Style options. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    0d7e5d9
  • docs(wiki): correct and fill in the Monk pages - Way of Shadow: the page was an empty stub. Write it up from the mod data: Shadow Arts costs 1 Ki for a Darkness you can see through and move, Shadow Step is a free Bonus Action teleport between unlit spaces, and Shadow Strike is a 1 Ki Bonus Action teleport-and-hit. - Way of Mercy: Flurry of Healing and Harm has Wisdom-modifier charges rather than one per Long Rest, and Hand of Healing is free after a Ki-spending Bonus Action. - Open Hand: Wholeness of Body has Wisdom-modifier uses per Long Rest. - Kensei: Deft Strike is once per turn. - Four Elements: Elemental Attunement is a 1 Ki action, not a set of always-on toggles, and Level 11 grants a Fly action. - Class page: the subclass list was missing Way of Shadow and Way of the Drunken Master. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
    5a697cf