Skip to content

History / Class Gunslinger

Revisions

  • docs(wiki): correct the Weapon Mastery selection rules Mastery choices come from a level-up SelectPassives entry, so they are locked in once taken; the class pages claimed they could be changed on a Long Rest. Replace that sentence on all eight classes that grant Weapon Mastery, and add the same note to the Paladin page, which had none. Also fix the Weapon Mastery overview: Gunslinger gains the feature at Level 2 rather than Level 1, and Barbarian and Monster Hunter gain extra choices as they level, not just Fighter. Add a per-class table with the levels taken from Progressions.lsx. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 20, 2026
  • docs: correct Gunslinger core traits table against game data The trait table listed Medium armor training, a D10 hit die, "Dexterity or Wisdom" as primary ability, 3 skill choices from a 7-skill list, and Martial weapon proficiency. Progressions/ClassDescriptions/SkillLists grant none of these. Reported in issue #1029. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 2, 2026
  • Fix Gunslinger: saves are Dex/Cha not Dex/Int, Fighting Style/Weapon Mastery are Level 2, extra maneuver charges Saving Throw Proficiencies table listed Dexterity and Intelligence; actual Level 1 Boosts grant ProficiencyBonus(SavingThrow,Dexterity) and ProficiencyBonus(SavingThrow,Charisma) - Charisma, not Intelligence. Fighting Style and Weapon Mastery were listed as Level 1 features. Progressions.lsx shows the Level 1 node only grants Firearm Expert and Quick Draw (plus 2 skills and an ability bonus); the SelectPassives calls for FightingStyle and WeaponMasteryList are both on the Level 2 node, alongside Critical Shot and Risk. Moved both features to Level 2 in the Progression Overview and section headers. Quick Draw was described as Advantage on Initiative; its Boosts field is Initiative(5) - a flat +5 bonus, matching the same pattern already found in Champion's Remarkable Athlete and other "quick reflexes" features in this mod. Grazing Shot, Maverick Spirit, and Skin of Your Teeth were presented as spending only a Risk Die like the other three maneuvers. Actual data (Interrupt_GrazingShot Cost: "Risk:1;GrazingShot:1;", and matching GrazingShot/MaverickSpirit/SkinOfYourTeeth ActionResource(...,1,0) grants with no further scaling anywhere in Progressions.lsx) shows each of these three Interrupt maneuvers is additionally gated by its own separate 1-charge resource - capped independently of the shared Risk pool. Also fixed Grazing Shot's trigger: it fires on a missed ranged attack (IsCriticalMiss() or IsMiss()), not "on a hit" as Playstyle Notes previously said. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
  • Add Hit Point Die icons to class pages and rules Shows the die-size icon (D6/D8/D10/D12) next to each class's Hit Point Die trait, and all four sizes in the Hit Point Dice rules section, matching the icon convention already used in Spells.md.

    @Yoonmoonsik Yoonmoonsik committed Jul 6, 2026
  • Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 2, 2026
  • Docs: reformat Gunslinger subclasses section to match other class pages Replace inline feature tables with bullet link list, consistent with Artificer, Fighter, and all other class documents. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Fix: switch icon image references to relative paths Now that folder is renamed to ASCII (done/), relative paths resolve correctly in GitHub wiki without needing absolute URLs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Fix: rename icon folder from 완료 to done, update all image URLs Korean folder name caused 404 on raw.githubusercontent.com. Renamed icons/class/300/완료 → icons/class/300/done and updated all 52 wiki page image references accordingly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Fix: use absolute raw.githubusercontent.com URLs for class icons GitHub wiki does not resolve relative paths to images in the wiki repo. Replace all icon image references with full raw.githubusercontent.com URLs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Fix: URL-encode Korean folder name in icon paths Replace 완료 with %EC%99%84%EB%A3%8C in all icon image references so GitHub wiki can resolve the paths correctly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Docs: add class icons to top of class and subclass wiki pages - Add Shadow Domain to Home.md Cleric subclass list - Add class icon images to 52 class/subclass pages where icons exist Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Refactor subclass descriptions for clarity and conciseness across multiple classes - Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics. - Revised Way of Mercy subclass to highlight duality in healing and damage capabilities. - Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects. - Clarified Way of the Open Hand subclass to streamline control mechanics and action economy. - Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages. - Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades. - Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics. - Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting. - Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification. - Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen. - Revised Archfey Patron subclass to emphasize mobility and teleportation features. - Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage. - Streamlined Fiend Patron subclass to emphasize survivability through combat. - Improved Great Old One Patron subclass to focus on debilitation and psychic resistance. - Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption. - Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection. - Clarified Abjurer subclass to highlight damage reduction and ward mechanics. - Improved Conjurer subclass to emphasize teleportation and Concentration immunity. - Streamlined Diviner subclass to clarify the power of Portent dice. - Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment. - Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026
  • Add Class- and Subclass- prefixes to all class and subclass files Rename 16 class files with Class- prefix and 96 subclass files with Subclass- prefix. Update all wiki links across 125 files to match new page names using [DisplayText](Prefixed-PageName) format. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026