docs(monk): add the Way of the Sun Soul subclass page
Document the ranged Monk subclass: Radiant Sun Bolt and its bonus action
variant at Level 3, the ki-scaling Searing Arc Strike cone at Level 6,
and the Searing Sunburst area burst at Level 11, with the ki cost tables
for both scaling features. Link it from the Monk class page and the Home
overview, and raise the subclass count to 120.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(wiki): correct and fill in the Monk pages
- Way of Shadow: the page was an empty stub. Write it up from the mod
data: Shadow Arts costs 1 Ki for a Darkness you can see through and
move, Shadow Step is a free Bonus Action teleport between unlit
spaces, and Shadow Strike is a 1 Ki Bonus Action teleport-and-hit.
- Way of Mercy: Flurry of Healing and Harm has Wisdom-modifier charges
rather than one per Long Rest, and Hand of Healing is free after a
Ki-spending Bonus Action.
- Open Hand: Wholeness of Body has Wisdom-modifier uses per Long Rest.
- Kensei: Deft Strike is once per turn.
- Four Elements: Elemental Attunement is a 1 Ki action, not a set of
always-on toggles, and Level 11 grants a Fly action.
- Class page: the subclass list was missing Way of Shadow and Way of the
Drunken Master.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs: remove Attack action prerequisite from Flurry of Blows description
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Update Monk docs for Empowered Strikes rework (Force damage toggle)
Reflects the change from a bludgeoning-resistance-ignore boost to a
toggled Force-damage passive, and its mutual-exclusion toggle group
with Four Elements' elemental attunements.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Rewrite Monk class and subclass pages to match actual game data
Pilot pass verifying every mechanical claim against the mod's stats,
localization, and progression data rather than trusting existing prose.
Class-Monk.md: progression table had most levels wrong (Ki-Empowered
Strikes and Unarmored Movement II are Level 6 not 5/9, Stillness of
Mind is Level 10 not 7, Unarmored Movement I is Level 2 not 1), was
missing Melee Unarmed Attack Bonus entirely, and listed a "Self-
Restoration" feature that doesn't exist in the data. Deflect Missiles
actually triggers on any attack, not just ranged.
Way of Mercy: removed a fabricated "poison on critical hit" mechanic
(poison is gated behind Physician's Touch regardless of crit), fixed
Hand of Healing's condition removal (clears all matching conditions,
not a choice of one), corrected Implements of Mercy (doubles Alchemy,
not "Herbalism Kit proficiency"), and fixed Flurry of Healing/Harm's
hit count (scales with Flurry of Blows, not a fixed two).
Way of the Kensei: removed an entirely fictional "designated Kensei
weapon" system - the real implementation has three different,
unrelated weapon-group requirements across Agile Parry (none),
Kensei's Shot (Longbow/Shortbow), and Sharpen the Blade (dagger/
longsword/rapier/scimitar/shortsword/sickle). Fixed Kensei's Shot's
damage (flat 1d4, not Martial Arts die) and Sharpen the Blade (flat
+1 enchantment, not a 1-3 Ki scaling bonus).
Way of the Open Hand: Knock/Push use ManeuverSaveDC (Str/Dex based),
not an invented "Ki save DC".
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Document Monk Shove/Grapple DEX and Elemental Attunement free-switching
Reflects the 4.8.6.0 code changes from GH Discussion #186: Martial Arts
now lets Shove/Grapple use DEX for the save DC, Topple resolves as a
saving throw instead of a skill check, and Elemental Attunement is no
longer locked in at cast time (freely toggled between elements).
Add Hit Point Die icons to class pages and rules
Shows the die-size icon (D6/D8/D10/D12) next to each class's Hit
Point Die trait, and all four sizes in the Hit Point Dice rules
section, matching the icon convention already used in Spells.md.
Docs: standardize subclass terminology across all class pages
Replace class-specific terms (Path, Tradition, Origin, Specialist,
Covenant, Guild) with Subclass in section headings and intro sentences.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
remove redundant footer nav from all wiki pages (127 files)
Sidebar already provides navigation; --- divider + link footers were duplicating it.
Home.md preserved (has real mod.io/GitHub links after ---).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix: remove redundant H1 headings from all wiki pages
GitHub Wiki auto-renders the page title (filename) as H1,
so explicit # headings in the content caused double H1 rendering.
Removed 127 leading H1 headings across all pages.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
refactor: replace all SVG banner/badge references with text across wiki
- Banner SVGs → # heading (text derived from alt text or hardcoded map)
- Badge SVGs → removed (decorative only)
- Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles
- Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text
- Empty <div align="center"> blocks cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Subclass files: include parent class name in filename
Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format.
Update all links across 122 files to match new page names.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add Class- and Subclass- prefixes to all class and subclass files
Rename 16 class files with Class- prefix and 96 subclass files with
Subclass- prefix. Update all wiki links across 125 files to match
new page names using [DisplayText](Prefixed-PageName) format.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>