docs(wiki): correct the Weapon Mastery selection rules
Mastery choices come from a level-up SelectPassives entry, so they are
locked in once taken; the class pages claimed they could be changed on a
Long Rest. Replace that sentence on all eight classes that grant Weapon
Mastery, and add the same note to the Paladin page, which had none.
Also fix the Weapon Mastery overview: Gunslinger gains the feature at
Level 2 rather than Level 1, and Barbarian and Monster Hunter gain extra
choices as they level, not just Fighter. Add a per-class table with the
levels taken from Progressions.lsx.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(wiki): correct the Paladin pages against the mod data
- Vengeance: Vow of Enmity costs a Channel Oath use and no action.
- Ancients, Crown, Devotion, Oathbreaker: fix the Oath spell tables and
the spells named in the playstyle notes.
- Class page: state Lay on Hands plainly instead of naming its resource.
- Watchers: shorten the dialogue-tag note to what a player sees.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(paladin): add Oath of the Watchers subclass page
Covers Watcher's Will (Charisma-scaled ally count, no Action cost),
Abjure the Extraplanar, the oath spell list and its substitutions, and
Aura of the Sentinel's +3/+4 initiative steps. Links it from the
Paladin class page and Home.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Add Oath of Conquest Paladin subclass page
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Fix Paladin: Lay on Hands is discrete charges not a flowing HP pool, add Channel Oath charge counts
Lay on Hands was described with tabletop 5e's classic mechanic - a
shared HP pool (5x Paladin level) you draw an arbitrary amount from per
use. Actual data shows this mod (following BG3's own established
implementation) uses a LayOnHandsCharge discrete-charge resource
instead: 3 charges at Level 1, +1 at Level 4, +1 at Level 10 (5 max),
spent on fixed-size heal spell variants (LayOnHands, LayOnHands_BigHeal
costing 2 charges, LayOnHands_Cure, LayOnHands_SmallHeal) rather than a
freely-divisible pool.
Added the previously unstated Channel Oath charge counts: 2 at Level 3,
3 at Level 11 (ActionResource(ChannelOath,...) grants in Progressions.lsx).
Verified Radiant Strikes' mechanic matches the internally-named
ImprovedDivineSmite passive (IF(IsMeleeAttack()):
CharacterWeaponDamage(1d8,Radiant) + CharacterUnarmedDamage(1d8,Radiant))
exactly - same feature, no separate undocumented passive.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Add Hit Point Die icons to class pages and rules
Shows the die-size icon (D6/D8/D10/D12) next to each class's Hit
Point Die trait, and all four sizes in the Hit Point Dice rules
section, matching the icon convention already used in Spells.md.
Docs: proofread wiki against mod data, remove flavor prose
- Strip flavor/lore sentences from feature descriptions across all class
and subclass pages; keep mechanics only
- Fix descriptions that did not match the mod implementation:
Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight,
Shadowmaster, Architect of Ruin) rewritten from actual passive data;
Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of
the Dawn; Thief Supreme Sneak intro
- Add missing Mind Domain spell table; fix Grave Domain spell count
- Fix Artificer subclass grammar and duplicate/redundant lines
- Standardize always-prepared spell list wording
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Remove cringe-y writing from remaining wiki docs
- Remove superlatives: "the most powerful", "highest single-target", "highest flexibility", "most support-oriented", "most durable", etc.
- Remove editorial comparisons: "strictly better than", "highest single-turn attack count available"
- Remove dramatic calls to action in Kensei intro paragraph
- Replace "one of the most [X] in the game" with factual or contextual phrasing
- Replace "pure caster" with "spellcasting-focused"
- Replace "most powerful" long-term tool with "strongest"
- Tone down hype in Banneret, Battle Master, Champion, Ranger Hunter, Druid Land, Stars, Unbroken, Paladin Devotion, Glory, Vengeance, Ancients
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
remove redundant footer nav from all wiki pages (127 files)
Sidebar already provides navigation; --- divider + link footers were duplicating it.
Home.md preserved (has real mod.io/GitHub links after ---).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix: remove redundant H1 headings from all wiki pages
GitHub Wiki auto-renders the page title (filename) as H1,
so explicit # headings in the content caused double H1 rendering.
Removed 127 leading H1 headings across all pages.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
refactor: replace all SVG banner/badge references with text across wiki
- Banner SVGs → # heading (text derived from alt text or hardcoded map)
- Badge SVGs → removed (decorative only)
- Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles
- Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text
- Empty <div align="center"> blocks cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Subclass files: include parent class name in filename
Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format.
Update all links across 122 files to match new page names.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add Class- and Subclass- prefixes to all class and subclass files
Rename 16 class files with Class- prefix and 96 subclass files with
Subclass- prefix. Update all wiki links across 125 files to match
new page names using [DisplayText](Prefixed-PageName) format.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>