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Revisions

  • docs(wiki): correct the Weapon Mastery selection rules Mastery choices come from a level-up SelectPassives entry, so they are locked in once taken; the class pages claimed they could be changed on a Long Rest. Replace that sentence on all eight classes that grant Weapon Mastery, and add the same note to the Paladin page, which had none. Also fix the Weapon Mastery overview: Gunslinger gains the feature at Level 2 rather than Level 1, and Barbarian and Monster Hunter gain extra choices as they level, not just Fighter. Add a per-class table with the levels taken from Progressions.lsx. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 20, 2026
  • docs(ranger): rewrite the Beast Master page for the companion rework Companion's Bond now lands at Level 3 and adds the Ranger's Wisdom modifier to the beast's Armour Class, attack rolls and damage rolls, so the old Level 5 / Proficiency Bonus description no longer held. The summon also runs on a Ranger's Companion charge that returns on a Long Rest rather than a Short Rest cooldown, with a spell slot able to restore the charge, and Bestial Fury now carries a Hunter's Mark rider on top of Extra Attack. Add the companion's Hit Point and Hit Dice progression and its base ability scores, and correct the subclass feature list on the Ranger class page. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 20, 2026
  • docs(wiki): correct the Ranger pages against the mod data - Beast Master: rewrite for the implemented companion. It is a once-per-Short-Rest Action summoning a Bear, Boar, Wolf Spider, Dire Raven, or Wolf that takes its own turn; Companion's Bond adds Proficiency Bonus to its AC and damage, and Exceptional Training gives it Bonus Action Dash, Disengage, and Help. - Gloom Stalker: the subclass spells are Disguise Self, Misty Step, and Fear. - Winter Walker: Hunter's Rime grants 1d10 + Ranger level Temporary Hit Points and stops the marked target from Disengaging. - Hollow Warden: Hungering Might's self-heal triggers on your hits while Bloodied, not on taking damage. - Fey Wanderer: Misty Wanderer recharges on a Long Rest. - Class page: Level 9 grants Expertise in two skills. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
  • Fix Class-Ranger: missing Fighting Style at Level 2, wrong Roving speed bonus Verified against Progressions.lsx: Ranger's Level 2 progression includes SelectPassives(...,1,FightingStyle) using the same "Ranger fighting style" PassiveList (Archery/Defense/Dueling/GWF/Protection/TWF/BlindFighting/ UnarmedFighting/Interception/ThrownWeaponFighting) as Fighter and Monster Hunter — this feature was entirely missing from the wiki. Also fixed Roving: Ranger_6_Roving's Boosts grant ActionResource(Movement,3,0), i.e. +10ft, not +15ft as previously stated (and corrected the derived "45 ft Speed in Medium Armor" example to 40 ft in Playstyle Notes). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
  • Add Hit Point Die icons to class pages and rules Shows the die-size icon (D6/D8/D10/D12) next to each class's Hit Point Die trait, and all four sizes in the Hit Point Dice rules section, matching the icon convention already used in Spells.md.

    @Yoonmoonsik Yoonmoonsik committed Jul 6, 2026
  • Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 2, 2026
  • remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026
  • Add Class- and Subclass- prefixes to all class and subclass files Rename 16 class files with Class- prefix and 96 subclass files with Subclass- prefix. Update all wiki links across 125 files to match new page names using [DisplayText](Prefixed-PageName) format. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026