docs(wiki): tidy the Warlock pages
Replace the raw stat-block dumps and internal identifiers on the
Archfey, Celestial, Fiend, and Great Old One pages with plain
description, and note how many Invocations the class actually picks at
each tier.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(warlock): correct the Agonizing Blast scope
The invocation applies to every damaging Warlock cantrip, not just Eldritch
Blast, and Celestial's Sacred Flame and Pact of the Tome's Thorn Whip also
qualify.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(warlock): describe Pact of the Tome's free cantrip selection
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Update Great Old One Patron for the Psychic Spells rework
Level 3 no longer grants Mortal Reminder (ClarifiedMortality). It now
grants Psychic Spells: a hotbar toggle that converts Warlock damage
spells to Psychic, plus a hidden passive that drops the Verbal component
from Enchantment and Illusion spells and keeps them from breaking Stealth.
The new section documents what converts and what deliberately does not -
weapon damage keeps the weapon's type, already-Psychic spells have
nothing to convert, and summons and Telekinesis deal damage that does not
belong to the spell.
Also notes that the in-game description claims Somatic components are
removed as well, which they are not.
Entropic Ward, Thought Shield and Eldritch Hex were checked against the
stats and are unchanged; their sections are trimmed rather than rewritten.
Class-Warlock's subclass line now leads with Psychic Spells.
Fix Class-Warlock: Pact Magic slot-level table, Magical Cunning, Lifedrinker, Devouring Blade
Verified against Progressions.lsx: Warlock's WarlockSpellSlot progression
jumps to 2nd-level slots at Level 3 (ActionResource(WarlockSpellSlot,2,2) +
override zeroing level-1 slots), not staying at 1st level through Level 4 as
the wiki's table claimed. Verified Shout_MagicalCunning: it fires
RestoreResource(WarlockSpellSlot,1,N) for N=1..5 simultaneously, but since a
Warlock's slots only ever exist at one current tier (older tiers are
overridden to 0 capacity), only one of those calls actually restores
anything — the mod grants a flat 1 slot back, not tabletop 5e's "half your
expended slots, rounded up." Verified Lifedrinker's actual StatsFunctors:
DealDamage(1d6,Necrotic) + RegainHitPoints(1d6+ConstitutionModifier), once
per turn — a flat-damage lifesteal effect, not Charisma-modifier scaling
damage as tabletop 5e and the previous wiki text described. Verified
DevouringBlade: its Conditions require PactOfTheBlade_Hex + ThirstingBlade
already active at Level 12+, and its only StatsFunctor is
ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE_2) — a third Pact weapon attack per
Attack action, not a generic damage/condition enhancer.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Add Hit Point Die icons to class pages and rules
Shows the die-size icon (D6/D8/D10/D12) next to each class's Hit
Point Die trait, and all four sizes in the Hit Point Dice rules
section, matching the icon convention already used in Spells.md.
Docs: proofread wiki against mod data, remove flavor prose
- Strip flavor/lore sentences from feature descriptions across all class
and subclass pages; keep mechanics only
- Fix descriptions that did not match the mod implementation:
Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight,
Shadowmaster, Architect of Ruin) rewritten from actual passive data;
Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of
the Dawn; Thief Supreme Sneak intro
- Add missing Mind Domain spell table; fix Grave Domain spell count
- Fix Artificer subclass grammar and duplicate/redundant lines
- Standardize always-prepared spell list wording
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Refactor subclass descriptions for clarity and conciseness across multiple classes
- Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics.
- Revised Way of Mercy subclass to highlight duality in healing and damage capabilities.
- Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects.
- Clarified Way of the Open Hand subclass to streamline control mechanics and action economy.
- Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages.
- Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades.
- Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics.
- Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting.
- Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification.
- Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen.
- Revised Archfey Patron subclass to emphasize mobility and teleportation features.
- Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage.
- Streamlined Fiend Patron subclass to emphasize survivability through combat.
- Improved Great Old One Patron subclass to focus on debilitation and psychic resistance.
- Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption.
- Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection.
- Clarified Abjurer subclass to highlight damage reduction and ward mechanics.
- Improved Conjurer subclass to emphasize teleportation and Concentration immunity.
- Streamlined Diviner subclass to clarify the power of Portent dice.
- Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment.
- Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.
docs: merge Eldritch Invocations into Warlock, fix overhaul errors, expand race/background docs
- Merge Eldritch-Invocations.md into Class-Warlock.md with full level-by-level invocation list and build recommendations; delete standalone file
- Fix The-Overhaul.md: remove Monk from Weapon Mastery list, remove nonexistent Flex property, add Architect of Ruin to Illrigger, add Battle Smith to Artificer
- Add Tiefling subrace spell progression table to Races.md (Asmodeus/Mephistopheles/Zariel)
- Fix Backgrounds.md link format: [[Feats]] → [Feats](Feats)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
remove redundant footer nav from all wiki pages (127 files)
Sidebar already provides navigation; --- divider + link footers were duplicating it.
Home.md preserved (has real mod.io/GitHub links after ---).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix: remove redundant H1 headings from all wiki pages
GitHub Wiki auto-renders the page title (filename) as H1,
so explicit # headings in the content caused double H1 rendering.
Removed 127 leading H1 headings across all pages.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
refactor: replace all SVG banner/badge references with text across wiki
- Banner SVGs → # heading (text derived from alt text or hardcoded map)
- Badge SVGs → removed (decorative only)
- Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles
- Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text
- Empty <div align="center"> blocks cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Subclass files: include parent class name in filename
Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format.
Update all links across 122 files to match new page names.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add Class- and Subclass- prefixes to all class and subclass files
Rename 16 class files with Class- prefix and 96 subclass files with
Subclass- prefix. Update all wiki links across 125 files to match
new page names using [DisplayText](Prefixed-PageName) format.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>