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Revisions

  • docs(rules): document that natural 1s no longer auto-fail checks Add a Dice Rolls section covering the new critical failure rule, and correct the rule count on the home page, which had drifted.

    @Yoonmoonsik Yoonmoonsik committed Aug 23, 2026
  • docs(feats): follow the Swift Witchcraft rework The feat no longer removes the One Spell with a Spell Slot per Turn restriction outright. Note the activated action, that it costs nothing and works after a spell slot has already been spent, and the Long Rest limit, in both the feat entry and the rule it references. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 16, 2026
  • Audit Feats.md against game data, fix stale/missing feat effects Cross-reference all 91 feats against Feats.lsx, PassiveLists.lsx, and Passive.txt descriptions. Add missing secondary effects (Athlete, Charger, Crusher, Dungeon Delver, Sentinel, War Caster, and more), and replace stale 2014-rules text with the mod's actual 2024-style implementations (Healer, Skulker, Tavern Brawler, Poisoner, Orcish Fury, Inspiring Leader). Link Skulker/Dwarven Fortitude/Swift Witchcraft mentions in Rules.md to their Feats.md entries.

    @Yoonmoonsik Yoonmoonsik committed Jul 11, 2026
  • Reorganize Rules.md into categorized sections, correct rule details Restructure into Common Actions/Conditions/Rest and Recovery/Spellcasting/Equipment and Items; add Bloodied, Extra Attack (War Magic), Distract, Dodge, Down; correct Shove/Topple/Jump cost changes against actual game data.

    @Yoonmoonsik Yoonmoonsik committed Jul 11, 2026
  • Merge Spell Scrolls and full spell-list-by-level content into Spells Consolidates the new/revised spell writeups, the complete per-level spell list (all classes, including the mistyped "Artificier" entries), and scroll usability rules into a single Spells page so readers don't need to cross-reference three separate documents. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 11, 2026
  • Document Monk Shove/Grapple DEX and Elemental Attunement free-switching Reflects the 4.8.6.0 code changes from GH Discussion #186: Martial Arts now lets Shove/Grapple use DEX for the save DC, Topple resolves as a saving throw instead of a skill check, and Elemental Attunement is no longer locked in at cast time (freely toggled between elements).

    @Yoonmoonsik Yoonmoonsik committed Jul 7, 2026
  • Add Hit Point Die icons to class pages and rules Shows the die-size icon (D6/D8/D10/D12) next to each class's Hit Point Die trait, and all four sizes in the Hit Point Dice rules section, matching the icon convention already used in Spells.md.

    @Yoonmoonsik Yoonmoonsik committed Jul 6, 2026
  • Polish Rules.md prose and split Spell Scrolls into its own page Removes redundant rulebook-quote blockquotes, merges overlapping sections, converts bullet fragments into full sentences, and verifies unit conversions (Prone range) against actual game data. Spell Scrolls restriction rules and tables move to a dedicated Spell-Scrolls page, linked from Rules.md and the sidebar.

    @Yoonmoonsik Yoonmoonsik committed Jul 6, 2026
  • Reorganize spell scroll restriction rules and fix third-caster wording Restructures the Restricted Spells tables in Rules.md by spell level instead of school (easier to look up by scroll level), folds the Wizard-proxy subclass list into Restriction Rules as a plain list linking to each subclass's own page, and fixes several scroll display names (Elminster's Elusion, Snilloc's Snowball Swarm, Tasha's Mind Whip) to match the mod. Also cleans up the five third-caster subclass pages (Arcane Trickster, Eldritch Knight, Spellslinger, Architect of Ruin, Occultist Guild): removes the internal WIZARD_PROXY tag name and incorrect school-restriction wording (none of them are limited to specific schools), and states plainly that each is treated as having Wizard spellcasting ability. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 6, 2026
  • Document Fast Hands bonus-action scrolls and expanded scroll restrictions Updates the Rogue Thief page to describe Fast Hands' new ability to cast from a Spell Scroll as a Bonus Action, and rebuilds the Restricted Spells tables in Rules.md to cover all 133 restricted scrolls (1st-6th level, previously only 3rd+) with their spell levels. Notes that cantrip scrolls and Scrolls of Revivify are always exempt from the restriction. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 6, 2026
  • Merge Spell-Scroll-Restrictions into Rules.md and remove separate page Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Update Rules.md: add missing sections, remove technical references, reformat and sort alphabetically Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Docs: replace '2024 PHB / 2024 Player's Handbook' with 'Player's Handbook (5.5e)' across wiki Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • rename Core-Rules.md to Rules.md and update all references - Rename file: Core-Rules.md -> Rules.md - Update links in Home.md, _Sidebar.md, Spell-Scroll-Restrictions.md - Replace grandiose language: "Core Rules"/"core mechanics"/"foundational mechanics" -> "Rules"/"rules"/"rule changes" Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026