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History / Subclass Cleric Grave Domain

Revisions

  • docs(wiki): correct the Cleric pages against the mod data - Class page: Channel Divinity starts at two uses and reaches three at Level 6, Divine Order: Thaumaturge picks any of nine Cleric cantrips, Blessed Strikes offers Radiant or Necrotic Divine Strike, and the Level 10 Divine Intervention and extra cantrip were missing. - Death, Nature, and Tempest: the Domain spell tables were shifted a tier and dropped their Level 9 entries. Death's Reaper list also includes Blood Bolt, Touch of Death is a Channel Divinity Reaction on a melee hit, and Nature's Charm Animals and Plants was undocumented. - Grave: Sentinel at Death's Door charges return on a Long Rest, and Path to the Grave lasts until the start of your next turn. - Light, Astral, and Life: corrected the Domain spell counts, and documented Planar Reach's charges and the Misty Step that comes with Spatial Exchange. - War: War God's Blessing spells do not need Concentration. - Knowledge: Blessings of Knowledge is limited to Arcana, History, Nature, and Religion. - Replace the raw stat-block dumps on the Astral, Life, Shadow, Twilight, and War pages with plain description. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
  • Fix Grave Domain: Path to the Grave, Circle of Mortality, Pull of Death, Sentinel at Death's Door all fabricated All four Level 3/6 features were significantly misdescribed: Path to the Grave was described as making the cursed creature's "next hit becomes a critical hit." Actual data (PATH_TO_THE_GRAVE status) applies Disadvantage on all saving throws and all the target's own attack rolls instead. The real payoff is a separate interrupt (Interrupt_PathToTheGrave_Radiant/Necrotic): the first time a nearby ally's attack hits the cursed target, you get a Reaction prompt to detonate the curse for bonus Radiant or Necrotic damage equal to your Cleric level, consuming the curse. Also fixed the action cost from "Action" to the correct Bonus Action. Circle of Mortality was described as "maximize healing dice on 0 HP targets" (vanilla 5e's version). Actual data shows a completely different mechanic: OnHeal, if the target is Downed, it regains a flat bonus equal to your Cleric level on top of the normal heal - no dice are maximized. It also unlocks Spare the Dying as a Bonus Action spell, which the wiki didn't mention at all. Pull of Death was described as a manually "triggered" bonus on any hit. Actual data (OncePerTurn, IsHidden passive) shows it's fully automatic and only fires when the target is at or below 50% HP - not on any hit. The 1d4/1d6 damage-by-level values were already correct. Sentinel at Death's Door was described as specifically negating critical hits. Actual data (Interrupt_SentinelAtDeathsDoor) shows it triggers on any hit (crit or not) against a bloodied (<=50% HP) ally within 18m, halving that hit's damage - not crit-specific. Also clarified the resource scales in flat +1-per-Wisdom-breakpoint steps (14/16/18/20/22/24), matching the pattern used elsewhere in this mod, rather than vaguely "scaling with Wisdom modifier." Updated the intro and Playstyle Summary to match all four corrected mechanics. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 7, 2026
  • Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 2, 2026
  • Fix: switch icon image references to relative paths Now that folder is renamed to ASCII (done/), relative paths resolve correctly in GitHub wiki without needing absolute URLs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Fix: rename icon folder from 완료 to done, update all image URLs Korean folder name caused 404 on raw.githubusercontent.com. Renamed icons/class/300/완료 → icons/class/300/done and updated all 52 wiki page image references accordingly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Fix: use absolute raw.githubusercontent.com URLs for class icons GitHub wiki does not resolve relative paths to images in the wiki repo. Replace all icon image references with full raw.githubusercontent.com URLs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Fix: URL-encode Korean folder name in icon paths Replace 완료 with %EC%99%84%EB%A3%8C in all icon image references so GitHub wiki can resolve the paths correctly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Docs: add class icons to top of class and subclass wiki pages - Add Shadow Domain to Home.md Cleric subclass list - Add class icon images to 52 class/subclass pages where icons exist Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Refactor subclass descriptions for clarity and conciseness across multiple classes - Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics. - Revised Way of Mercy subclass to highlight duality in healing and damage capabilities. - Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects. - Clarified Way of the Open Hand subclass to streamline control mechanics and action economy. - Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages. - Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades. - Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics. - Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting. - Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification. - Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen. - Revised Archfey Patron subclass to emphasize mobility and teleportation features. - Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage. - Streamlined Fiend Patron subclass to emphasize survivability through combat. - Improved Great Old One Patron subclass to focus on debilitation and psychic resistance. - Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption. - Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection. - Clarified Abjurer subclass to highlight damage reduction and ward mechanics. - Improved Conjurer subclass to emphasize teleportation and Concentration immunity. - Streamlined Diviner subclass to clarify the power of Portent dice. - Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment. - Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026