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History / Subclass Cleric Knowledge Domain

Revisions

  • docs(wiki): correct the Cleric pages against the mod data - Class page: Channel Divinity starts at two uses and reaches three at Level 6, Divine Order: Thaumaturge picks any of nine Cleric cantrips, Blessed Strikes offers Radiant or Necrotic Divine Strike, and the Level 10 Divine Intervention and extra cantrip were missing. - Death, Nature, and Tempest: the Domain spell tables were shifted a tier and dropped their Level 9 entries. Death's Reaper list also includes Blood Bolt, Touch of Death is a Channel Divinity Reaction on a melee hit, and Nature's Charm Animals and Plants was undocumented. - Grave: Sentinel at Death's Door charges return on a Long Rest, and Path to the Grave lasts until the start of your next turn. - Light, Astral, and Life: corrected the Domain spell counts, and documented Planar Reach's charges and the Misty Step that comes with Spatial Exchange. - War: War God's Blessing spells do not need Concentration. - Knowledge: Blessings of Knowledge is limited to Arcana, History, Nature, and Religion. - Replace the raw stat-block dumps on the Astral, Life, Shadow, Twilight, and War pages with plain description. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
  • Fix Knowledge Domain: no Level 1 tier, Expertise is 2 skills not 4 The doc split the subclass's opening features across a fabricated "Level 1: Blessings of Knowledge" (2 skills + languages + Expertise) and "Level 3: Skills Expertise" (2 more skills + Expertise), claiming 4 total Expertise skills by Level 3. This directly contradicts the Class-Cleric.md doc's own statement that Domains are chosen at Level 3 - there is no way to have a Domain feature at Level 1. Actual Progressions.lsx data shows Knowledge_3_BlessingsOfKnowledge and Knowledge_3_MindMagic are both granted together at Level 3, alongside a single SelectSkillsExpertise(...,2,false) selector - one skill-Expertise choice covering exactly 2 skills, not two separate choices totaling 4. The Blessings of Knowledge passive itself carries no boosts; the skill Expertise mechanic is entirely the one Level 3 selector. Merged the fabricated two-tier structure into a single Level 3 section and corrected all "4 skills" references to 2. Updated the intro, Progression Overview, and Playstyle Summary to match. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 7, 2026
  • Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 2, 2026
  • Refactor subclass descriptions for clarity and conciseness across multiple classes - Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics. - Revised Way of Mercy subclass to highlight duality in healing and damage capabilities. - Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects. - Clarified Way of the Open Hand subclass to streamline control mechanics and action economy. - Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages. - Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades. - Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics. - Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting. - Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification. - Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen. - Revised Archfey Patron subclass to emphasize mobility and teleportation features. - Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage. - Streamlined Fiend Patron subclass to emphasize survivability through combat. - Improved Great Old One Patron subclass to focus on debilitation and psychic resistance. - Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption. - Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection. - Clarified Abjurer subclass to highlight damage reduction and ward mechanics. - Improved Conjurer subclass to emphasize teleportation and Concentration immunity. - Streamlined Diviner subclass to clarify the power of Portent dice. - Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment. - Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • Remove cringe-y and overly dramatic writing across wiki docs Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026