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History / Subclass Cleric Trickery Domain

Revisions

  • docs(trickery): drop the line of sight note from Invoke Duplicity Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 14, 2026
  • docs(trickery): follow the duplicate's regrouped bar entry Duplicitous Casting and Duplicitous Cantrip now share one bar entry, and commanding the double no longer requires line of sight. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 14, 2026
  • Updated Subclass Cleric Trickery Domain (markdown)

    @Yoonmoonsik Yoonmoonsik committed Aug 6, 2026
  • docs(cleric): drop the item caveat from Duplicitous Casting Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 6, 2026
  • docs(cleric): correct what the duplicate inherits for spell DC The duplicate's spell save DC is built from your proficiency bonus and Wisdom only. Items and passives that raise your DC do not carry over, so "nothing is lost in the handoff" overstated it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 6, 2026
  • docs(cleric): document Duplicitous Casting and clean up the Trickery Domain page Add the new Level 3 feature that lets the duplicate cast in your place, and rewrite the rest of the page for players rather than developers. - Drop the stat blocks, internal field names, and the two developer notes - Remove the concentration and range claims that could not be verified against the data, keeping only what the spell files actually state - Flatten the heading nesting and trim the emphasis Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 6, 2026
  • Fix Trickery Domain: remove fabricated Cloak of Shadows, fix Level 3 spell count Cloak of Shadows was documented as a real Level 6 feature (free once-per-rest self-Invisibility). Progressions.lsx shows only Trickery_6_TrickstersTransposition is actually granted at Level 6 - a "Cleric, Trickery Domain Cloak of Shadows 6" spell list exists in SpellLists.lsx but has no spells and is never referenced by any selector, making it dead, unreachable content. Removed the fabricated section and its Progression Overview/Playstyle Summary references, replaced with a note explaining the dead data for future reference. Also fixed the Level 3 Domain spell table: it listed only 4 spells (Invisibility, Pass Without Trace, Charm Person, Disguise Self) when the actual Level 3 spell list contains 6 (also includes Blessing of the Trickster and Invoke Duplicity, which the doc already covers as separate named features but omitted from the table) - total spell count corrected from 10 to 12. Flagged a likely unrelated data bug for the developer: Trickster's Transposition's SpellProperties field is spelled "TAREGT:SwapPlaces()" instead of "TARGET:SwapPlaces()" in the actual mod files, which may cause the swap to silently no-op in-game. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 7, 2026
  • Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 2, 2026
  • Refactor subclass descriptions for clarity and conciseness across multiple classes - Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics. - Revised Way of Mercy subclass to highlight duality in healing and damage capabilities. - Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects. - Clarified Way of the Open Hand subclass to streamline control mechanics and action economy. - Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages. - Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades. - Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics. - Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting. - Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification. - Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen. - Revised Archfey Patron subclass to emphasize mobility and teleportation features. - Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage. - Streamlined Fiend Patron subclass to emphasize survivability through combat. - Improved Great Old One Patron subclass to focus on debilitation and psychic resistance. - Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption. - Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection. - Clarified Abjurer subclass to highlight damage reduction and ward mechanics. - Improved Conjurer subclass to emphasize teleportation and Concentration immunity. - Streamlined Diviner subclass to clarify the power of Portent dice. - Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment. - Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026