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History / Subclass Fighter Battle Master

Revisions

  • docs(wiki): correct the Fighter pages against the mod data - Arcane Archer: rewrite the whole feature set. Arcane Shot is a full Action with four charges at Level 3 (seven at 7, ten at 10), the Lore feature grants Arcana and Nature plus one of three cantrips, the shot effects were tabletop text rather than the implemented ones, and Ever-Ready Shot does not exist. - Rune Knight: the rune actives share one Short Rest pool of charges, and Runic Shield has its own Long Rest pool rather than being free. - Cavalier: Unwavering Mark refreshes on a Long Rest and shares the Favoured Enemy pool. - Battle Master: you pick three maneuvers at Level 3 and two more at Levels 7 and 10; Lunging Attack and Parry are not in the game. - Eldritch Knight: spells are chosen from the Abjuration and Evocation Wizard lists rather than being always prepared, and War Magic replaces an attack instead of costing a Bonus Action. - Class page: Fighters pick three Weapon Masteries at Level 1 and one more at Levels 4 and 10, and the Fighting Style list also includes Blind Fighting and Interception. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
  • Remove cringe-y writing from remaining wiki docs - Remove superlatives: "the most powerful", "highest single-target", "highest flexibility", "most support-oriented", "most durable", etc. - Remove editorial comparisons: "strictly better than", "highest single-turn attack count available" - Remove dramatic calls to action in Kensei intro paragraph - Replace "one of the most [X] in the game" with factual or contextual phrasing - Replace "pure caster" with "spellcasting-focused" - Replace "most powerful" long-term tool with "strongest" - Tone down hype in Banneret, Battle Master, Champion, Ranger Hunter, Druid Land, Stars, Unbroken, Paladin Devotion, Glory, Vengeance, Ancients Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026