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docs(wiki): state the Hellspeaker features plainly Drop the corrective framing from the Honey-Sweet Blades and Intransigent sections and describe what the features do. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(wiki): correct the Hellspeaker crit and seal-burn interaction Honey-Sweet Blades is an OnPostRoll interrupt gated on HasInterruptedAttack(), so it only ever fires on a weapon attack roll. Burning seals is a separate spell cast that makes no attack roll and deals its damage from the INTERDICTED status, so it can never be a Critical Hit. Replace the playstyle step that told players to line seal burns up with the forced critical, add an explicit note that Honey-Sweet Blades does not apply to seal burns, and correct the claim that the interrupt costs a Reaction: its only cost is the once-per-Short-Rest charge. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fix Hellspeaker: Honey-Sweet Blades crit is a limited Reaction, Incontrovertible is a re-triggered burst Honey-Sweet Blades was described as automatically upgrading every hit against a Charmed target into a Critical Hit. Actual data (Interrupt_HoneySweetBlades: Cost "HoneySweetBlades:1", Cooldown OncePerShortRest, Properties SetRoll(20)) shows only the Advantage part is automatic - forcing a natural 20 is a Reaction gated by a separate 1-charge resource capped at once per Short Rest, not a guaranteed effect on every hit. Intransigent was described as an activated ability ("you can expend a seal to treat a roll of 9 or lower as a 10"). Its Boosts field (MinimumRollResult(RawAbility,10)/(SkillCheck,10)/(SavingThrow,10) gated by RedCantCheck()/HasSavingThrowWithAbility) shows these are always-on passive floors with no Seal cost anywhere in the passive. Incontrovertible was framed as a persistent effect on any Interdicted creature. The actual implementation lives in the Seal-placement spell itself (IF(HasPassive('HellSpeaker_11_Incontrovertible')): ApplyStatus(INCONTROVERTIBLE,100,2)) - it's a 2-turn burst re-triggered each time you place a fresh seal, not a continuous effect for as long as the seal persists. Verified accurate and left unchanged: Charm Enemy's 10-turn Charmed duration and Honey-Sweet Blades' automatic Advantage vs Charmed targets, both confirmed via the shared Seal-placement spell's HasPassive checks. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fix: switch icon image references to relative paths Now that folder is renamed to ASCII (done/), relative paths resolve correctly in GitHub wiki without needing absolute URLs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix: rename icon folder from 완료 to done, update all image URLs Korean folder name caused 404 on raw.githubusercontent.com. Renamed icons/class/300/완료 → icons/class/300/done and updated all 52 wiki page image references accordingly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix: use absolute raw.githubusercontent.com URLs for class icons GitHub wiki does not resolve relative paths to images in the wiki repo. Replace all icon image references with full raw.githubusercontent.com URLs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix: URL-encode Korean folder name in icon paths Replace 완료 with %EC%99%84%EB%A3%8C in all icon image references so GitHub wiki can resolve the paths correctly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Docs: add class icons to top of class and subclass wiki pages - Add Shadow Domain to Home.md Cleric subclass list - Add class icon images to 52 class/subclass pages where icons exist Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Refactor subclass descriptions for clarity and conciseness across multiple classes - Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics. - Revised Way of Mercy subclass to highlight duality in healing and damage capabilities. - Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects. - Clarified Way of the Open Hand subclass to streamline control mechanics and action economy. - Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages. - Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades. - Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics. - Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting. - Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification. - Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen. - Revised Archfey Patron subclass to emphasize mobility and teleportation features. - Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage. - Streamlined Fiend Patron subclass to emphasize survivability through combat. - Improved Great Old One Patron subclass to focus on debilitation and psychic resistance. - Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption. - Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection. - Clarified Abjurer subclass to highlight damage reduction and ward mechanics. - Improved Conjurer subclass to emphasize teleportation and Concentration immunity. - Streamlined Diviner subclass to clarify the power of Portent dice. - Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment. - Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.
remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>