docs(wiki): correct and fill in the Monk pages
- Way of Shadow: the page was an empty stub. Write it up from the mod
data: Shadow Arts costs 1 Ki for a Darkness you can see through and
move, Shadow Step is a free Bonus Action teleport between unlit
spaces, and Shadow Strike is a 1 Ki Bonus Action teleport-and-hit.
- Way of Mercy: Flurry of Healing and Harm has Wisdom-modifier charges
rather than one per Long Rest, and Hand of Healing is free after a
Ki-spending Bonus Action.
- Open Hand: Wholeness of Body has Wisdom-modifier uses per Long Rest.
- Kensei: Deft Strike is once per turn.
- Four Elements: Elemental Attunement is a 1 Ki action, not a set of
always-on toggles, and Level 11 grants a Fly action.
- Class page: the subclass list was missing Way of Shadow and Way of the
Drunken Master.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Rewrite Monk class and subclass pages to match actual game data
Pilot pass verifying every mechanical claim against the mod's stats,
localization, and progression data rather than trusting existing prose.
Class-Monk.md: progression table had most levels wrong (Ki-Empowered
Strikes and Unarmored Movement II are Level 6 not 5/9, Stillness of
Mind is Level 10 not 7, Unarmored Movement I is Level 2 not 1), was
missing Melee Unarmed Attack Bonus entirely, and listed a "Self-
Restoration" feature that doesn't exist in the data. Deflect Missiles
actually triggers on any attack, not just ranged.
Way of Mercy: removed a fabricated "poison on critical hit" mechanic
(poison is gated behind Physician's Touch regardless of crit), fixed
Hand of Healing's condition removal (clears all matching conditions,
not a choice of one), corrected Implements of Mercy (doubles Alchemy,
not "Herbalism Kit proficiency"), and fixed Flurry of Healing/Harm's
hit count (scales with Flurry of Blows, not a fixed two).
Way of the Kensei: removed an entirely fictional "designated Kensei
weapon" system - the real implementation has three different,
unrelated weapon-group requirements across Agile Parry (none),
Kensei's Shot (Longbow/Shortbow), and Sharpen the Blade (dagger/
longsword/rapier/scimitar/shortsword/sickle). Fixed Kensei's Shot's
damage (flat 1d4, not Martial Arts die) and Sharpen the Blade (flat
+1 enchantment, not a 1-3 Ki scaling bonus).
Way of the Open Hand: Knock/Push use ManeuverSaveDC (Str/Dex based),
not an invented "Ki save DC".
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Docs: proofread wiki against mod data, remove flavor prose
- Strip flavor/lore sentences from feature descriptions across all class
and subclass pages; keep mechanics only
- Fix descriptions that did not match the mod implementation:
Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight,
Shadowmaster, Architect of Ruin) rewritten from actual passive data;
Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of
the Dawn; Thief Supreme Sneak intro
- Add missing Mind Domain spell table; fix Grave Domain spell count
- Fix Artificer subclass grammar and duplicate/redundant lines
- Standardize always-prepared spell list wording
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fix: switch icon image references to relative paths
Now that folder is renamed to ASCII (done/), relative paths
resolve correctly in GitHub wiki without needing absolute URLs.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix: rename icon folder from 완료 to done, update all image URLs
Korean folder name caused 404 on raw.githubusercontent.com.
Renamed icons/class/300/완료 → icons/class/300/done and updated
all 52 wiki page image references accordingly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix: use absolute raw.githubusercontent.com URLs for class icons
GitHub wiki does not resolve relative paths to images in the wiki repo.
Replace all icon image references with full raw.githubusercontent.com URLs.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix: URL-encode Korean folder name in icon paths
Replace 완료 with %EC%99%84%EB%A3%8C in all icon image references
so GitHub wiki can resolve the paths correctly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Docs: add class icons to top of class and subclass wiki pages
- Add Shadow Domain to Home.md Cleric subclass list
- Add class icon images to 52 class/subclass pages where icons exist
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Refactor subclass descriptions for clarity and conciseness across multiple classes
- Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics.
- Revised Way of Mercy subclass to highlight duality in healing and damage capabilities.
- Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects.
- Clarified Way of the Open Hand subclass to streamline control mechanics and action economy.
- Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages.
- Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades.
- Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics.
- Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting.
- Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification.
- Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen.
- Revised Archfey Patron subclass to emphasize mobility and teleportation features.
- Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage.
- Streamlined Fiend Patron subclass to emphasize survivability through combat.
- Improved Great Old One Patron subclass to focus on debilitation and psychic resistance.
- Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption.
- Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection.
- Clarified Abjurer subclass to highlight damage reduction and ward mechanics.
- Improved Conjurer subclass to emphasize teleportation and Concentration immunity.
- Streamlined Diviner subclass to clarify the power of Portent dice.
- Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment.
- Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.
remove redundant footer nav from all wiki pages (127 files)
Sidebar already provides navigation; --- divider + link footers were duplicating it.
Home.md preserved (has real mod.io/GitHub links after ---).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix: remove redundant H1 headings from all wiki pages
GitHub Wiki auto-renders the page title (filename) as H1,
so explicit # headings in the content caused double H1 rendering.
Removed 127 leading H1 headings across all pages.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
refactor: replace all SVG banner/badge references with text across wiki
- Banner SVGs → # heading (text derived from alt text or hardcoded map)
- Badge SVGs → removed (decorative only)
- Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles
- Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text
- Empty <div align="center"> blocks cleaned up
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Subclass files: include parent class name in filename
Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format.
Update all links across 122 files to match new page names.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>