Skip to content

History / Subclass Monk Way of the Four Elements

Revisions

  • docs(wiki): correct and fill in the Monk pages - Way of Shadow: the page was an empty stub. Write it up from the mod data: Shadow Arts costs 1 Ki for a Darkness you can see through and move, Shadow Step is a free Bonus Action teleport between unlit spaces, and Shadow Strike is a 1 Ki Bonus Action teleport-and-hit. - Way of Mercy: Flurry of Healing and Harm has Wisdom-modifier charges rather than one per Long Rest, and Hand of Healing is free after a Ki-spending Bonus Action. - Open Hand: Wholeness of Body has Wisdom-modifier uses per Long Rest. - Kensei: Deft Strike is once per turn. - Four Elements: Elemental Attunement is a 1 Ki action, not a set of always-on toggles, and Level 11 grants a Fly action. - Class page: the subclass list was missing Way of Shadow and Way of the Drunken Master. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
  • Update Monk docs for Empowered Strikes rework (Force damage toggle) Reflects the change from a bludgeoning-resistance-ignore boost to a toggled Force-damage passive, and its mutual-exclusion toggle group with Four Elements' elemental attunements. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 20, 2026
  • Rewrite Way of the Four Elements page to match actual spell data Corrected several inaccuracies: Elemental Burst is a targeted AoE (18m range, 6m radius) chosen independently per cast, not a self-centered burst tied to the active attunement toggle; Level 11 is Stride of the Elements (Fly/Swim Speed), not "expanded disciplines"; attunement damage replaces Bludgeoning rather than adding to it; and the save DC formulas for Stunning Strike vs Elemental Burst are different (STR/DEX vs Wisdom) and shouldn't share invented terminology. Also removed stale VFX descriptions, the "permanent" attunement/aura framing left over from before the toggle rework, cleaned up heading levels, and trimmed decorative bold/flavor text.

    @Yoonmoonsik Yoonmoonsik committed Jul 7, 2026
  • Document Monk Shove/Grapple DEX and Elemental Attunement free-switching Reflects the 4.8.6.0 code changes from GH Discussion #186: Martial Arts now lets Shove/Grapple use DEX for the save DC, Topple resolves as a saving throw instead of a skill check, and Elemental Attunement is no longer locked in at cast time (freely toggled between elements).

    @Yoonmoonsik Yoonmoonsik committed Jul 7, 2026
  • Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 2, 2026
  • Refactor subclass descriptions for clarity and conciseness across multiple classes - Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics. - Revised Way of Mercy subclass to highlight duality in healing and damage capabilities. - Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects. - Clarified Way of the Open Hand subclass to streamline control mechanics and action economy. - Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages. - Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades. - Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics. - Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting. - Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification. - Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen. - Revised Archfey Patron subclass to emphasize mobility and teleportation features. - Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage. - Streamlined Fiend Patron subclass to emphasize survivability through combat. - Improved Great Old One Patron subclass to focus on debilitation and psychic resistance. - Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption. - Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection. - Clarified Abjurer subclass to highlight damage reduction and ward mechanics. - Improved Conjurer subclass to emphasize teleportation and Concentration immunity. - Streamlined Diviner subclass to clarify the power of Portent dice. - Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment. - Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026