There was an error while loading. Please reload this page.
docs(wiki): correct the Rogue pages against the mod data - Thief: rewrite for the implemented features. Fast Hands is a toggle that makes Spell Scrolls a Bonus Action, Second-Story Work adds Bonus Action Throw and halves falling damage, and Supreme Sneak is a cooldown-free Bonus Action Invisibility rather than a Stealth bonus. - Assassin: Surprising Strikes gives Advantage against creatures that have not taken a turn, not against everything on your first turn. - Blade of Radiance: correct the Erupting Blades line length and the Divine Point floor, and note Chains of Judgement's Action cost. - Highway Rider: Hair Trigger also grants Expertise with Firearms. - Arcane Trickster and Soulknife: document the spells learned and drop the tabletop comparisons. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(soulknife): document new Bonus Action Psychic Blade throw Adds the weapon-independent bonus-action thrown blade attack (1d4 + Dexterity modifier Psychic, applies Vex) alongside the existing weapon-enchant version of Psychic Blades. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
docs(soulknife): remove incorrect bonus-action throw claim for off-hand Psychic Blade The off-hand weapon does get the same Psychic Blade enchant treatment, but throwing it isn't a special bonus-action dual-wielding interaction as previously stated — clarified per GH Discussion #937 confusion. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Fix Soulknife: Psychic Blades enchants your weapon (doesn't summon one); Psi-Bolstered Knack is a toggle Verified Shout_PsychicBlades in Shout.stats: it applies the PSYCHIC_BLADE equipment status to your equipped Dagger/Shortsword/Scimitar (requires one — IsWeaponOfProficiencyGroup check), granting CannotBeDisarmed, ItemReturnToOwner, WeaponDamageTypeOverride(Psychic), and WeaponProperty(Thrown) via Status_BOOST.stats — this uses your weapon's own damage die, not an independently-conjured 1d6/1d4 blade as tabletop 5e and the previous wiki text described. This also means a fully-disarmed Soulknife with no eligible weapon has nothing to enchant, contradicting the old "no equipment needed" framing. Also fixed Psi-Bolstered Knack: Soulknife_3_PsiBolsteredKnack is an IsToggled passive that unconditionally spends a die on every ability/skill check while active (OnAbilityCheck context), not a reactive "only spend on a failed check that then succeeds" ability as tabletop 5e implements it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fix: switch icon image references to relative paths Now that folder is renamed to ASCII (done/), relative paths resolve correctly in GitHub wiki without needing absolute URLs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix: rename icon folder from 완료 to done, update all image URLs Korean folder name caused 404 on raw.githubusercontent.com. Renamed icons/class/300/완료 → icons/class/300/done and updated all 52 wiki page image references accordingly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix: use absolute raw.githubusercontent.com URLs for class icons GitHub wiki does not resolve relative paths to images in the wiki repo. Replace all icon image references with full raw.githubusercontent.com URLs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix: URL-encode Korean folder name in icon paths Replace 완료 with %EC%99%84%EB%A3%8C in all icon image references so GitHub wiki can resolve the paths correctly. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Docs: add class icons to top of class and subclass wiki pages - Add Shadow Domain to Home.md Cleric subclass list - Add class icon images to 52 class/subclass pages where icons exist Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Refactor subclass descriptions for clarity and conciseness across multiple classes - Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics. - Revised Way of Mercy subclass to highlight duality in healing and damage capabilities. - Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects. - Clarified Way of the Open Hand subclass to streamline control mechanics and action economy. - Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages. - Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades. - Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics. - Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting. - Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification. - Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen. - Revised Archfey Patron subclass to emphasize mobility and teleportation features. - Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage. - Streamlined Fiend Patron subclass to emphasize survivability through combat. - Improved Great Old One Patron subclass to focus on debilitation and psychic resistance. - Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption. - Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection. - Clarified Abjurer subclass to highlight damage reduction and ward mechanics. - Improved Conjurer subclass to emphasize teleportation and Concentration immunity. - Streamlined Diviner subclass to clarify the power of Portent dice. - Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment. - Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.
remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>