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docs(wiki): correct the Rogue pages against the mod data - Thief: rewrite for the implemented features. Fast Hands is a toggle that makes Spell Scrolls a Bonus Action, Second-Story Work adds Bonus Action Throw and halves falling damage, and Supreme Sneak is a cooldown-free Bonus Action Invisibility rather than a Stealth bonus. - Assassin: Surprising Strikes gives Advantage against creatures that have not taken a turn, not against everything on your first turn. - Blade of Radiance: correct the Erupting Blades line length and the Divine Point floor, and note Chains of Judgement's Action cost. - Highway Rider: Hair Trigger also grants Expertise with Firearms. - Arcane Trickster and Soulknife: document the spells learned and drop the tabletop comparisons. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fix Thief: Bonus Action Throw and half fall damage belong to Second-Story Work, not Fast Hands Verified FastHands in Passive.stats: its only Boosts is the Spell-Scroll-as- Bonus-Action conversion (UnlockSpellVariant with IsScrollSpell()) — no Throw grant. SecondStoryWork's own Boosts are FallDamageMultiplier(0.5) and UnlockSpell(Throw_Throw_BonusAction), which the wiki had misattributed to Fast Hands and omitted the fall-damage halving entirely. Climb Speed itself comes from SecondStoryWork's vanilla base class and remains accurate. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Document Fast Hands bonus-action scrolls and expanded scroll restrictions Updates the Rogue Thief page to describe Fast Hands' new ability to cast from a Spell Scroll as a Bonus Action, and rebuilds the Restricted Spells tables in Rules.md to cover all 133 restricted scrolls (1st-6th level, previously only 3rd+) with their spell levels. Notes that cantrip scrolls and Scrolls of Revivify are always exempt from the restriction. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>