There was an error while loading. Please reload this page.
docs(wiki): tidy the Warlock pages Replace the raw stat-block dumps and internal identifiers on the Archfey, Celestial, Fiend, and Great Old One pages with plain description, and note how many Invocations the class actually picks at each tier. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Restore subtle casting on Great Old One Patron, without the Somatic note Puts the GreatOldOne_3_PsychicSpells_Subtle section back. It describes the Verbal component removal and the Stealth flag, which is what the boost actually does, and no longer remarks on the in-game description also claiming Somatic components.
Drop the subtle casting section from Great Old One Patron Removes the GreatOldOne_3_PsychicSpells_Subtle documentation - the feature paragraph, the note about the description also claiming Somatic components, the intro clause and the playstyle bullet. The Level 3 section now covers the Psychic damage conversion only.
Update Great Old One Patron for the Psychic Spells rework Level 3 no longer grants Mortal Reminder (ClarifiedMortality). It now grants Psychic Spells: a hotbar toggle that converts Warlock damage spells to Psychic, plus a hidden passive that drops the Verbal component from Enchantment and Illusion spells and keeps them from breaking Stealth. The new section documents what converts and what deliberately does not - weapon damage keeps the weapon's type, already-Psychic spells have nothing to convert, and summons and Telekinesis deal damage that does not belong to the spell. Also notes that the in-game description claims Somatic components are removed as well, which they are not. Entropic Ward, Thought Shield and Eldritch Hex were checked against the stats and are unchanged; their sections are trimmed rather than rewritten. Class-Warlock's subclass line now leads with Psychic Spells.
Docs: proofread wiki against mod data, remove flavor prose - Strip flavor/lore sentences from feature descriptions across all class and subclass pages; keep mechanics only - Fix descriptions that did not match the mod implementation: Illrigger subclasses (Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster, Architect of Ruin) rewritten from actual passive data; Knowledge Domain Mind Magic/Unfettered Mind; Light Domain Radiance of the Dawn; Thief Supreme Sneak intro - Add missing Mind Domain spell table; fix Grave Domain spell count - Fix Artificer subclass grammar and duplicate/redundant lines - Standardize always-prepared spell list wording Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Refactor subclass descriptions for clarity and conciseness across multiple classes - Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics. - Revised Way of Mercy subclass to highlight duality in healing and damage capabilities. - Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects. - Clarified Way of the Open Hand subclass to streamline control mechanics and action economy. - Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages. - Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades. - Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics. - Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting. - Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification. - Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen. - Revised Archfey Patron subclass to emphasize mobility and teleportation features. - Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage. - Streamlined Fiend Patron subclass to emphasize survivability through combat. - Improved Great Old One Patron subclass to focus on debilitation and psychic resistance. - Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption. - Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection. - Clarified Abjurer subclass to highlight damage reduction and ward mechanics. - Improved Conjurer subclass to emphasize teleportation and Concentration immunity. - Streamlined Diviner subclass to clarify the power of Portent dice. - Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment. - Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.
remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>