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History / Subclass Wizard Illusionist

Revisions

  • docs(wizard): document the new Savant feature on the school pages Each school tradition now picks free spells of its own school at Level 3 and at every level where a new tier of spell slots opens. The four pages that were empty because the mod changed nothing about those schools now carry that feature, and note that their remaining features are vanilla. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
  • docs(illusionist): correct the Illusory Self description The page claimed the feature had a single charge and told readers not to expect more. The passive unlocks six interrupts that differ by cost, not six charges: the base one spends Interrupt_IllusorySelf_Charge, while the mod's _2 to _6 variants each spend a spell slot of that level and clear the EnableCondition, so they work once the charge is gone. The charge resource replenishes on ShortRest. Restores the second paragraph of the in-game description, which already said this, and drops the speculation from the intro and playstyle notes. Fixes #1042 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 4, 2026
  • Fix Illusionist: Illusory Self grants 1 charge, not multiple Verified the IllusorySelf passive's Boosts in full: it's ActionResource(Interrupt_IllusorySelf_Charge,1,0) with no ability-score breakpoint scaling anywhere in the string — a flat 1 base charge. The wiki had speculated "up to 6 based on the passive data," apparently inferring charge count from the six UnlockInterrupt(Interrupt_IllusorySelf_2..6) calls, but those read as six separate interrupt definitions rather than six usable charges. Corrected the intro, feature description, and Playstyle Notes to state only 1 confirmed charge and flag the uncertainty for in-game verification. Improved Illusions' Verbal-removal and +50% range figures were independently confirmed accurate against Passive.stats. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
  • Refactor subclass descriptions for clarity and conciseness across multiple classes - Updated Shadowmaster subclass to emphasize stealth and single-target elimination mechanics. - Revised Way of Mercy subclass to highlight duality in healing and damage capabilities. - Enhanced Way of the Four Elements subclass to focus on elemental identity and visual effects. - Clarified Way of the Open Hand subclass to streamline control mechanics and action economy. - Improved Gloom Stalker subclass description to better explain Umbral Sight and tactical advantages. - Simplified Swarm Keeper subclass details regarding Mighty Swarm upgrades. - Streamlined Soulknife subclass to clarify the benefits of Psychic Veil and teleportation mechanics. - Enhanced Aberrant Sorcery subclass to emphasize the value of Psychic Defenses and silent casting. - Clarified Draconic Sorcery subclass to highlight natural armor and elemental amplification. - Improved Shadow Magic subclass to better describe the effectiveness of Beasts of Ill Omen. - Revised Archfey Patron subclass to emphasize mobility and teleportation features. - Clarified Celestial Patron subclass to highlight healing capabilities without sacrificing damage. - Streamlined Fiend Patron subclass to emphasize survivability through combat. - Improved Great Old One Patron subclass to focus on debilitation and psychic resistance. - Enhanced Hexblade subclass to clarify the mechanics of Hexblade Manifest and damage absorption. - Revised Undead Patron subclass to emphasize necrotic damage mechanics and fear projection. - Clarified Abjurer subclass to highlight damage reduction and ward mechanics. - Improved Conjurer subclass to emphasize teleportation and Concentration immunity. - Streamlined Diviner subclass to clarify the power of Portent dice. - Enhanced Enchanter subclass to focus on the effectiveness of Instinctive Charm and Split Enchantment. - Revised Illusionist subclass to clarify the mechanics of Phantasmal Creatures and Illusory Self.

    @Yoonmoonsik Yoonmoonsik committed Jun 30, 2026
  • remove redundant footer nav from all wiki pages (127 files) Sidebar already provides navigation; --- divider + link footers were duplicating it. Home.md preserved (has real mod.io/GitHub links after ---). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • fix: remove redundant H1 headings from all wiki pages GitHub Wiki auto-renders the page title (filename) as H1, so explicit # headings in the content caused double H1 rendering. Removed 127 leading H1 headings across all pages. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • refactor: replace all SVG banner/badge references with text across wiki - Banner SVGs → # heading (text derived from alt text or hardcoded map) - Badge SVGs → removed (decorative only) - Numbered section SVGs (01–13, banner1, badges) → mapped to proper titles - Shared subclass SVGs (illrigger-subclass, gunslinger-subclass) → title from alt text - Empty <div align="center"> blocks cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 29, 2026
  • Subclass files: include parent class name in filename Rename all Subclass-{Name}.md to Subclass-{Class}-{Name}.md format. Update all links across 122 files to match new page names. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jun 28, 2026