docs(wiki): tidy the Warlock pages
Replace the raw stat-block dumps and internal identifiers on the
Archfey, Celestial, Fiend, and Great Old One pages with plain
description, and note how many Invocations the class actually picks at
each tier.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
4d7eaf8
docs(wiki): correct the Sorcerer pages against the mod data
- Draconic: Draconic Resilience gives no bonus Hit Points, Dragon Wings
does not exist, and Summon Dragon joins the list at Level 9.
- Shadow Magic: the Hound of Ill Omen is implemented — a Bonus Action
summon costing 3 Sorcery Points at Level 6.
- Storm: Storm's Fury is not in this mod; Level 6 adds a block of
always-prepared storm spells instead.
- Wild Magic: Controlled Chaos is not in this mod.
- Clockwork: Restore Balance charges return on a Long Rest.
- Class page: Sorcerous Restoration is not a feature here, and Sorcery
Points return on a Long Rest.
- Aberrant, Divine Soul, Frost: describe the features directly instead
of comparing them to the tabletop rules.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
cdea33c
docs(wiki): correct the Rogue pages against the mod data
- Thief: rewrite for the implemented features. Fast Hands is a toggle
that makes Spell Scrolls a Bonus Action, Second-Story Work adds Bonus
Action Throw and halves falling damage, and Supreme Sneak is a
cooldown-free Bonus Action Invisibility rather than a Stealth bonus.
- Assassin: Surprising Strikes gives Advantage against creatures that
have not taken a turn, not against everything on your first turn.
- Blade of Radiance: correct the Erupting Blades line length and the
Divine Point floor, and note Chains of Judgement's Action cost.
- Highway Rider: Hair Trigger also grants Expertise with Firearms.
- Arcane Trickster and Soulknife: document the spells learned and drop
the tabletop comparisons.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
aafca3a
Merge branch 'master' of https://github.com/Yoonmoonsik/bg3dnd.wiki
88f3a21
docs(wiki): correct the Ranger pages against the mod data
- Beast Master: rewrite for the implemented companion. It is a
once-per-Short-Rest Action summoning a Bear, Boar, Wolf Spider, Dire
Raven, or Wolf that takes its own turn; Companion's Bond adds
Proficiency Bonus to its AC and damage, and Exceptional Training gives
it Bonus Action Dash, Disengage, and Help.
- Gloom Stalker: the subclass spells are Disguise Self, Misty Step, and
Fear.
- Winter Walker: Hunter's Rime grants 1d10 + Ranger level Temporary Hit
Points and stops the marked target from Disengaging.
- Hollow Warden: Hungering Might's self-heal triggers on your hits while
Bloodied, not on taking damage.
- Fey Wanderer: Misty Wanderer recharges on a Long Rest.
- Class page: Level 9 grants Expertise in two skills.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
0f6f154
docs(wiki): correct the Paladin pages against the mod data
- Vengeance: Vow of Enmity costs a Channel Oath use and no action.
- Ancients, Crown, Devotion, Oathbreaker: fix the Oath spell tables and
the spells named in the playstyle notes.
- Class page: state Lay on Hands plainly instead of naming its resource.
- Watchers: shorten the dialogue-tag note to what a player sees.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
8047489
docs(wiki): correct the Monster Hunter pages against the mod data
- Devourer Guild: Transmuting Metabolism starts at two charges.
- Carver Guild and Occultist Guild: state the features plainly instead
of quoting internal stat fields.
- Occultist Guild: document the spells the subclass learns.
- Class page: list the Fighting Style options.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
0d7e5d9
docs(wiki): correct and fill in the Monk pages
- Way of Shadow: the page was an empty stub. Write it up from the mod
data: Shadow Arts costs 1 Ki for a Darkness you can see through and
move, Shadow Step is a free Bonus Action teleport between unlit
spaces, and Shadow Strike is a 1 Ki Bonus Action teleport-and-hit.
- Way of Mercy: Flurry of Healing and Harm has Wisdom-modifier charges
rather than one per Long Rest, and Hand of Healing is free after a
Ki-spending Bonus Action.
- Open Hand: Wholeness of Body has Wisdom-modifier uses per Long Rest.
- Kensei: Deft Strike is once per turn.
- Four Elements: Elemental Attunement is a 1 Ki action, not a set of
always-on toggles, and Level 11 grants a Fly action.
- Class page: the subclass list was missing Way of Shadow and Way of the
Drunken Master.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
5a697cf
docs(wiki): correct the Illrigger pages against the mod data
- Architect of Ruin: Spellblade is a once-per-Short-Rest Bonus Action
cast, not the spellcasting grant; document Asmodeus's Blessing, the
spells learned, and the corrected slot table.
- Painkiller: state Grand Strategist's real range and duration, and drop
the speculative developer note from You Die on My Command.
- Class page: drop the raw spell identifier from the seal description.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
5bc1995
docs(wiki): correct the Gunslinger pages against the mod data
- High Roller: the Risky Business charge refreshes every turn, so the
feature is usable each turn rather than once per rest.
- Spellslinger: document the spells the subclass actually learns, and
state the two Counter-Mage benefits plainly.
- White Hat: keep the note that Reach for the Skies is not implemented,
without quoting internal stat fields.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
29f4de4
docs(wiki): correct the Fighter pages against the mod data
- Arcane Archer: rewrite the whole feature set. Arcane Shot is a full
Action with four charges at Level 3 (seven at 7, ten at 10), the Lore
feature grants Arcana and Nature plus one of three cantrips, the shot
effects were tabletop text rather than the implemented ones, and
Ever-Ready Shot does not exist.
- Rune Knight: the rune actives share one Short Rest pool of charges,
and Runic Shield has its own Long Rest pool rather than being free.
- Cavalier: Unwavering Mark refreshes on a Long Rest and shares the
Favoured Enemy pool.
- Battle Master: you pick three maneuvers at Level 3 and two more at
Levels 7 and 10; Lunging Attack and Parry are not in the game.
- Eldritch Knight: spells are chosen from the Abjuration and Evocation
Wizard lists rather than being always prepared, and War Magic replaces
an attack instead of costing a Bonus Action.
- Class page: Fighters pick three Weapon Masteries at Level 1 and one
more at Levels 4 and 10, and the Fighting Style list also includes
Blind Fighting and Interception.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
b069de6
docs(wiki): correct the Druid pages against the mod data
- Circle of the Moon: the Domain spell list was missing entirely, Circle
Forms also sets a Wisdom-based Armour Class, Improved Circle Forms adds
Lunar Radiance, and Moonlight Step recharges on a Long Rest with a
spell-slot upcast rather than on a Short Rest.
- Circle of the Spores: the Domain spell list was missing, Symbiotic
Entity costs an Action, Halo of Spores reaches 6 m, and Spreading
Spores is a 3 m cloud dealing 2d8 per turn.
- Circle of Dragons: Dragon Shape's Armour Class rises at Levels 6 and
10, and the form's resistances, flight, and 1d12 Wisdom-based attacks
were undocumented.
- Circle of the Stars: the Dragon form grants a minimum roll of 10, not
resistance to all damage.
- Circle of the Land: Natural Recovery only works out of combat and goes
up to Level 5 slots.
- Circle of Dreams: Balm of the Summer Court also grants Temporary Hit
Points.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
a6edb2f
docs(wiki): correct the Cleric pages against the mod data
- Class page: Channel Divinity starts at two uses and reaches three at
Level 6, Divine Order: Thaumaturge picks any of nine Cleric cantrips,
Blessed Strikes offers Radiant or Necrotic Divine Strike, and the
Level 10 Divine Intervention and extra cantrip were missing.
- Death, Nature, and Tempest: the Domain spell tables were shifted a
tier and dropped their Level 9 entries. Death's Reaper list also
includes Blood Bolt, Touch of Death is a Channel Divinity Reaction on
a melee hit, and Nature's Charm Animals and Plants was undocumented.
- Grave: Sentinel at Death's Door charges return on a Long Rest, and
Path to the Grave lasts until the start of your next turn.
- Light, Astral, and Life: corrected the Domain spell counts, and
documented Planar Reach's charges and the Misty Step that comes with
Spatial Exchange.
- War: War God's Blessing spells do not need Concentration.
- Knowledge: Blessings of Knowledge is limited to Arcana, History,
Nature, and Religion.
- Replace the raw stat-block dumps on the Astral, Life, Shadow,
Twilight, and War pages with plain description.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1425d7d
docs(wiki): correct the Bard pages against the mod data
- Swords: Blade Flourish is three separate attack actions with a flat
+4 AC, a 6 m push with a teleport follow-up, and a two-target cleave,
not riders on the Attack action. The Fighting Style choice is limited
to Dueling and Two-Weapon Fighting.
- Valor: Combat Inspiration replaces Bardic Inspiration, grants a flat
+4 AC on the defensive use, and also covers ability checks and saving
throws.
- Lore: Magical Discoveries draws from the Bard, Cleric, Druid, and
Wizard lists, and Cutting Words can also cut damage.
- Moon: Blessings of Moonlight grants an extra Level 2 slot and its heal
is a once-per-turn action, not once per Long Rest.
- Glamour: Mantle of Majesty is once per Short Rest and lasts 10 turns.
- Class page: Bardic Inspiration is spent on a roll rather than after a
failure, Font of Inspiration adds a spell-slot conversion, and the
progression table was missing the Level 8 and 12 improvements.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
914d27b
docs(wiki): correct the Barbarian pages against the mod data
- Class page: Ability Score Improvements land at 4, 8, and 12, not at 10.
Note the Short Rest Rage recovery and the Extend Rage / End Rage
actions this mod adds.
- Wild Magic: this mod puts Magic Awareness on a once-per-turn cooldown,
not once per Short Rest.
- Shadow Gnawer: Shadow Smoke is a Fog Cloud surface left where it is
cast, not an aura that follows you.
- Path of the Giant: Thaumaturgy is an Action with a 10-turn duration,
Boot of the Giants and Mighty Impel are Bonus Actions, Elemental
Cleaver requires an active Rage, and Vaprak's Greed gives Humans half
again rather than a quarter.
- Wild Heart: Aspect of the Stallion only triggers in combat.
- Zealot: the die pool tops out at 6 dice at Level 12.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
26efb31
docs(wiki): correct the Artificer pages against the mod data
- Artillerist: the Eldritch Cannon is not a summon in this mod. Level 3
grants three Bonus Action spells (Force Ballista, Flamethrower,
Protector); document their ranges, damage, and the Level 9 upgrades
including the Detonate Reaction.
- Armorer: document the three Armor Models, the weapon override they
apply, and the per-model Improved Armorer upgrades the page promised
but never listed. Drop the claim that it is the only multi-attack
Intelligence caster; Battle Smith and Bladesinger also gain Extra
Attack.
- Alchemist: Experimental Elixir creates a potion of your choice from a
fixed list, not a random effect.
- Battle Smith: note the Steel Defender's summoning cost, level scaling,
and Deflect Attack Reaction.
- Class page: cantrips are chosen at Level 1, not Level 2, and the
Level 3 section pointed at an anchor that does not exist.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
7c62118
docs(wiki): state the Hellspeaker features plainly
Drop the corrective framing from the Honey-Sweet Blades and Intransigent
sections and describe what the features do.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
d858f94
docs(wiki): correct the Hellspeaker crit and seal-burn interaction
Honey-Sweet Blades is an OnPostRoll interrupt gated on HasInterruptedAttack(),
so it only ever fires on a weapon attack roll. Burning seals is a separate
spell cast that makes no attack roll and deals its damage from the INTERDICTED
status, so it can never be a Critical Hit.
Replace the playstyle step that told players to line seal burns up with the
forced critical, add an explicit note that Honey-Sweet Blades does not apply to
seal burns, and correct the claim that the interrupt costs a Reaction: its only
cost is the once-per-Short-Rest charge.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
e42b3f9
docs(spells): note the Dissonant Whispers flee rework
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
fd07b8e
docs(spells): mark Summon Dragon as having a scroll
Add the composited scroll icon at 380, 144 and 48 px along with the
380 px spell icon it is built from, point the Level 5 row at the 48 px
version, and update the section header to 26 with a scroll.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
bc51588
docs(spells): add Summon Dragon to the Level 5 list
The Level 5 spell table gains Summon Dragon with the vanilla Zhentarim
summon icon, and the spell counts move to 69 new spells: the section
header now reads 26 spells total, 25 with a scroll.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
e5b9061
docs: name the Wiki Report category in the footer
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
6e273e0
docs: point the footer at the Wiki Report category
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
06e90fe
Created _Footer (markdown)
f03aab8
docs(champion): rewrite the page against the current game data
Remarkable Athlete's critical-hit rider was documented as a jump
distance boost; REMARKABLE_ATHLETE inherits TACTICAL_SHIFT, so it is
actually +4.5m Movement plus Disengage for 1 turn.
Replace the speculation about Level 10 being unfinished with the
Heroic Warrior feature, and drop the Playstyle references to Brutal
Strike and Power Attack, which this mod does not have.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
a7ab5be
docs(creatures): drop the Creatures page
The Monster Manual stat overrides it documented were reverted, so the
page no longer describes anything the mod changes. Removes its entries
from the Home overview table and the sidebar as well.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
55fde81
docs(feats): follow the Swift Witchcraft rework
The feat no longer removes the One Spell with a Spell Slot per Turn
restriction outright. Note the activated action, that it costs nothing
and works after a spell slot has already been spent, and the Long Rest
limit, in both the feat entry and the rule it references.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
946c0c3
chore(icons): add the Form of Dread resource icon
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
28ed83f
docs(warlock): update Undead Patron for the Form of Dread rework
Form of Dread is now an activated Bonus Action transformation on its own
resource rather than a permanent passive, so document the charges, duration
and the three benefits it carries. Necrotic Husk drops to Necrotic
Resistance with immunity only while transformed, and gains Unholy
Resuscitation.
Also correct two spell table entries against SpellLists.lsx: level 5 grants
Animate Dead, not Summon Undead, and the level 3 entry is Blindness.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
69dac33