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Revisions

  • docs(wiki): tidy the Warlock pages Replace the raw stat-block dumps and internal identifiers on the Archfey, Celestial, Fiend, and Great Old One pages with plain description, and note how many Invocations the class actually picks at each tier. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Sorcerer pages against the mod data - Draconic: Draconic Resilience gives no bonus Hit Points, Dragon Wings does not exist, and Summon Dragon joins the list at Level 9. - Shadow Magic: the Hound of Ill Omen is implemented — a Bonus Action summon costing 3 Sorcery Points at Level 6. - Storm: Storm's Fury is not in this mod; Level 6 adds a block of always-prepared storm spells instead. - Wild Magic: Controlled Chaos is not in this mod. - Clockwork: Restore Balance charges return on a Long Rest. - Class page: Sorcerous Restoration is not a feature here, and Sorcery Points return on a Long Rest. - Aberrant, Divine Soul, Frost: describe the features directly instead of comparing them to the tabletop rules. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Rogue pages against the mod data - Thief: rewrite for the implemented features. Fast Hands is a toggle that makes Spell Scrolls a Bonus Action, Second-Story Work adds Bonus Action Throw and halves falling damage, and Supreme Sneak is a cooldown-free Bonus Action Invisibility rather than a Stealth bonus. - Assassin: Surprising Strikes gives Advantage against creatures that have not taken a turn, not against everything on your first turn. - Blade of Radiance: correct the Erupting Blades line length and the Divine Point floor, and note Chains of Judgement's Action cost. - Highway Rider: Hair Trigger also grants Expertise with Firearms. - Arcane Trickster and Soulknife: document the spells learned and drop the tabletop comparisons. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • Merge branch 'master' of https://github.com/Yoonmoonsik/bg3dnd.wiki

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • Updated Home (markdown)

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Ranger pages against the mod data - Beast Master: rewrite for the implemented companion. It is a once-per-Short-Rest Action summoning a Bear, Boar, Wolf Spider, Dire Raven, or Wolf that takes its own turn; Companion's Bond adds Proficiency Bonus to its AC and damage, and Exceptional Training gives it Bonus Action Dash, Disengage, and Help. - Gloom Stalker: the subclass spells are Disguise Self, Misty Step, and Fear. - Winter Walker: Hunter's Rime grants 1d10 + Ranger level Temporary Hit Points and stops the marked target from Disengaging. - Hollow Warden: Hungering Might's self-heal triggers on your hits while Bloodied, not on taking damage. - Fey Wanderer: Misty Wanderer recharges on a Long Rest. - Class page: Level 9 grants Expertise in two skills. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Paladin pages against the mod data - Vengeance: Vow of Enmity costs a Channel Oath use and no action. - Ancients, Crown, Devotion, Oathbreaker: fix the Oath spell tables and the spells named in the playstyle notes. - Class page: state Lay on Hands plainly instead of naming its resource. - Watchers: shorten the dialogue-tag note to what a player sees. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Monster Hunter pages against the mod data - Devourer Guild: Transmuting Metabolism starts at two charges. - Carver Guild and Occultist Guild: state the features plainly instead of quoting internal stat fields. - Occultist Guild: document the spells the subclass learns. - Class page: list the Fighting Style options. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct and fill in the Monk pages - Way of Shadow: the page was an empty stub. Write it up from the mod data: Shadow Arts costs 1 Ki for a Darkness you can see through and move, Shadow Step is a free Bonus Action teleport between unlit spaces, and Shadow Strike is a 1 Ki Bonus Action teleport-and-hit. - Way of Mercy: Flurry of Healing and Harm has Wisdom-modifier charges rather than one per Long Rest, and Hand of Healing is free after a Ki-spending Bonus Action. - Open Hand: Wholeness of Body has Wisdom-modifier uses per Long Rest. - Kensei: Deft Strike is once per turn. - Four Elements: Elemental Attunement is a 1 Ki action, not a set of always-on toggles, and Level 11 grants a Fly action. - Class page: the subclass list was missing Way of Shadow and Way of the Drunken Master. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Illrigger pages against the mod data - Architect of Ruin: Spellblade is a once-per-Short-Rest Bonus Action cast, not the spellcasting grant; document Asmodeus's Blessing, the spells learned, and the corrected slot table. - Painkiller: state Grand Strategist's real range and duration, and drop the speculative developer note from You Die on My Command. - Class page: drop the raw spell identifier from the seal description. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Gunslinger pages against the mod data - High Roller: the Risky Business charge refreshes every turn, so the feature is usable each turn rather than once per rest. - Spellslinger: document the spells the subclass actually learns, and state the two Counter-Mage benefits plainly. - White Hat: keep the note that Reach for the Skies is not implemented, without quoting internal stat fields. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Fighter pages against the mod data - Arcane Archer: rewrite the whole feature set. Arcane Shot is a full Action with four charges at Level 3 (seven at 7, ten at 10), the Lore feature grants Arcana and Nature plus one of three cantrips, the shot effects were tabletop text rather than the implemented ones, and Ever-Ready Shot does not exist. - Rune Knight: the rune actives share one Short Rest pool of charges, and Runic Shield has its own Long Rest pool rather than being free. - Cavalier: Unwavering Mark refreshes on a Long Rest and shares the Favoured Enemy pool. - Battle Master: you pick three maneuvers at Level 3 and two more at Levels 7 and 10; Lunging Attack and Parry are not in the game. - Eldritch Knight: spells are chosen from the Abjuration and Evocation Wizard lists rather than being always prepared, and War Magic replaces an attack instead of costing a Bonus Action. - Class page: Fighters pick three Weapon Masteries at Level 1 and one more at Levels 4 and 10, and the Fighting Style list also includes Blind Fighting and Interception. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Druid pages against the mod data - Circle of the Moon: the Domain spell list was missing entirely, Circle Forms also sets a Wisdom-based Armour Class, Improved Circle Forms adds Lunar Radiance, and Moonlight Step recharges on a Long Rest with a spell-slot upcast rather than on a Short Rest. - Circle of the Spores: the Domain spell list was missing, Symbiotic Entity costs an Action, Halo of Spores reaches 6 m, and Spreading Spores is a 3 m cloud dealing 2d8 per turn. - Circle of Dragons: Dragon Shape's Armour Class rises at Levels 6 and 10, and the form's resistances, flight, and 1d12 Wisdom-based attacks were undocumented. - Circle of the Stars: the Dragon form grants a minimum roll of 10, not resistance to all damage. - Circle of the Land: Natural Recovery only works out of combat and goes up to Level 5 slots. - Circle of Dreams: Balm of the Summer Court also grants Temporary Hit Points. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Cleric pages against the mod data - Class page: Channel Divinity starts at two uses and reaches three at Level 6, Divine Order: Thaumaturge picks any of nine Cleric cantrips, Blessed Strikes offers Radiant or Necrotic Divine Strike, and the Level 10 Divine Intervention and extra cantrip were missing. - Death, Nature, and Tempest: the Domain spell tables were shifted a tier and dropped their Level 9 entries. Death's Reaper list also includes Blood Bolt, Touch of Death is a Channel Divinity Reaction on a melee hit, and Nature's Charm Animals and Plants was undocumented. - Grave: Sentinel at Death's Door charges return on a Long Rest, and Path to the Grave lasts until the start of your next turn. - Light, Astral, and Life: corrected the Domain spell counts, and documented Planar Reach's charges and the Misty Step that comes with Spatial Exchange. - War: War God's Blessing spells do not need Concentration. - Knowledge: Blessings of Knowledge is limited to Arcana, History, Nature, and Religion. - Replace the raw stat-block dumps on the Astral, Life, Shadow, Twilight, and War pages with plain description. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Bard pages against the mod data - Swords: Blade Flourish is three separate attack actions with a flat +4 AC, a 6 m push with a teleport follow-up, and a two-target cleave, not riders on the Attack action. The Fighting Style choice is limited to Dueling and Two-Weapon Fighting. - Valor: Combat Inspiration replaces Bardic Inspiration, grants a flat +4 AC on the defensive use, and also covers ability checks and saving throws. - Lore: Magical Discoveries draws from the Bard, Cleric, Druid, and Wizard lists, and Cutting Words can also cut damage. - Moon: Blessings of Moonlight grants an extra Level 2 slot and its heal is a once-per-turn action, not once per Long Rest. - Glamour: Mantle of Majesty is once per Short Rest and lasts 10 turns. - Class page: Bardic Inspiration is spent on a roll rather than after a failure, Font of Inspiration adds a spell-slot conversion, and the progression table was missing the Level 8 and 12 improvements. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Barbarian pages against the mod data - Class page: Ability Score Improvements land at 4, 8, and 12, not at 10. Note the Short Rest Rage recovery and the Extend Rage / End Rage actions this mod adds. - Wild Magic: this mod puts Magic Awareness on a once-per-turn cooldown, not once per Short Rest. - Shadow Gnawer: Shadow Smoke is a Fog Cloud surface left where it is cast, not an aura that follows you. - Path of the Giant: Thaumaturgy is an Action with a 10-turn duration, Boot of the Giants and Mighty Impel are Bonus Actions, Elemental Cleaver requires an active Rage, and Vaprak's Greed gives Humans half again rather than a quarter. - Wild Heart: Aspect of the Stallion only triggers in combat. - Zealot: the die pool tops out at 6 dice at Level 12. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Artificer pages against the mod data - Artillerist: the Eldritch Cannon is not a summon in this mod. Level 3 grants three Bonus Action spells (Force Ballista, Flamethrower, Protector); document their ranges, damage, and the Level 9 upgrades including the Detonate Reaction. - Armorer: document the three Armor Models, the weapon override they apply, and the per-model Improved Armorer upgrades the page promised but never listed. Drop the claim that it is the only multi-attack Intelligence caster; Battle Smith and Bladesinger also gain Extra Attack. - Alchemist: Experimental Elixir creates a potion of your choice from a fixed list, not a random effect. - Battle Smith: note the Steel Defender's summoning cost, level scaling, and Deflect Attack Reaction. - Class page: cantrips are chosen at Level 1, not Level 2, and the Level 3 section pointed at an anchor that does not exist. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): state the Hellspeaker features plainly Drop the corrective framing from the Honey-Sweet Blades and Intransigent sections and describe what the features do. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(wiki): correct the Hellspeaker crit and seal-burn interaction Honey-Sweet Blades is an OnPostRoll interrupt gated on HasInterruptedAttack(), so it only ever fires on a weapon attack roll. Burning seals is a separate spell cast that makes no attack roll and deals its damage from the INTERDICTED status, so it can never be a Critical Hit. Replace the playstyle step that told players to line seal burns up with the forced critical, add an explicit note that Honey-Sweet Blades does not apply to seal burns, and correct the claim that the interrupt costs a Reaction: its only cost is the once-per-Short-Rest charge. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 19, 2026
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  • docs(spells): note the Dissonant Whispers flee rework Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 18, 2026
    fd07b8e
  • docs(spells): mark Summon Dragon as having a scroll Add the composited scroll icon at 380, 144 and 48 px along with the 380 px spell icon it is built from, point the Level 5 row at the 48 px version, and update the section header to 26 with a scroll. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 18, 2026
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  • docs(spells): add Summon Dragon to the Level 5 list The Level 5 spell table gains Summon Dragon with the vanilla Zhentarim summon icon, and the spell counts move to 69 new spells: the section header now reads 26 spells total, 25 with a scroll. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 18, 2026
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  • docs: name the Wiki Report category in the footer Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 17, 2026
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  • docs: point the footer at the Wiki Report category Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 17, 2026
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  • Created _Footer (markdown)

    @Yoonmoonsik Yoonmoonsik committed Aug 17, 2026
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  • docs(champion): rewrite the page against the current game data Remarkable Athlete's critical-hit rider was documented as a jump distance boost; REMARKABLE_ATHLETE inherits TACTICAL_SHIFT, so it is actually +4.5m Movement plus Disengage for 1 turn. Replace the speculation about Level 10 being unfinished with the Heroic Warrior feature, and drop the Playstyle references to Brutal Strike and Power Attack, which this mod does not have. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 17, 2026
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  • docs(creatures): drop the Creatures page The Monster Manual stat overrides it documented were reverted, so the page no longer describes anything the mod changes. Removes its entries from the Home overview table and the sidebar as well. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 16, 2026
    55fde81
  • docs(feats): follow the Swift Witchcraft rework The feat no longer removes the One Spell with a Spell Slot per Turn restriction outright. Note the activated action, that it costs nothing and works after a spell slot has already been spent, and the Long Rest limit, in both the feat entry and the rule it references. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 16, 2026
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  • chore(icons): add the Form of Dread resource icon Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 15, 2026
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  • docs(warlock): update Undead Patron for the Form of Dread rework Form of Dread is now an activated Bonus Action transformation on its own resource rather than a permanent passive, so document the charges, duration and the three benefits it carries. Necrotic Husk drops to Necrotic Resistance with immunity only while transformed, and gains Unholy Resuscitation. Also correct two spell table entries against SpellLists.lsx: level 5 grants Animate Dead, not Summon Undead, and the level 3 entry is Blindness. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Aug 15, 2026
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