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chore(icons): add the Maelstrom Aura resource icon Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(feats): add Soul of the Storm Giant Maelstrom Aura, with the resistances, the Disadvantage it imposes, and the start-of-turn Strength save noted. The header goes from 96 to 97. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
chore(icons): add the Stone Throw resource icon Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(feats): add Keenness of the Stone Giant Cavernous Sight and Stone Throw, with both unlocked attack variants noted. The header count was already one behind the page, so it goes from 94 to 96 rather than 95. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(home): bump the subrace count to 15 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
chore(icons): add the Shadar-kai race and resource icons Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(races): add Shadar-kai Also renames the Githyanki entry's Psychic Resilience to Psychic Resistance, matching the passive's in-game display name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
chore(icons): add the Cloudy Escape resource icon Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(feats): add Guile of the Cloud Giant Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
chore(icons): add the Frigid Retaliation resource icon Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(feats): add Fury of the Frost Giant Raise the count to 94. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
chore(icons): add the Searing Ignition resource icon Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(feats): add Ember of the Fire Giant Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(feats): add Strike of the Giants and the Giant Foundling background Document the feat's six giant strikes with their damage, saves, and save DC, and list the background that grants it. Bump the feat count to 92 and the background count to 41 on the pages and the home overview, and add the background and resource icons. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(races): count each Dhampir lineage as its own subrace The new subrace tally moves from 7 to 14, since the eight Dhampir host lineages are now counted individually. The Dhampir host list also gains Drow, which the page had been leaving out. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(monk): add the Way of the Sun Soul subclass page Document the ranged Monk subclass: Radiant Sun Bolt and its bonus action variant at Level 3, the ki-scaling Searing Arc Strike cone at Level 6, and the Searing Sunburst area burst at Level 11, with the ki cost tables for both scaling features. Link it from the Monk class page and the Home overview, and raise the subclass count to 120. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(monster hunter): drop the pre-emptive counter claims Studied Response and Arcane Interference no longer cancel the action that triggers them, so the pages no longer say the Reaction attack lands before the attack roll or before the spell resolves, and the Occultist page no longer credits the counter with interrupting the spell being cast. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(spells): note half caster slots and the Detect Thoughts exemption The scroll restriction rules explained full casters and third casters but never said how half caster levels convert, which is exactly the case that decides whether a level 5 Paladin can read a 3rd level scroll. Detect Thoughts was also missing from the exemption list even though its use condition was removed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(rules): document that natural 1s no longer auto-fail checks Add a Dice Rolls section covering the new critical failure rule, and correct the rule count on the home page, which had drifted.
docs(ranger): document the Beast Master companion's shared stat block The five beasts now run on one stat block: a single melee attack, a Charge for everything but the Dire Raven, and 12m of movement on the ground beasts. Goading Roar, Webs, Pack Tactics, Spider Walk, Third Eye, Eight-Legged Waltz, and the raven's blinding strike are all gone. Rewrites the companion table around each beast's attack, movement, and what it still brings, adds a Charge entry, and rewrites the pick advice now that the species no longer changes the numbers. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Found a typo for Cunning Strike feature that mentions 5e rather than 5.5e.
Fix Architect of Ruin spellcasting ability The Spellcasting section said Intelligence, but the subclass uses Charisma (SpellCastingAbility 6 in ClassDescriptions.lsx, same as the Illrigger base class).
docs(wiki): correct the Weapon Mastery selection rules Mastery choices come from a level-up SelectPassives entry, so they are locked in once taken; the class pages claimed they could be changed on a Long Rest. Replace that sentence on all eight classes that grant Weapon Mastery, and add the same note to the Paladin page, which had none. Also fix the Weapon Mastery overview: Gunslinger gains the feature at Level 2 rather than Level 1, and Barbarian and Monster Hunter gain extra choices as they level, not just Fighter. Add a per-class table with the levels taken from Progressions.lsx. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
chore(icons): add the Ranger's Companion resource icon Covers the RangersCompanion action resource introduced with the Beast Master rework. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(ranger): rewrite the Beast Master page for the companion rework Companion's Bond now lands at Level 3 and adds the Ranger's Wisdom modifier to the beast's Armour Class, attack rolls and damage rolls, so the old Level 5 / Proficiency Bonus description no longer held. The summon also runs on a Ranger's Companion charge that returns on a Long Rest rather than a Short Rest cooldown, with a spell slot able to restore the charge, and Bestial Fury now carries a Hunter's Mark rider on top of Extra Attack. Add the companion's Hit Point and Hit Dice progression and its base ability scores, and correct the subclass feature list on the Ranger class page. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
chore(icons): resolve the mod path from the script location The mod project folder moved from Bg3_Toolkit_Projects\DnD2024_... to Bg3_Toolkit_Projects\bg3dnd, so every build script pointed at a path that no longer exists. Work the root out from the script's own location instead - the mod repo is checked out next to this one - and add a preflight check that names BG3DND_ROOT as the override. Also restore build_class_icons.bat to CRLF: with LF endings cmd.exe cannot find the labels called from inside if blocks. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(races): note Orc as a Dhampir host race Dhampir is selectable under Orc now, so Orc joins the host race list on Races.md. Orcish Fury on Feats.md still read "Half-Orc only" while the race is displayed as Orc. The Orc subrace itself is left undocumented, matching how HumanHuman is handled: it holds the same traits the Orc entry already lists, so the split is invisible to players. Also adds the character creation icons for Orc, its default subrace and the new Dhampir variants. The two Githyanki icons are kept as dummy assets even though that subrace split was abandoned.
docs(wizard): document the new Savant feature on the school pages Each school tradition now picks free spells of its own school at Level 3 and at every level where a new tier of spell slots opens. The four pages that were empty because the mod changed nothing about those schools now carry that feature, and note that their remaining features are vanilla. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(spells): note the Gust of Wind recast cost change Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
docs(wiki): correct the Wizard pages against the mod data - Diviner: The Third Eye is two once-per-Long-Rest Actions, Darkvision and See Invisibility, not a permanent choice of four benefits. - Bladesinger: Level 6 also grants War Magic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>