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  • Fix Class-Warlock: Pact Magic slot-level table, Magical Cunning, Lifedrinker, Devouring Blade Verified against Progressions.lsx: Warlock's WarlockSpellSlot progression jumps to 2nd-level slots at Level 3 (ActionResource(WarlockSpellSlot,2,2) + override zeroing level-1 slots), not staying at 1st level through Level 4 as the wiki's table claimed. Verified Shout_MagicalCunning: it fires RestoreResource(WarlockSpellSlot,1,N) for N=1..5 simultaneously, but since a Warlock's slots only ever exist at one current tier (older tiers are overridden to 0 capacity), only one of those calls actually restores anything — the mod grants a flat 1 slot back, not tabletop 5e's "half your expended slots, rounded up." Verified Lifedrinker's actual StatsFunctors: DealDamage(1d6,Necrotic) + RegainHitPoints(1d6+ConstitutionModifier), once per turn — a flat-damage lifesteal effect, not Charisma-modifier scaling damage as tabletop 5e and the previous wiki text described. Verified DevouringBlade: its Conditions require PactOfTheBlade_Hex + ThirstingBlade already active at Level 12+, and its only StatsFunctor is ApplyStatus(EXTRA_ATTACK_THIRSTING_BLADE_2) — a third Pact weapon attack per Attack action, not a generic damage/condition enhancer. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    2acf10b
  • Fix Spellfire Sorcery: Spellfire Burst trigger, missing effect list, Absorb Spells mechanic Verified SpellfireSorcery_3_SpellfireBurst in Passive.stats: its Conditions require HasStatus('USING_METAMAGIC'), so it only triggers on Metamagic-boosted casts, not general Sorcery Point spending as the wiki claimed (and promised "one of the following" effects without ever listing them). Filled in the three actual options from the SpellFireBurst container spell (Target.stats): Bolstering Flames on an ally, or 1d4 Fire/Radiant damage to an enemy. Also fixed Absorb Spells: Counterspell_Success's SpellProperties (RestoreResource on HasPassive('SpellfireSorcery_6_AbsorbSpells')) triggers on successfully countering a spell, not on the target "failing a saving throw" — Counterspell has no saving throw in either tabletop 5e or this mod. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    c25b969
  • Fix Shadow Magic: Beasts of Ill Omen (Level 6) is entirely unimplemented Exhaustive search across Progressions.lsx and Passive.stats found zero references to Beasts of Ill Omen, Hound of Ill Omen, or any matching spell — the ShadowMagic subclass's Progressions entries only grant EyesOfTheDark and StrengthOfTheGrave at Level 3, with no Level 6 passive at all. The wiki previously documented full Hound-summon mechanics for a feature that grants nothing in-game. Rewrote the doc to flag this clearly, verified the Level 3 spell lists and Power of Shadow abilities against SpellLists.lsx and Passive.stats (accurate, both are vanilla base-game passives), and cleaned up broken table formatting in the process. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    84adb70
  • Fix Frost Sorcery: Frozen Body's real formula/scope, Cold-Hearted has no save or size limit Verified FrostSorcery_3_FrozenBody in Passive.stats: Boosts is IncreaseMaxHP(ClassLevel(Sorcerer)) — a flat "equal to your Sorcerer level" bonus, not tabletop 5e's "+3 then +1/level" curve — plus StatusImmunity (PRONE_ICE), which the wiki omitted. The separate hidden FrostSorcery_3_FrozenBody_Movement passive applies ActionResourceConsumeMultiplier(Movement,0.25,0) only on 'SurfaceWaterFrozen', i.e. a 75% movement-cost reduction (1ft per 4ft moved), not the 50% ("1ft per 2ft") the wiki stated, and it's specific to frozen water, not generic "ice or snow." Also verified FrostSorcery_6_ColdHearted: its Conditions only check IsSpell() and Cold damage dealt — no Large-or-smaller size check and no saving throw — so the Speed reduction (confirmed at exactly -15ft via COLD_HEARTED's Boosts) is automatic and unconditional, not an "attempt" as tabletop 5e frames it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    b188b16
  • Fix Aberrant Sorcery: Psionic Sorcery only removes Verbal component, not Somatic Verified Abberant_6_PsionicSorcery in Passive.stats: its UnlockSpellVariant call includes ModifySpellFlags(Verbal,0) and ModifySpellFlags(Stealth,1), but no Somatic-component removal. The wiki claimed "no Verbal or Somatic components," which overstated the effect — the Stealth flag makes the cast undetectable, but Somatic isn't explicitly dropped in the data. Updated the Playstyle Notes to note Subtle Metamagic is what actually removes the remaining Somatic component for full detection immunity. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    04d824e
  • Fix Class-Sorcerer: Sorcerous Restoration is not implemented Verified ActionResourceDefinitions.lsx: SorceryPoint uses ReplenishType "Rest" (Long Rest only), and no passive anywhere in Progressions.lsx grants a Level 5 Sorcerous Restoration feature (the Level 4/5 Sorcerer progression nodes only add spell selectors, no PassivesAdded). Tabletop 5e's partial Short Rest SP recovery at this level has no equivalent in this mod's data. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    f04a373
  • Fix Thief: Bonus Action Throw and half fall damage belong to Second-Story Work, not Fast Hands Verified FastHands in Passive.stats: its only Boosts is the Spell-Scroll-as- Bonus-Action conversion (UnlockSpellVariant with IsScrollSpell()) — no Throw grant. SecondStoryWork's own Boosts are FallDamageMultiplier(0.5) and UnlockSpell(Throw_Throw_BonusAction), which the wiki had misattributed to Fast Hands and omitted the fall-damage halving entirely. Climb Speed itself comes from SecondStoryWork's vanilla base class and remains accurate. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    77bcda5
  • Blank Swashbuckler doc: subclass has no implementation in the mod's data Exhaustive search across Progressions.lsx, Passive.stats, and the full Editor/Public trees found zero references to Swashbuckler, Fancy Footwork, Rakish Audacity, or Panache, and no icon asset — same situation as Swarm Keeper. Notably, the "SneakAttack_Rakish" spell/interrupt infrastructure (icon: Action_RakishAudacity_SneakAttack_Ranged) still exists but is now wired only to Highway Rider's Ride Them Down (gated on being mounted), suggesting this mechanic was repurposed rather than the subclass being cut outright. Applying the same precedent set for Swarm Keeper: blanking the page rather than documenting mechanics that don't exist in-game. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    98c19a3
  • Fix Soulknife: Psychic Blades enchants your weapon (doesn't summon one); Psi-Bolstered Knack is a toggle Verified Shout_PsychicBlades in Shout.stats: it applies the PSYCHIC_BLADE equipment status to your equipped Dagger/Shortsword/Scimitar (requires one — IsWeaponOfProficiencyGroup check), granting CannotBeDisarmed, ItemReturnToOwner, WeaponDamageTypeOverride(Psychic), and WeaponProperty(Thrown) via Status_BOOST.stats — this uses your weapon's own damage die, not an independently-conjured 1d6/1d4 blade as tabletop 5e and the previous wiki text described. This also means a fully-disarmed Soulknife with no eligible weapon has nothing to enchant, contradicting the old "no equipment needed" framing. Also fixed Psi-Bolstered Knack: Soulknife_3_PsiBolsteredKnack is an IsToggled passive that unconditionally spends a die on every ability/skill check while active (OnAbilityCheck context), not a reactive "only spend on a failed check that then succeeds" ability as tabletop 5e implements it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    ae18f3f
  • Fix Scion of the Three: Bloodthirst has three HP-threshold triggers, not just Bloodied Verified DeadThree_3_Bloodthirst's Boosts unlock three separate interrupts (Interrupt_Bloodthirst_50/25/10 in Interrupt.stats), each firing when a target's HP crosses 50%, 25%, or 10% respectively — not a single "becomes Bloodied" trigger. Also found Interrupt_Bloodthirst_50's Properties applies ADDITIONAL_SNEAKATTACK_CHARGE to the user, granting a bonus Sneak Attack use per Bloodthirst trigger, which the wiki didn't mention at all. Verified the Dread Allegiance deity/cantrip/resistance table is accurate as documented. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    0d10535
  • Fix Highway Rider: Hair Trigger has no Expertise, Trusty Mount refreshes on Short Rest Verified HighwayRider_3_HairTrigger in Passive.stats: its only effect is applying HAIR_TRIGGER (once per combat, OnTurn) for the free first-turn attack — no Expertise-with-Firearms boost exists on it. The shared "FirearmExpert" passive (also used by Gunslinger) applies FIREARM_ADD_BONUS to equipped firearms, not a skill-proficiency grant, so corrected that feature's description too. Also verified HighwayRider_3_TrustyMount's UnlockSpell call passes "UntilShortRest" as the cooldown parameter, meaning Find Steed resets on a Short Rest, not a Long Rest as the Playstyle Notes claimed. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    486a193
  • Fix Blade of Radiance: Divine Point floor, missing Radiant-resistance-ignore, Erupting Blades range, Chains of Judgement framing Verified BladeOfRadiance_3_DivineBlessings in Passive.stats: the Divine Point pool is a flat 2 at minimum (not 1) plus 1 more at each of Wisdom 14/16/18/20/22/24, so the "1 plus Wisdom modifier, minimum 1" framing undercounts at Wisdom 10-13. Also added SanctifiedChampion's IgnoreResistance(Radiant,Resistant) benefit, entirely missing from the wiki. Fixed Erupting Blades' line length from 45ft to 40ft (Zone.stats Range:12m). Clarified Chains of Judgement is its own melee attack (dealing full weapon damage plus Wisdom-modifier Radiant, per Target.stats ChainsOfJudgement's SpellSuccess) rather than a rider tacked onto an existing hit, and specified the exact enemy tags (Aberration/Fiend/Beast/Undead) for the Divine Point refund condition. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    30ee5b0
  • Fix Assassin: Initiative bonus is flat not Advantage; Surprising Strikes triggers differ from tabletop Verified Assassinate_Initiative in Passive.stats: Boosts is only Initiative(5), a flat bonus with no Advantage(Initiative) anywhere — matching this mod's recurring "flat bonus disguised as Advantage" pattern seen elsewhere (Champion's Remarkable Athlete, Gunslinger's Quick Draw). Also verified Assassinate_Ambush: its Advantage condition is `not HadTurnInCombat()` with no target-side parameter, meaning it checks the Assassin's own turn state (first turn of combat) rather than whether the target has acted, and its bonus-damage StatsFunctors trigger on `IsWeaponAttack() and not IsMiss()` — any weapon hit, not specifically a Sneak Attack — gated to once per combat via the OncePerCombat flag rather than a hard "round 1" check. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    7e4a690
  • Fix Arcane Trickster: missing Illusion/Enchantment spell restriction, Magical Ambush trigger wording Verified Progressions.lsx: ArcaneTrickster's SelectSpells calls from Level 3 onward pass the "ArcaneTricksterIlluEnch" school filter, restricting most spell choices to Illusion and Enchantment — the wiki described unrestricted Wizard list access. Also fixed the Magical Ambush feature text, which said the Disadvantage rider only triggers while Invisible; MagicalAmbush's Conditions in Passive.stats also check for SNEAKING_CLEAR/LIGHTLY_OBSCURED/ HEAVILY_OBSCURED, matching the doc's own footnote that the header contradicted. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    c2bdfa0
  • Fix Class-Rogue: Cunning Strike is a free toggle not a damage-cost trade-off; add missing Level 6 Expertise Verified the SneakAttack spell (Target.stats): its SpellSuccess always deals the full MainMeleeWeapon + LevelMapValue(SneakAttack) damage and separately checks IF(HasPassive(CunningStrike_X)) to apply the rider effect, with no damage-dice cost anywhere in the formula — contradicting the wiki's claim that "each effect costs 1d6 of Sneak Attack damage." Also confirmed CunningStrike_Poison/Trip/Withdraw share ToggleGroup "Rogue_5_CunningStrike" (mutually exclusive toggle, not a per-attack menu). Verified the SneakAttack LevelMapSeries (1d6/2d6/3d6/4d6/5d6/8d6 at levels 1/3/5/7/9/11) and corrected the cited Level 11 total from 6d6 to 8d6. Removed the unsupported claim that Improved Sneak Attack lets you apply two Cunning Strike effects at once (no such passive or second toggle slot exists in Progressions.lsx). Also added the Level 6 Expertise grant (SelectSkillsExpertise for 2 more skills), entirely missing from the progression table. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    8d72de7
  • Fix Winter Walker: Frigid Explorer's missing bonus Cold damage, Hunter's Rime die size Verified WinterWalker_3_FirigidExplorer in Passive.stats: it also grants a once-per-turn 1d4 Cold weapon damage bonus (scaling to 1d6 at Ranger Level 11, via the shared LevelMapValue(FeyWanderer) table), which the wiki omitted entirely — it only described the Resistance-ignoring and self-Resistance effects. Also fixed Hunter's Rime: HUNTERS_RIME_TEMPHP's Boosts grant TemporaryHP(1d8+ClassLevel(Ranger)), not 1d10 as previously stated, corrected in the feature text, intro, and Playstyle Notes example calculation. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    b50415b
  • Fill in missing weapons on mastery table (Musket, Trident, War Pick, Pistol) Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    d6e8dee
  • Blank Swarm Keeper doc: subclass has no implementation in the mod's data Exhaustive search across Progressions.lsx, Progressions.tbl, ClassDescriptions, Passive.stats, and the full Stats tree found zero references to Swarm Keeper, Gathered Swarm, Writhing Tide, or Mighty Swarm. It also has no icon asset, unlike every other implemented Ranger subclass. Per user direction, blanking the page rather than documenting mechanics that don't exist in-game. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    ed794a4
  • Fix Hunter: Superior Hunter's Prey deals its own Force damage, not Hunter's Mark's Verified Projectile_SuperiorHuntersPrey in Projectile.stats: it deals a fixed 1d6 Force damage, not "that spell's extra damage" (Hunter's Mark deals damage matching the weapon type). Also verified Hunter_11_SuperiorHuntersPrey's Properties has no OncePerTurn flag, so the proc isn't capped to once per turn as the wiki claimed — it can trigger again on a second Extra Attack hit. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    c8b4e3f
  • Fix Hollow Warden: Wrath of the Wild's actual benefits were entirely undocumented Verified WRATH_OF_THE_WILD in Status_BOOST.stats: the transformation grants +1 AC (+2 at Ranger Level 11 via a ClassLevelHigherOrEqualThan check), an Unnerving Aura (3m/10ft radius; enemies fail a Wisdom save at the start of their turn or become Frightened, verified via UNNERVING_AURA's OnTickSuccess), and unlocks Interrupt_ProwlingRetribution (a Reaction melee counter-attack against anyone who lands a nearby melee hit) — none of which the wiki mentioned; it only described flavor text ("gaining eldritch benefits"). Also fixed Hungering Might: RollBonus(SavingThrow,WisdomModifier,Constitution) has no minimum-floor override, so the "(minimum of +1)" claim was fabricated, and clarified that the vague "triggers the Hungering Might effect" is concretely a 1d10+Wisdom-modifier heal (confirmed via HUNGERING_MIGHT's OnApplyFunctors). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    0190d1c
  • Add Whip to Slow weapon mastery list Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    bc88095
  • Fix Gloom Stalker: Dread Ambusher is repeatable, not turn-1-only; add missing Superior Darkvision Verified against ActionResourceDefinitions.lsx: DreadfulStrikeTurn has ReplenishType "Turn" (resets every turn) and DreadfulStrike has ReplenishType "Rest" with a Wisdom-scaled charge pool (1 base + 1 at each of Wisdom 14/16/18/20/22/24, from DreadAmbusher's Boosts in Passive.stats) — this is a once-per-turn attack usable a limited number of times per Long Rest, not a single ambush restricted to the first turn of combat as the wiki claimed. Also verified the attack (Target.stats/Projectile.stats DreadAmbusher) costs a full ActionPoint, not a free add-on to the Attack action. Also added the Level 3 "SuperiorDarkvision" passive (confirmed via Progressions.lsx) that was missing from the wiki entirely, and noted DreadAmbusher's Initiative Boost has a minimum floor of +1 that exceeds a flat Wisdom-modifier match at Wisdom 10-11. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    137db61
  • Fix Fey Wanderer: missing skill proficiency, Misty Wanderer is Short Rest not Long Rest Verified against Progressions.lsx: Level 3's SelectSkills(...) grants a choice of Deception/Performance/Persuasion proficiency (5.5 Fey Wanderer Skill List) alongside the Wisdom-to-Charisma-check bonus, which the wiki's Otherworldly Glamour section omitted entirely. Also verified FeyWanderer_11_MistyWanderer_Resource's BoostContext includes OnShortRest, so Misty Wanderer's charges replenish on a Short Rest, not a Long Rest as previously stated (fixed in the intro, feature text, and Playstyle Notes). Also corrected a stale "Roving (+15 ft)" reference to the actual +10 ft. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    d6428ae
  • Fix Beast Master: missing Level 5 Companion's Bond, contradictory command-action wording Verified against Progressions.lsx: BeastMaster gains a "CompanionsBond" passive at Level 5 (DisplayName confirms "Level 5: Companion's Bond" in english.xml) that the wiki's progression table and feature list omitted entirely. Also resolved a contradiction where the intro said the Beast acts via a "Bonus Action command" while the Level 3 details said "no action required by you" — the mod grants the beast independent action economy (2024-rules Beast Master), so the intro's Bonus Action framing was wrong. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    1277203
  • Fix Class-Ranger: missing Fighting Style at Level 2, wrong Roving speed bonus Verified against Progressions.lsx: Ranger's Level 2 progression includes SelectPassives(...,1,FightingStyle) using the same "Ranger fighting style" PassiveList (Archery/Defense/Dueling/GWF/Protection/TWF/BlindFighting/ UnarmedFighting/Interception/ThrownWeaponFighting) as Fighter and Monster Hunter — this feature was entirely missing from the wiki. Also fixed Roving: Ranger_6_Roving's Boosts grant ActionResource(Movement,3,0), i.e. +10ft, not +15ft as previously stated (and corrected the derived "45 ft Speed in Medium Armor" example to 40 ft in Playstyle Notes). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    724ee20
  • Fix Oath of Vengeance: Vow of Enmity range and Relentless Avenger's movement bonus Verified VowOfEnmity in Target.stats: TargetRadius is 9m (~30ft), not 10ft as the wiki stated. Also verified RELENTLESS_AVENGER's Boosts grants ActionResource(Movement,4.5,0), i.e. +15ft movement, and added that concrete figure in place of the vague "increased movement" wording. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    979dfb5
  • Fix Oath of the Noble Genies: Elemental Smite effects are not elemental damage Verified Interrupt_DaosCrush/DjinnisEscape/EfreetisFury/MaridsSurge against the mod's Interrupt.stats, Status_BOOST.stats, and Projectile.stats. Only Efreeti's Fury deals elemental damage (2d4 Fire). Dao's Crush is a Strength-save-or- Restrain with no damage, Djinni's Escape is a self-buff (physical resistance + prone/restrain immunity + a teleport spell) rather than a Lightning attack, and Marid's Surge is a Strength-save-or-knockback+Prone with no Cold damage. The wiki previously described all four as elemental-damage effects matching their genie's theme. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    4b0e5c4
  • Fix Oath of the Crown intro: Level 7 is Divine Allegiance, not an Aura of Courage upgrade The intro claimed "Aura of Courage is strengthened by the Level 7 subclass feature," but Progressions.lsx shows the actual Level 7 grant is PassivesAdded="DivineAllegiance" - the damage-redirection Reaction already correctly described later in the same document. There is no Aura of Courage interaction anywhere in the Crown oath's data. Fixed the intro to match the rest of the document instead of contradicting it. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    f94060c
  • Fix Paladin: Lay on Hands is discrete charges not a flowing HP pool, add Channel Oath charge counts Lay on Hands was described with tabletop 5e's classic mechanic - a shared HP pool (5x Paladin level) you draw an arbitrary amount from per use. Actual data shows this mod (following BG3's own established implementation) uses a LayOnHandsCharge discrete-charge resource instead: 3 charges at Level 1, +1 at Level 4, +1 at Level 10 (5 max), spent on fixed-size heal spell variants (LayOnHands, LayOnHands_BigHeal costing 2 charges, LayOnHands_Cure, LayOnHands_SmallHeal) rather than a freely-divisible pool. Added the previously unstated Channel Oath charge counts: 2 at Level 3, 3 at Level 11 (ActionResource(ChannelOath,...) grants in Progressions.lsx). Verified Radiant Strikes' mechanic matches the internally-named ImprovedDivineSmite passive (IF(IsMeleeAttack()): CharacterWeaponDamage(1d8,Radiant) + CharacterUnarmedDamage(1d8,Radiant)) exactly - same feature, no separate undocumented passive. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    ce7da38
  • Fix Occultist Guild: Mage Hunter auto-breaks Concentration, Occult Knowledge includes Bard, Arcane Interference range split Mage Hunter was described as imposing "Disadvantage on the saving throw [the target] makes to maintain its Concentration." Actual data (OccultistGuild_7_MageHunter: StatsFunctorContext OnDamage, Conditions IsConcentrating(context.Target), StatsFunctors BreakConcentration(context.Target)) shows Concentration breaks automatically and unconditionally on damage - there is no saving throw involved at all, making this considerably stronger than described. Occult Knowledge was described as drawing from "Cleric, Druid, or Wizard." The selector (SelectSpells on GUID 858d4322, the mod's shared "5.5 Bard Magical Secrets" pool) merges 28 spell lists spanning Bard, Cleric, Druid, and Wizard (all levels and cantrips) - Bard was missing from the doc's description entirely. Arcane Interference was described as triggering "when a creature you can see within 60 feet of you casts a spell." Actual data shows it (a) triggers on any enemy spell cast regardless of target, not just spells aimed at you or an ally, and (b) shares Studied Response's melee/ranged range split (Interrupt_ArcaneInterference_Melee caps at 2m/~7ft, _Ranged extends to 18m/60ft) rather than a flat 60ft for all cases. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

    @Yoonmoonsik Yoonmoonsik committed Jul 8, 2026
    86e5d79