docs(wizard): drop the pages for the unchanged vanilla schools
Enchantment, Necromancy and Transmutation are still vanilla in the mod —
they keep their vanilla names and have no ClassDescriptions override — so
the pages had nothing to document. What was there was LLM filler from the
rulebook: an 8-hour crafting time and a Restore Youth option on the
Transmuter's Stone, and a Hypnotic Gaze that was an Action in one
paragraph and a Bonus Action in another.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
9eadac0
docs(conjurer): drop the page for an unchanged vanilla subclass
The mod has not changed the Conjurer from vanilla yet, so the page had
nothing to document, and what was there was LLM filler describing the
5e rulebook rather than the game.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
dd26c60
docs(spells): note the Cold option on Astral Flood
Astral Flood now lets the caster choose Cold or Radiant. Rewrite the
description accordingly and add the Cold icon in all four sizes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
f10b214
docs(spells): list Warlock on Astral Flood
Follow the spell list change: Warlocks can now take Astral Flood at
level 3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
89670aa
docs(trickery): drop the line of sight note from Invoke Duplicity
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
d89d803
docs(trickery): follow the duplicate's regrouped bar entry
Duplicitous Casting and Duplicitous Cantrip now share one bar entry, and
commanding the double no longer requires line of sight.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ecc81c5
docs(illrigger): correct the seal mechanics against the game data
Baleful Interdict was documented from the tabletop text. The on-hit seal
has no once-per-turn limit in the passive, seals stack on a single target,
burning consumes every seal on that target at once for 1d6 each (2d6 from
Illrigger 5, 3d6 from 10), and a dead interdicted creature refunds its
seals instead of handing them to a new target through one Bonus Action.
Abating Seal was listed as an attack roll reduction against yourself; the
interrupt reduces the damage you or a nearby ally take by 1d10 plus half
your Illrigger level. Note the stack-then-burn loop in the playstyle notes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
5a2778d
Changed two instances of "bonus action" to "free action" for the description of Sacred Weapon.
8260107
docs(cleric): correct the Apocalypse Domain feature details
Checked every claim on the page against the mod data. Fixes the mark
durations (Visions of Annihilation and All Will Be Dust last until the
start of your next turn, Doom Song lasts 10 minutes), restates the Doom
Song effect as attacks against the marked target critting on 19-20
instead of describing its aura implementation, adds the 36 m cast range
to all three, and corrects the Channel Divinity use count.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
4cd05e1
docs(cleric): correct the Visions of Annihilation recharge to a Long Rest
The action resource is defined with ReplenishType Rest, so the charges
come back on a Long Rest, not a Short Rest as the page claimed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
5a632a8
docs(druid): rewrite Circle of the Land against the current game data
The page still described the pre-5.5 layout: Natural Recovery at Level 3,
Land's Stride at Level 6, and no mention of Land's Aid.
Document the current progression - Circle of the Land Spells and Land's Aid at
Level 3, Natural Recovery at Level 6, Nature's Ward at Level 10 - with the
costs, ranges and scaling read out of the stats, and drop Land's Stride, which
the subclass no longer has. Class-Druid picks up the same corrections in its
subclass list and summary.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
8b84186
docs(light-domain): drop the Warding Flare bug fix note
The wiki describes the current state of the mod, not its patch history, and
the surrounding text already documents how Wisdom scales the charges.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
56f224b
docs: drop the self-referential notes about undocumented features
Class-Illrigger and Class-Druid admitted in the text that an effect had not
been checked against the game. Fill in Styx's Apathy from its in-game
description and state Wild Strike plainly instead.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
f1d1450
docs(illrigger): correct the Infernal Discipline notes and reword the overview
The playstyle notes claimed Lies could be paired with Bravado, but both are
options of the same Level 2 selector, so taking one rules out the other. List
every Discipline, state that the choice is exclusive, and describe the class as
martial rather than melee since seals can be placed with ranged attacks too.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ed27727
docs(barbarian): correct the Wild Heart totem and Aspect details
Bear Heart was documented as resisting every damage type except Psychic.
It actually adds Acid, Cold, Fire, Lightning, Poison, and Thunder on top
of Rage's physical Resistance, leaving Force, Necrotic, and Radiant
uncovered. Name Unrelenting Ferocity and the Eagle's Disadvantage on
opportunity attacks, correct the Tiger's Long Jump, which is a jump and
not an attack, use Inciting Howl over the internal Pack Howl name, and
reflect the Wolf aura now covering every attack roll.
Drop the Honey Badger Aspect, which no longer appears in the selection
list, and cut the Playstyle Notes back to what the data supports.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
d9b4a75
docs(ranger): update the Hollow Warden spell list to Death Armor and Phantom Steed
Also correct the playstyle notes that leaned on the old picks: Spirit
Guardians is neither the subclass Concentration spell nor a source of
Frightened.
eb69568
docs(ranger): correct the Superior Hunter's Prey damage description
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
e47b29f
docs(ranger): drop the deprecated Hunter options and refresh Defensive Tactics
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2971380
docs(ranger): note the widened Horde Breaker radius
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
85631d4
docs(ranger): document Hunter's Lore and why it differs from the rules
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
566d8d3
docs(feats): document the reworked Fierce Shot
The Strength override now only kicks in when Strength is at least as
good as Dexterity, and hitting with a ranged weapon after barely moving
lets you spend a Bonus Action for an extra 1d4.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
d6e503c
docs(sorcerer): correct the Metamagic table and document Twinned's targets
Careful, Empowered, and Extended were described with the 5.5 rules text the
mod no longer ships; they read as the base game's versions now, and a note
explains why those three stay there. Distant records the 9m Touch range and
Empowered's entry replaces the reroll wording with rolling damage with
Advantage, which is what Reroll(Damage,20,false) does.
Twinned is now a 5.5-accurate flat 1 Sorcery Point for one extra target, so
the section lists the 23 spells it applies to by slot level, notes that the
multi-projectile spells gain a projectile rather than a creature, and records
that summons are excluded.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
b9a03e1
docs(wizard): rewrite Abjurer for the reworked Arcane Ward
Describes the ward as an action resource with the six absorption tiers and
their charge costs, adds the Bonus Action recharge that was missing entirely,
and replaces Improved Abjuration with Spell Resistance at level 10.
Drops the claim that the ward lets you ignore concentration checks from
damage - no such boost exists in the data - and the Dispel Magic example,
which is not implemented in BG3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
a642508
chore(icons): add the Arcane Ward resource icon
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
c205f29
Updated Subclass Cleric Trickery Domain (markdown)
39bd602
docs(cleric): drop the item caveat from Duplicitous Casting
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
512b3b6
docs(cleric): correct what the duplicate inherits for spell DC
The duplicate's spell save DC is built from your proficiency bonus and Wisdom
only. Items and passives that raise your DC do not carry over, so "nothing is
lost in the handoff" overstated it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
c6c109a
docs(cleric): document Duplicitous Casting and clean up the Trickery Domain page
Add the new Level 3 feature that lets the duplicate cast in your place, and
rewrite the rest of the page for players rather than developers.
- Drop the stat blocks, internal field names, and the two developer notes
- Remove the concentration and range claims that could not be verified against
the data, keeping only what the spell files actually state
- Flatten the heading nesting and trim the emphasis
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
e679f36
docs(warlock): correct the Agonizing Blast scope
The invocation applies to every damaging Warlock cantrip, not just Eldritch
Blast, and Celestial's Sacred Flame and Pact of the Tome's Thorn Whip also
qualify.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
c164d9b
docs(races): document the Eladrin subrace
Adds Eladrin under Elf with Fey Step and its four seasonal versions, and
retitles the overview count as new subraces so the Elf lineages count as
well — 6 becomes 7 with Eladrin. Also adds the Eladrin race and action
resource icons.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
a11ae0f