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07 GPU Field Engine
default edited this page Jun 25, 2026
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1 revision
main.cpp → navigator_main() → RayCanvas → Pipeline::dispatch_canvas() → vkCmdDispatch
C++ opens the window and pushes buttons. The GPU runs the world.
One global Vulkan fabric: device, queues, hardwareFabric, VRAM budget.
| Kind | Default shader | Push block | Primary use |
|---|---|---|---|
| X86Fields | x86.comp |
FieldSocket |
Field Die + AmmoOS (default) |
| Classic |
CANVAS.comp + swipes |
PushConstants |
Thermo + RT demos |
Default ./linux.sh run → Field Die, not decorative raymarch.
| Binding | Resource |
|---|---|
| 0 | HDR output |
| 1 |
FieldX86Die SSBO |
| 2 | ThermoAccountant |
| 8–10 | Phi, Thermo, Flow |
| 11–14 | AmouranthOS chrome textures |
FIELD_LAYOUT_VERSION = 5 — host and shader must match.
TotalTime::seal() → monotonic session clock in FieldSocket::sealed_time. Frame-rate drift cannot rewrite physics time.
✅ Full Vulkan dispatch loop.
🎭 "96% lies device cannot drift session" — security posture narrative.