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Alpha 0.3.0
Emerald 3Ds Dual Screen v0.3.0
This download does not contain the game. Download Emerald3DS-v0.3.0-Windows.zip below and follow the installation and update guide. You need your own dump of Pokémon Emerald (USA, Europe) or, new in this release, Pokémon Esmeralda (Spain). Updating from 0.2.x keeps your save; this release changes the game data, so generate the pack again with the new builder (Windows ZIP below) or with the web builder at emerald-3ds.com, which needs no download. A Quick Update of the executable alone is not enough this time.
v0.3.0
Highlights
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The game in Spanish.
Build the game from your own Pokémon Esmeralda (Spain) ROM: the web and Windows builders recognise it and pick the language from the ROM, and every release now carries both languages. Texts, graphics, braille, credits and Trainer Hill come from your ROM; the touch screen has Spanish labels and the Pokédex shows metres and kilograms.Emerald3DS-es.3dsxis the Spanish executable for future Quick Updates (the builders already install it asEmerald3DS.3dsx; if you download it by hand, rename it toEmerald3DS.3dsxso the HOME Menu forwarder still finds it).
Translation work by @jesus0m (Jesus Oliva), PR #6. -
ENHANCEMENTS and CHEATS tabs in OPTIONS (everything off by default).
By @papacult, PR #11.- ENHANCEMENTS: SPEED fast-forward from 1x to 4x (also ZR/ZL on New 3DS, with music and sound at normal speed); visible wild Pokémon that wander the grass, caves and water instead of random encounters; EXP for catching; the modern Exp Share; trade evolutions at Lv. 40; field HMs with the badge alone.
- CHEATS: wild encounter rate, shiny odds, every Poké Ball catches, instant victory, fast egg hatching, infinite money, Pokédex (Hoenn full, National on or full) and GIVE ITEMS.
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Quick ball.
In wild battles, a button beside FIGHT (or R) throws the last ball you used without opening the bag.
By @papacult, PR #11. -
Soft reset.
A+B+START+SELECT now restarts the game as on the GBA instead of crashing.
By @papacult, PR #12. -
A redesigned bottom screen.
The whole touch screen has a new, more polished look:- a new button column of emerald plates with the game's own icons, plus a Y button for the registered item (the console's Y now acts as SELECT) and a RUN toggle that makes running the default (B walks);
- X puts a focus ring on the column, so it can be used with the D-pad and A/B;
- OPTIONS in a 2x6 grid, the map in a recessed frame with its area name, and one light green background behind the game's own screens;
- new battle menus: DS/3DS-style plates over a teal backdrop, FIGHT with Rayquaza's silhouette, the quick ball, the party's six balls, and moves in their type's colour with PP in the game's warning colours. The screen fades in as the battle starts, and the menus no longer drop frames;
- the title screen shows the developer's logo and the game's version.
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Battles with the 3D slider.
The scenery sits behind the screen and each side's Pokémon stands at its own depth, with the text box at the screen plane, in classic battles and in 3D BATTLE. -
Flash works.
Caves that need Flash (and the Battle Pyramid) now show their darkness and the circle of light around the player: the GBA's own circle in 2D, a soft, flickering pool of light in voxel.
Voxel 3D improvements
Voxel 3D is still experimental. Expect visual issues and glitches, particularly around mountains, ledges and maps that have not yet been fully adapted.
- 3D BATTLE cinematic entrance: the camera cranes up from the field, swoops in with a dolly zoom and lands with a push and a short quake, with speed lines, a flash and cinema bars.
- Mountains on Routes 104, 105, 106 and 116 rebuilt level by level on the tile grid, and Route 106 now joins Dewford properly. Still being refined.
- Sliding doors (Pokémon Centers, Marts, gyms) open as you walk through them.
By @Trukitro, PR #17. - More rooms modelled: the house with a bed, Mr. Briney's house, the Pretty Petal flower shop; the walls of 21 rooms and Rustboro's school; doorways for the stairs of Rustboro's flats, the Devon Corporation, Lilycove's motel, the Fossil Maniac's house and the Trick House; Petalburg's gym walls and Dewford's gym maze.
By @Trukitro, PR #19. - Ledge jumps are drawn as an arc.
By @Trukitro, PR #16. - A visible wild shiny sparkles more often, so it can be told apart.
By @Trukitro, PR #20. - The Surf Pokémon lies on the water under the rider, bobbing, with shadows.
- Dewford's small tree is modelled.
Performance
More work for Old 3DS:
- The sound mixer now works in fixed point, and memory copies and decompression are faster.
- A performance pass over the voxel field, 3D battles and the bottom screen.
- Towns: the furniture checks for each character are done once instead of every frame, so buildings no longer arrive late.
Faster builder
Scenery generation takes about half as long as in 0.2.0, producing the same game data pack.
Fixes
- Stat changes in battle showed no animation, only their sound (classic battles and 3D BATTLE).
- Drums played about three times too fast and too high; cymbals, triangles and bells now sound as on the GBA.
- The evolution scene showed half a Pokémon on a black screen.
By @Trukitro, PR #16. - The poison step's flash on the field was not drawn; a violet veil now stands in for it, in 2D and voxel.
By @Trukitro, PR #16. - The bag's item icon was drawn outside its box, under the list.
Voxel 3D
- Characters were hidden by furniture against the back wall.
By @Deunnis, PR #9 (issue #4). - Characters using the Pokémon Center's PC were hidden behind the counter.
By @Trukitro, PR #16. - Rug borders and wall tops stood up as television sets, beds and mats in some rooms.
By @Trukitro, PR #19. - Leaving a 3D BATTLE could fall back to 2D.
Thanks
Thanks to everyone who contributed to this release: @jesus0m, @papacult, @Trukitro and @Deunnis.
Full history in CHANGELOG.md. Checksums in SHA256SUMS.txt, attached below.
Unofficial fan project, not affiliated with or endorsed by Nintendo, Game Freak, Creatures or The Pokémon Company.