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@ZallaxDev ZallaxDev released this 10 Oct 16:03
· 211 commits to main since this release

Emerald 3Ds Dual Screen v0.3.1

This download does not contain the game. Download Emerald3DS-v0.3.1-Windows.zip below and follow the installation and update guide. You need your own dump of Pokémon Emerald (USA, Europe) or Pokémon Esmeralda (Spain). Updating from 0.3.0 keeps your save; this release changes the game data, so generate the pack again with the new builder (Windows ZIP below) or with the web builder at emerald-3ds.com, which needs no download. A Quick Update of the executable alone is not enough this time.

v0.3.1

A bug-fix release on top of 0.3.0.

Highlights

  • Shops on the touch screen.
    The BUY screen now opens on the bottom screen, on the same green as the bag you sell from, while the top screen keeps the world, in 2D and in voxel. It works by touch: tap an item to pick it and again to buy it, drag the list to scroll it, drag to change how many, and tap YES or NO. It used to show a black background in the top-left corner of the screen.

  • A new icon and banner on the HOME Menu, for the forwarder CIA and the 3DSX.

  • Two crashes fixed.
    Taking a fossil in the Mirage Tower crashed the game as the tower began to shake, and Hyper Beam could crash a battle (an original game bug that is harmless on the GBA).

Fixes

  • The stats box shown on a level up was hidden behind the battle text box and ran off the bottom of the screen; it is drawn over the text box again, whole.
  • Sootopolis's drought weather faded the screen to black.
  • Trainer Hill floors had no maps or walls.
    By @Trukitro, PR #25.
  • Spinda had no spots.
  • Graphics that were missing or wrong now look as on the GBA:
    • the evolution scene's moving background;
    • the big Poké Ball, Elite Four mugshot, Rayquaza and grid battle transitions;
    • the PP colours in battle, Pokédex footprints and the area page's glow;
    • the contest applause meter, turn numbers and results window;
    • the Secret Base decoration preview;
    • the Match Call frame on the field and the underwater map name frame;
    • the Pokénav condition screen's cancel icon;
    • the Battle Factory screens, the Trainer Hill records, the Battle Pyramid floor colours and the slots' Reel Time window.

Thanks

Thanks to @Trukitro for the Trainer Hill fix.

Full history in CHANGELOG.md. Checksums in SHA256SUMS.txt, attached below.


Unofficial fan project, not affiliated with or endorsed by Nintendo, Game Freak, Creatures or The Pokémon Company.