You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
Ground clutter system — sticks, small rocks and rocks now spawn naturally on freshly generated chunks
Biome-aware spawning — rocks and pebbles spawn more frequently near water sources and on underwater floors (riverbeds, lakebeds)
Chunk-based generation — items spawn only once per chunk, on first exploration. No repeated spawning
Persistent ground entities — ground items save and load with the world. They don't disappear on relog
Block support logic — ground items drop as pickable items when the block beneath them is broken
Right-click pickup — pick up any ground item by simply right-clicking it
Bare hands wood protection — breaking any wooden block without a tool is now blocked entirely. No drops, no progress
All wood types covered — protection applies to Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove, Cherry, Bamboo, Crimson and Warped wood and all their variants (planks, slabs, fences, doors, signs, etc.)
Rock and Small Rock items — two new custom items added to the game, available in the Against the Wild creative tab