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The Clean-up Update

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@Evtema3 Evtema3 released this 15 Jul 15:09

Fixed bugs:

  • Multiple powerup items could stack together and only spawn one powerup.
  • Spectators could stay in adventure mode upon game start.
  • "Most rounds survived" statistic wasn't always accurate.
  • Round start sound did not play at the player's new location upon game start.
  • Placing multiple tile powerups on one tile could affect tiles much further away.
  • Players who smoke bombed were still visible to each other.
  • Un-picked-up Falling Tile powerups could cause a scoreboard memory leak.

Feature changes:

  • Exploding Tile now explodes upon impact in the center of the tile only. This makes it more usable for trapping enemies.
  • You now get two Portal Tiles at once. This makes it more possible to use without waiting for a new one to spawn in.
  • When you die, you're put in spectator above the previously selected tile.
  • You now respawn facing the newly selected tile.
  • Players now keep their inventory upon death (may become configurable in the future).
  • More powerups spawn at once with more players and as the game goes longer.
  • Powerups deliberately try not to spawn near players or other items unless absolutely necessary.
  • The game ends when there are 5 or less tiles left and announces when it does so.

Miscellaneous:

  • Improved entity selector performance.