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v0.2.0-alpha : Locations and logic fixes

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@ZigzagAwaka ZigzagAwaka released this 01 Sep 20:10
· 61 commits to main since this release
  • Added a /reconnect command that users can type in the client console to try to automatically reconnect to the latest valid Archipelago connection made with /connect. As this new command is automatic, you should be able to use it as a quick way to reconnect after a game restart, without needing to retype the connect arguments
  • Added a /syncmedals command that users can type in the client console to transfer the given previous server host's mini medals amount to the current host's mini medals amount. This should be used in a currently active mini medal run when Archipelago re-attributes the room's port to transfer the progress to the new port if the current run hasn't been completed yet [note that this is only related to mini medals run! other types of goals don't need to use this]
  • Added a baramos victory goal option, to be used for shorter games
  • Added an event to receive items when using the spell "Peep" [this has a known partial compatibility issue with the mod "Passive Snoop and Nose for Treasure", check the doc here to learn more about it]
  • Improved all story/NPC scenes that give important items to not repeat or loop mulitple times, some will be fully fixed and some will be in effect until a game restart (this was partialy bugged in the previous release)
  • Prevented the receiving of items from story related checks not in a chest and not during a scene, as those can have other events happening at the same time and may cause black screen softlocks
  • Prevented the receiving of items during boss defeated events/scenes, as those can sometime cause black screen softlock or crash
  • Fixed a black screen softlock when entering the Old Man's house in Grimland with the Boatman's Bone already in the inventory before ever giving the Mod Rod to the Old Man
  • Fixed key logic for the following areas: the back room of Mur's market house, Asham's hotel, Asham's theater, Manoza Castle and Gaia's Navel
  • Fixed the coffin in the secret underground room of the Pyramid not being randomized
  • Fixed a crash that was happening when receiving a trap from the secret basement chest in Edina Castle
  • Fixed trapped chests (mimic chests in vanilla) not opening when getting their items
  • Fixed containers being able to be checked again if finding a trap inside it
  • Fixed the locations checks related to the following items not spawning if those were already in the inventory: Broken Blade, Orichalcum, Forging Hammer, Faerie Flute, Sphere of Light, Lovers' Locket and Dreamstone
  • Other minor changes

If updating from v0.1.3 : replace DQ3AP.asi, Game-WindowsNoEditor_P_DQ3AP.pak and dq3.apworld by the new versions.