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Releases: ZigzagAwaka/DQ3AP

v0.4.1 : The Custom Item update

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@ZigzagAwaka ZigzagAwaka released this 15 Oct 09:15

The Archipelago medal sprite is here ! This small update replaces the Archipelago medal texture from using the Mini medal's one to using a dedicated custom texture.
This update also adds some useful improvements.

  • Added a custom texture for the Archipelago medal item
  • Added a specific "item get" message and animation when receiving the Ship and Ramia
  • Added rare_items_fast_animation option to make all important items have the same "item get" animation as non important items (false by default)
  • Added an event to receive items when using some more specific field spells/abilities (other than "Peep")
  • Improved the message for getting an Archipelago medal item from a Shiny Spot location when shiny_spots_sanity is set to max checks: it will now also display the amount of items that got checked (between 1 and 3 depending on the spot)
  • Updated the "item get" event of the Archipelago medal item during any NPC scenes so that the non important item animation will be used instead of the vanilla one
  • Updated the way some field spells and abilities are registered into the game so the player will now start with some of those already unlocked
  • Other minor changes

If updating from v0.4.0 : replace DQ3AP.asi, Game-WindowsNoEditor_P_DQ3AP.pak and dq3.apworld by the new versions.
Or else, follow the setup here.

v0.4.0 : Shiny Spots sanity and improvements

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@ZigzagAwaka ZigzagAwaka released this 05 Oct 11:38

This update adds an option in the apworld to randomize Shiny Spots ! If enable, this can add a lot more checks in your run so make sure to be prepared for checking every single corner of the map ! Or leave it disabled to keep the number of checks just like before.
Also, as usual, the update fixes some issues.

  • Added shiny_spots_sanity option with 3 modes: vanilla(default), one check or max checks
  • Added 4 new options to configure how items are selected when the game is generated
  • Improved getting items during scene transition so it should now avoid getting items during minor or major scenes happening at the same time: this means that items can now be obtained during any transition (even entering a house) as long as this transition does not have anything happening in the background (tutorials, flags, events)
  • Fixed both mini medals goals to sometimes lose track of your number of collected mini medals when Archipelago re-attributes your current game's port. These goal options now work like any others and will not require the use of the /syncmedals command anymore (which has now been removed)
  • Fixed the Trader in Alltrades Abbey not spawning if the player has already unlocked the Ship before starting the Trader side quest
  • Other minor fixes and changes

If updating from v0.3.1 : replace DQ3AP.asi, Game-WindowsNoEditor_P_DQ3AP.pak and dq3.apworld by the new versions.
Or else, follow the setup here.

v0.3.1 : Scenes flags fix

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@ZigzagAwaka ZigzagAwaka released this 15 Sep 12:36

This update fixes a very specific flag issue that was wrongly affecting other flags in the game. It also make some important modifications in the apworld to prepare for the next big update.

  • Fixed some checks that were being despawned until a game restart upon getting some specific NPC scenes to play
  • Fixed some story related or NPC scenes looping until a game restart, this is now working even after a game restart and is always valid unless the client connects to a new Archipelago hosted room
  • Other minor changes

If updating from v0.3.0 : replace DQ3AP.asi, Game-WindowsNoEditor_P_DQ3AP.pak and dq3.apworld by the new versions.
Or else, follow the setup here.

v0.3.0 : Beta release, new options

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@ZigzagAwaka ZigzagAwaka released this 10 Sep 14:12

Beta phase of DQ3AP begins now !

As alpha fixing and testing have all been added since the first release, we have now reached the first Beta! The mod should be more stable now and with less issues. Next updates will focus on adding new checks as options or, if needed, other improvements and fixes.

For now, here is the latest changes:

  • Added 11 new options to configure how the game is generated
  • Added the victory event name and rules for it to show in the game's generation spoiler log
  • Various changes in the client to make Archipelago operations more stable
  • Other minor changes

If updating from v0.2.0 : replace DQ3AP.asi, Game-WindowsNoEditor_P_DQ3AP.pak and dq3.apworld by the new versions.
Or else, follow the setup here.

v0.2.0-alpha : Locations and logic fixes

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@ZigzagAwaka ZigzagAwaka released this 01 Sep 20:10
  • Added a /reconnect command that users can type in the client console to try to automatically reconnect to the latest valid Archipelago connection made with /connect. As this new command is automatic, you should be able to use it as a quick way to reconnect after a game restart, without needing to retype the connect arguments
  • Added a /syncmedals command that users can type in the client console to transfer the given previous server host's mini medals amount to the current host's mini medals amount. This should be used in a currently active mini medal run when Archipelago re-attributes the room's port to transfer the progress to the new port if the current run hasn't been completed yet [note that this is only related to mini medals run! other types of goals don't need to use this]
  • Added a baramos victory goal option, to be used for shorter games
  • Added an event to receive items when using the spell "Peep" [this has a known partial compatibility issue with the mod "Passive Snoop and Nose for Treasure", check the doc here to learn more about it]
  • Improved all story/NPC scenes that give important items to not repeat or loop mulitple times, some will be fully fixed and some will be in effect until a game restart (this was partialy bugged in the previous release)
  • Prevented the receiving of items from story related checks not in a chest and not during a scene, as those can have other events happening at the same time and may cause black screen softlocks
  • Prevented the receiving of items during boss defeated events/scenes, as those can sometime cause black screen softlock or crash
  • Fixed a black screen softlock when entering the Old Man's house in Grimland with the Boatman's Bone already in the inventory before ever giving the Mod Rod to the Old Man
  • Fixed key logic for the following areas: the back room of Mur's market house, Asham's hotel, Asham's theater, Manoza Castle and Gaia's Navel
  • Fixed the coffin in the secret underground room of the Pyramid not being randomized
  • Fixed a crash that was happening when receiving a trap from the secret basement chest in Edina Castle
  • Fixed trapped chests (mimic chests in vanilla) not opening when getting their items
  • Fixed containers being able to be checked again if finding a trap inside it
  • Fixed the locations checks related to the following items not spawning if those were already in the inventory: Broken Blade, Orichalcum, Forging Hammer, Faerie Flute, Sphere of Light, Lovers' Locket and Dreamstone
  • Other minor changes

If updating from v0.1.3 : replace DQ3AP.asi, Game-WindowsNoEditor_P_DQ3AP.pak and dq3.apworld by the new versions.

v0.1.3-alpha : Better scenes and options management

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@ZigzagAwaka ZigzagAwaka released this 26 Jul 13:19
  • Fixed the medals and medals_postgame options not sending a victory event upon getting all mini medals
  • Prevented the reception of items when exiting some specific maps that could play a cutscene at the same time
  • Improved options management in the client to properly receive new apworld options
  • Improved checking locations and getting items events looping/failing to load from story/NPC scenes related to any of the following items: all of the 6 Orbs, Ortega's Helm, Zenithium, Boatman's Bone and Black Pepper
  • Improved all other story/NPC scenes that give important items to not repeat or loop mulitple times, this will be in effect until a game restart
  • Other minor changes

If updating from v0.1.2 : replace DQ3AP.asi and Game-WindowsNoEditor_P_DQ3AP.pak by the new versions. Also dq3.apworld has been slightly changed.

v0.1.2-alpha : Client improvements

Pre-release

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@ZigzagAwaka ZigzagAwaka released this 21 Jul 20:04
  • Added support for spaces in arguments when using the /connect command. Use quotes "player name" when using the command. Arguments without quotes and spaces will still work just like the previous version
  • Patched the gifts from Aliahan King so speaking to him at the beginning of the game will give you the main World Map if you have not collected it before
  • Added a system to prevent the item queue to reset when losing connection to the Archipelago server and/or when re-connecting to your opened room. This also prevents the queue from clearing upon receiving an item when the game is closing so you are certain to not lose any items. The item queue will now clear when you get all items from the queue or when connecting to a new Archipelago hosted room
  • Other minor changes

If updating from v0.1.1 : replace DQ3AP.asi and Game-WindowsNoEditor_P_DQ3AP.pak by the new versions. Also dq3.apworld has been slightly changed.

v0.1.1-alpha : Some fixes

Pre-release

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@ZigzagAwaka ZigzagAwaka released this 17 Jul 17:43
  • Fixed a crash sometimes happening when receiving a trap (Cannibox, Mimic or Pandora's Box)
  • Fixed a black screen softlock sometimes happening when successfully defeating an enemy received as a trap
  • Fixed receiving items from a warp transition sometimes not working as expected: it will now only receive the item from this event if the player warps outside of an area and not inside of it
  • Added an event to receive items when talking to a Priest by loading a file from the title screen
  • Added an event to receive items when talking to any Inn keeper in the game
  • Fixed some Romaria locations access logic and names
  • Other minor changes

If updating from v0.1.0 : replace DQ3AP.asi and Game-WindowsNoEditor_P_DQ3AP.pak by the new versions. Also dq3.apworld has been slightly changed.

v0.1.0-alpha.2 : Hotfix

Pre-release

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@ZigzagAwaka ZigzagAwaka released this 16 Jul 18:47
  • Fixed missing runtime dll not being loaded/present during execution
  • The mod can now work on Linux ! Setup instructions have been updated on the README

If updating from alpha 1 : simply replace DQ3AP.asi by the new version and add the 3 new dlls in the game folder

v0.1.0-alpha : Alpha release

Pre-release

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@ZigzagAwaka ZigzagAwaka released this 16 Jul 12:58

This is the first release of DQ3AP ! This is an alpha, meaning that issues are expected.

To setup, please check the README here.
As we now reached testing phase, multiple fixes and improvements will be made in the following releases, along with some new apworld options to configure the generation process.