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Releases: aabrole/HuntersRecomp

Hunters Recomp v0.3.0 — upstream v0.6.x engine, ROM picker

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@aabrole aabrole released this 05 Sep 02:54

⚠️ Known regressions on device (black cutscene, softer image than v0.2.2) — use v0.2.2 until v0.3.1. Engine merge of upstream v0.6.x + ROM picker; being fixed.

Hunters Recomp v0.2.3 — recommended

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@aabrole aabrole released this 05 Sep 03:11

The v0.2.2 golden engine (the sharp HD build) combined with the newer app shell:

  • First-run ROM setup: ROM-status banner + LOCATE ROM picker with SHA-1 verification (no more black screen without a ROM)
  • Version badge and a tappable make sure you're running the latest version link to this page
  • Same rendering as v0.2.2: GLES compute renderer, up to 4x internal resolution, xBR texture upscaling, full dual-screen

Engine source: aabrole/ndsrecomp v022-golden. v0.3.0 (upstream v0.6.x merge) remains pre-release until its rendering regressions are fixed.

Requires your own USA rev 0 dump (SHA-1 90164d1ac127ee5f9815ea4ae7de798c7b5fc629); no game data distributed.

Hunters Recomp v0.2.2

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@aabrole aabrole released this 05 Sep 01:41
  • In-game saves now persist (cartridge flash written to mph.sav next to your ROM). v0.2.0/0.2.1 silently discarded saves; update.
  • Top screen now fills the entire main display in the HD compute renderer (no letterbox).
  • Same ROM requirement as before (own AMHE-0 dump).

Hunters Recomp v0.2.1

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@aabrole aabrole released this 05 Sep 01:27

Fixes from first on-device feedback:

  • Bottom screen now re-attaches when returning to the app (hardware shortcuts or focus loss no longer permanently close the second display)
  • The app now creates its data folder on first open, so copying mph.nds in works before ever pressing PLAY
  • Launcher icon refresh (octolith art at all densities)

Install as in v0.2.0; same ROM requirement (own dump, AMHE-0, SHA-1 90164d1ac127ee5f9815ea4ae7de798c7b5fc629).

Hunters Recomp v0.2.0 — first AYN Thor release

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@aabrole aabrole released this 05 Sep 01:19

Hunters Recomp v0.2.0

The first Android port of the Metroid Prime Hunters recompilation, built for the AYN Thor.

Highlights

  • True dual-screen: top screen fills the Thor's main display; the bottom screen runs on the Thor's second panel with working stylus touch
  • Twin-stick Prime controls: left stick moves, right stick aims, triggers shoot (melonPrimeDS-style)
  • HD rendering on-device: the compute renderer ported from desktop GL 4.3 to GLES 3.2 (Adreno 740) with up to 4x internal resolution and xBR texture upscaling
  • Settings launcher: rebind every touchscreen-mapped action to physical buttons, tune aim/stylus sensitivity, choose video quality
  • Hold SELECT to fast-forward through cinematics

Requirements

  • AYN Thor (arm64, Android 11+; other dual-screen devices untested)
  • Your own dump of Metroid Prime Hunters USA rev 0 (AMHE) — SHA-1 90164d1ac127ee5f9815ea4ae7de798c7b5fc629. No game data is included or distributed; the app verifies the hash and refuses anything else.

Install

  1. Install HuntersRecomp-v0.2.0-thor-arm64.apk
  2. Put your dump at /sdcard/Android/data/com.thor.mph/files/mph.nds
  3. Launch, tweak settings, press PLAY

Source

Known alpha rough edges are inherited from upstream (gameplay coverage, audio quirks, online untested on Android). Report issues here.

Recomped for AYN Thor by @aabrole · Metroid Prime Hunters © 2006 Nintendo, developed by NST — not affiliated with or endorsed by Nintendo or AYN.