Skip to content

Changelog

abduznik edited this page Jul 16, 2026 · 2 revisions

Changelog

[0.5.10] - 2026-07-16

Added

  • Ares Emulator Integration:
    • Full support for Ares multi-system emulator (GBA, SNES, N64, Genesis, PS1, MSX, and more).
    • System name mapping for 30+ platforms with correct Ares CLI arguments.
    • Save sync with extension classification (confirmed/defaulted/log-only buckets).
    • Stem-prefix filename matching to absorb naming differences.
    • Fresh-install directory creation fix (returns path unconditionally on macOS/Linux).
  • RetroArch 197 Cores:
    • Complete libretro core database with searchable platform browser.
    • Per-platform default core selection (Settings → RetroArch Cores).
    • Per-game core override via launch picker or long-press in Platform Manager.
    • Favorite cores pinning for quick access.
    • Core recommendations updated to match official Libretro list.
  • Platform Manager:
    • Unified emulator/core selection per platform (standalone vs RetroArch).
    • Per-game launcher toggle (ON = show picker, OFF = auto-use Platform Manager choice).
    • Merged slug grouping with "also applies to" notes.
    • Canonical slug selection (shortest without hyphens).
  • Multi-File Downloads:
    • "Download All" or "Select Files" dialog for multi-file games.
    • File picker with checkboxes for individual file selection.
    • Filters out non-launchable files (.m3u, .cue, etc.).
  • Multi-File Launch:
    • Filters launchable files when picking which file to launch.
    • Path resolution uses file_name from API (avoids platform prefix duplication).
    • Fetches full game details when files array is empty (paginated API limitation).
  • Windows Game Launch (Issue #47):
    • Fixed working directory and pipe drain for games with custom arguments.
    • Now uses directoryService.launchGameWithHandle for proper setup.
  • Save File Filter (Windows):
    • Per-game include/exclude patterns for saves alongside executables.
    • Interactive file picker for selecting specific save files.
    • Glob pattern support (.ext, name., saves/*).
  • PlayStation Controller Support:
    • Added mappings for PS4 Controller, PS5 Controller, PS5 Access Controller.
    • Added "Sony Interactive Entertainment Wireless Controller" for macOS/Linux.
  • Controller Hold Detection:
    • Non-direction digital buttons now detect hold for long-press actions.
    • Gamepad service: try/catch, stale controller cleanup, hold timer.
  • FocusEffectWrapper Optimized:
    • Lighter animations (100ms, 2.5px focus border).
    • Removed expensive boxShadow blur.
    • Added onLongPress support for controller.
  • ROM Name Sanitization:
    • Added ! to sanitization regex for consistent folder naming across extraction, lookup, and path resolution.
  • UI Improvements:
    • Platform Manager shows merged slugs with "also applies to" notes.
    • Per-game launcher toggle controls Platform Manager visibility.
    • Game detail shows "Forget Launch" button in personal section.
    • Emulator status refreshes on settings screen open.

Fixed

  • Ares launch args (removed invalid --fullscreen and --no-file-prompt).
  • RetroArchCorePickerDialog Column overflow (wrapped in SingleChildScrollView).
  • Windows game launch working directory not set correctly (Issue #47).
  • Multi-file path resolution (strips platform prefix, uses existingRomPath).
  • Exclamation mark in ROM names causing folder name mismatch.
  • Game Boy slug grouping (Ares now includes game-boy-advance, game-boy-color, game-boy).

[0.5.1] - 2026-05-23

Fixed

  • Map 3DS variants to n3ds folder on EmuDeck for correct save path resolution.

[0.5.0] - 2026-05-21

Added

  • Full Gamepad/Controller Support:
    • Centralized global gamepad input service supporting all standard Switch, Xbox, PlayStation, and generic USB controllers.
    • Custom controller focus-effects engine with premium glassmorphism glow borders and scale effects.
    • Universal gamepad hold-down D-pad/Joystick auto-scroll with 500ms delay and 120ms repeating snap navigation.
    • Navigation-locked provider to prevent geometric override during gamepad traversal.
    • Premium lockable edit mode for settings (rating, completion slider, server config).
  • Premium UI Redesign:
    • Complete visual overhaul with 6 new dynamic theme presets and full theme-aware components.
    • Modern revamp of Settings tab with unified card sections, custom path inputs, dropdown combo boxes, popup menus.
    • Redesigned Downloads screen with premium gamepad-first focus-wrapped buttons and safe dialog controls.
    • Console-grade lockable slider adjustment (completion %) and 0-10 stars rating mode.
    • Premium segmented action buttons on detail screen with unified 384px layout.
    • Library header customization: daily game recommendation, retro greetings, legendary gaming quotes (118 quotes, rotates 3x/day).
  • Smart Global Search:
    • Re-architected search bar to search globally across all platforms.
    • Automatically switches to "All" tab when active, returns to "Home" dashboard on clear.
    • Keyboard shortcut binding for instant focus.
  • Official Licensing: MIT License registered in app license registry.
  • Platform-Specific Save Zipping: Zipped save support for emulator.js compatibility.
  • DuckStation PS1 Support: Full launch args, .mcd extension handling, save sync.

Fixed

  • Layout Intrinsic Height Crash: Resolved AlertDialog LayoutBuilder / IntrinsicWidth crashes by passing useSafeScale: false.
  • Platform Chip Navigation: Fixed reactivity where selecting a platform chip updated filter state but didn't trigger API/SQLite load.
  • Controller Issues: Fixed glitchiness, Switch Pro dpad axis mapping, nested viewport scroll error, post-dispose Ref access exceptions, focus closure staleness in didUpdateWidget.
  • Dialog Double-Trigger: Implemented _isAddingNote guard to prevent note dialog reopening during bubbled enter inputs.
  • Theme Application: Fixed theme not applying to game detail screen, dialogs, and action buttons.
  • Search Return: Fixed returning to all-platform results on clear.
  • GameMetadataChip Overflow: Wrapped label in Flexible + ellipsis.
  • BackupHistorySheet Crash: Guarded md5Hash.substring(0, 8) against RangeError.
  • ScreenshotGalleryDialog Empty: Hidden page indicator when imageUrls is empty.
  • MultiDiscPicker Ink: Wrapped ListTile in Material widget.
  • Dolphin Save Sync on Linux: Fixed save sync for Dolphin emulator on Linux (PR #32).
  • Single-File Foldered Games Download: Fixed download logic for single-file ROMs stored in folders (PR #30).

Changed

  • Updated dependencies for improved stability and compatibility (PR #31).
  • Replaced server IP in Library AppBar with daily game recommendation / random retro greetings.

[0.4.1] - 2026-05-12

Added

  • Unlocked Linux path flexibility and fixed RetroDECK SD card root resolution.
  • Improved save sync snackbar messages with clearer success/error feedback.

Fixed

  • Windows build path discovery in CI pipeline.

[0.4.0] - 2026-05-04

Added

  • Steam Deck & Linux Support: Full integration with EmuDeck and RetroDECK environments.
    • Automatic detection of EmuDeck/RetroDECK folder structures.
    • Support for SteamOS-specific launcher scripts (.sh files).
    • High-precision path resolution for emulator saves, including Flatpak sandboxes and EmuDeck symlinks.
  • Serial Background Sync: Background queue for game save backups. Offline saves automatically sync to RomM when connection is restored.
  • Recently Added Widget: "Recently Added" section on home screen, sorted by RomM ID for chronological discovery.
  • Advanced Log Filters: Added IP address masking for privacy, expanded error filters to include HTTP codes and exceptions.
  • System Log Viewer: Built-in log viewer with filtering capabilities.
  • Manual Force Full ROM Scan: Button in settings to trigger a complete re-scan.
  • Licenses Button: View open-source licenses from settings.
  • CI/CD Improvements: .zip releases for Windows and macOS added to release artifacts.
  • Automated Linux Validation: Comprehensive unit tests for Linux path resolution strategies.

Fixed

  • ROM Scanning: PS3 and Nintendo Switch ROM scanning and name normalization.
  • Download Reliability: Filesystem access errors (errno 5) during game downloads.
  • UI Desync: Implemented global pruning and metadata auto-repair via file-centric scanning.
  • Platform Extensions: Resolved all remaining platformExtensions references.
  • MaxWidth Error: Resolved layout constraint issue in settings screen.
  • Emulator Download Audit: Fixed audit failures on emulator download status checks.

Changed

  • Refactored Linux strategy logic into isolated, testable classes (EmuDeckStrategy, RetroDeckStrategy).
  • Optimized metadata caching for faster offline library browsing.
  • Switched from game-centric to file-centric ROM scanning for efficiency.
  • ID-based sorting for Recently Added shelf.
  • Automatic library refresh on internet connection restoration.

[0.3.0] - 2026-04-20

Added

  • macOS Texture Processing: Ryujinx asset processing and texture conversion.
  • Multi-Platform Native Support: Initial support for macOS and Windows.
  • Save Sync: Bidirectional sync for major emulators.
  • BIOS Management: Automatic BIOS placement and downloading.

Clone this wiki locally