Merge med changes into rewrite branch#4227
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thojkooi merged 69 commits intomedical-rewritefrom Aug 20, 2016
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Improve SSN hash
shotbullet, shotShell don't seem to explode when touching water, so don't create frags Fix #4134
Fix #3842 PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
Fix spectator map click not changing cam pos
* Fix refuel not respecting time acceleration and pause * Make lastTickMissionTime local
Use GVAR Macro Where Applicable
deprecate sort function
Bump CBA's version in Issue Template
reenable pickup action, because related bug has been fixed
log file and line numbers for warnings/errors/debug msgs
Minor cleanup of fired EH listeners
- Fix #4200 (add delay for units created via zeus) - Use ace_settingsInitialized to add events
Also Fix CBA_fnc_addPlayerEventHandler
dragging - Don't run animChanged event on all units
* Only use addActionEventHandler when needed -Only install addActionEventHandler when the interaction menu is actually open -Less SQF running each frame, -it should help with issue #4066 * Cleanup debug
* Fix default values Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered * Add parentheses to avoid conversion
Heal hitpoint after bandage sets bodyPartStatus
The current mass makes it take a LOT of inventory space (~half of an assault pack) which makes it impractical to carry around as a tool. Signed-off-by: freghar <freghcz@gmail.com>
Tagging Framework and Improvements
Improve stringRemoveWhitespace function header
Add dogtags $PBOPREFIX$ and Improve function headers
Convert common to CBA hashes
remove some broken functions
deprecate ACE hash functions in favor of CBA versions
Fix tagging cstring
Fix wrong config path in FUNC(calculateMass)
remove deprecated functions
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Merge #4202 and #4216 into rewrite branch (along with master)
Fixed a few efuncs in f12feae