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v0.3.0 Configuration

github-actions[bot] edited this page Oct 8, 2026 · 5 revisions

⚠️ Documentation of Golem v0.3.0. The latest release is v0.7.0: this page in v0.7.0 · what changed · other versions

Golem works without any configuration when run from a plugin folder with a tests/ folder.

Command line

golem [run] [options]
golem init [--no-workflow]
Option Default Description
--filter=<text> Only run tests whose Class::method contains <text> (case-insensitive)
--path=<dir> current folder The plugin folder, containing plugin.yml and src/
--tests=<dir> tests The tests folder, relative to the plugin
--pocketmine=<version> latest The PocketMine-MP version to run, e.g. 5.44.3, or a fork: owner/repository (its latest release) or owner/repository@tag (see Forks)
--log-junit=<file> Also write a JUnit XML report (needs ext-dom)
--timeout=<seconds> 600 Stop a run that takes longer than this
--watch Keep running: re-run the tests whenever src/, tests/, resources/ or plugin.yml change
--verbose Print the server console while the tests run
--keep Keep the temporary server folder, to inspect its world or logs
--php=<binary> downloaded Use your own PocketMine PHP build
--phar=<file> downloaded Use your own PocketMine-MP.phar, e.g. a development build
--ansi / --no-ansi auto Force colours on or off. NO_COLOR is respected.

Exit codes: 0 when every test passed (or was skipped), 1 when a test failed or the server crashed, 2 for usage errors such as a missing plugin.yml.

composer.json

Project-wide defaults go in extra.golem. Command line options win over them.

{
    "extra": {
        "golem": {
            "tests": "tests/golem",
            "pocketmine": "5.44.3",
            "plugins": [
                "dependencies/EconomyAPI.phar",
                "../MyOtherPlugin"
            ]
        }
    }
}
  • tests: the tests folder.
  • pocketmine: pin a PocketMine-MP version so every machine tests against the same one, or a fork as owner/repository@tag.
  • plugins: other plugins to load alongside yours, typically the ones listed in your depend. .phar files and source folders (with plugin.yml and src/) both work.
  • virions: virions to load that are not in your .poggit.yml (folders with virion.yml and src/, or virion phars).

Virions

Golem reads your plugin's .poggit.yml (in its folder, or a parent folder for repositories with several plugins) and loads the virions it lists before your plugin:

projects:
  MyPlugin:
    libs:
      - src: muqsit/InvMenu/InvMenu    # downloaded from Poggit, cached for a day
        version: ^4.6.0
      - src: libs/MyLocalVirion        # a virion folder or phar in the repository
        vendor: raw

Poggit has been read-only since it was sunset in September 2026, along with PocketMine-MP. Its downloads still work, and Golem keeps a cached copy of every virion, but if Poggit goes offline, point extra.golem.virions (or vendor: raw entries) at virion folders or phars you keep yourself.

Your source code uses each virion's own namespace (its antigen), and that is the namespace Golem registers: the shading Poggit applies when building the phar is not needed when running from source. Nothing to configure if your plugin already builds on Poggit.

PocketMine-MP forks

PocketMine-MP reached its end of support in July 2026: 5.44.3 is the last release of pmmp/PocketMine-MP, and new Minecraft versions are followed by forks. Golem runs any fork that publishes its GitHub releases like pmmp did, with a PocketMine-MP.phar asset:

vendor/bin/golem --pocketmine=Plutonium-Mcpe/PocketMine-MP           # its latest release
vendor/bin/golem --pocketmine=Plutonium-Mcpe/PocketMine-MP@5.118.8   # a given release

Testing on the fork your server will run is worth it: forks follow newer protocols, where packet classes change shape (PlaySoundPacket::create() takes another argument, SetScorePacket lost its TYPE_CHANGE constant), and they sometimes change gameplay too. Golem's own example plugin passes on pmmp 5.44.3 but not on Plutonium 5.118.8, for exactly those reasons, and a test caught that Plutonium computes fall damage differently (a 10 block fall costs 6 health instead of 7).

Golem itself is checked against Plutonium in its CI. A fork that rewrites PocketMine's network internals may need Golem to adapt: please open an issue.

For a fork without releases, build its phar yourself and pass it with --phar=.

Environment variables

Variable Description
GOLEM_CACHE_DIR Where PocketMine and its PHP build are cached. Defaults to $XDG_CACHE_HOME/golem, ~/.cache/golem, or ~/Library/Caches/golem on macOS.
NO_COLOR Disables colours.

The test server

Each run gets a brand new server in a temporary folder, deleted afterwards (unless --keep):

  • a superflat world named golem, survival mode, normal difficulty, shared by the tests (tests marked #[FreshWorld] get their own)
  • Xbox Live authentication off, so golems can log in
  • a random free port on 127.0.0.1, so several runs can happen in parallel
  • player data saving, auto-save, the auto-updater and crash reporting off

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