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Releases: addavriance/EnhancedFallingTrees

v0.6.0

v0.6.0 Pre-release
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@addavriance addavriance released this 13 Nov 01:15
eb0eae0

New Features

  • Added custom cutting/mining speed setting to fine-tune tree falling mechanics.
  • Restructured block and general rendering system for better performance and visual quality.

Improvements

  • Improved tree entity handling and client-side particle system for better visualization.
  • Enhanced leaves gathering algorithm for more accurate tree detection.

    This should make tree detection more reliable and prevent unwanted blocks from being included.

  • Restructured rendering components for smoother animations and better performance.

Bug Fixes

  • Fixed "maxTreeDistance" setting not working properly

    Now the setting correctly limits the distance for tree block detection.

  • Fixed "Required tool" setting functionality

    Previously trees wouldn't fall at all. Now they correctly fall only when cut with appropriate tools.

  • Fixed wrong/inverted leaf color displaying in certain scenarios.
  • Fixed satiety consumption calculation based on tree height instead of total block count.

    Now hunger cost is calculated based on the total number of tree blocks, making manual tree cutting more resource-efficient compared to using tools (trades durability cost for hunger points).

  • Fixed late loading of particles causing errors on Forge.
  • Fixed Fabric server crash on startup related to particle systems.

v0.5.0

v0.5.0 Pre-release
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@addavriance addavriance released this 02 Aug 23:19

New Features

  • Added a setting for the tree block count limit. Now you can set a limit on the number of blocks in the X or Z axis if a tree is too big.

    This may be helpful if a tree is accidentally connected to a large building made of logs. (This doesn't save the whole building, but most of it.)

Improvements

  • Enhanced the method for defining leaf color. Leaf particles now have the correct color.
  • Improved the bounce animation. The bounce height now depends on the length (angle) of the falling tree.
  • Improved tree and leaf detection algorithms.

Bug Fixes

  • Fixed new tree sounds that were incorrectly assembled.
  • Fixed a client crash issue that occurred when a tree fell on water-logged blocks (leaves, mangrove roots, etc.).
  • Fixed a bug where item drop and leaf particles appeared in the wrong location if the tree was moved.

v0.4.8

v0.4.8 Pre-release
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@addavriance addavriance released this 12 Jan 23:44

Version 0.4.8 Changelog

What's been added

  • New sounds
  • Setting the number of particles per block
  • Config subcategories

What's been changed

  • Enhanced trees physics, now it's better(liquids support)
  • Particles spawn correctly along the tree trunk line
  • Loot drops now spawn along the tree trunk line

What's been fixed

  • Calculating the color of leaves that could cause a crash. For example, like in Wilder Wild mod.

v0.2.4

v0.2.4 Pre-release
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@addavriance addavriance released this 01 Jan 18:33

Version 0.2.4 Changelog

  • What's been added
    • Enhanced trees physics
    • Particles after tree disappears
    • Cactus and bamboo sounds
    • Advanced animation configuration settings for each type of falling objects (tree, cactus, bamboo, chorus)
    • Advanced lifetime configuration settings for each type of falling objects (tree, cactus, bamboo, chorus)
    • Added Russian language support to the configuration
  • What's been changed
    • Chorus is disabled by default in config due to broken behavior in some cases