Skip to content

v0.6.0

Pre-release
Pre-release

Choose a tag to compare

@addavriance addavriance released this 13 Nov 01:15
· 10 commits to master since this release
eb0eae0

New Features

  • Added custom cutting/mining speed setting to fine-tune tree falling mechanics.
  • Restructured block and general rendering system for better performance and visual quality.

Improvements

  • Improved tree entity handling and client-side particle system for better visualization.
  • Enhanced leaves gathering algorithm for more accurate tree detection.

    This should make tree detection more reliable and prevent unwanted blocks from being included.

  • Restructured rendering components for smoother animations and better performance.

Bug Fixes

  • Fixed "maxTreeDistance" setting not working properly

    Now the setting correctly limits the distance for tree block detection.

  • Fixed "Required tool" setting functionality

    Previously trees wouldn't fall at all. Now they correctly fall only when cut with appropriate tools.

  • Fixed wrong/inverted leaf color displaying in certain scenarios.
  • Fixed satiety consumption calculation based on tree height instead of total block count.

    Now hunger cost is calculated based on the total number of tree blocks, making manual tree cutting more resource-efficient compared to using tools (trades durability cost for hunger points).

  • Fixed late loading of particles causing errors on Forge.
  • Fixed Fabric server crash on startup related to particle systems.