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Few UI changes
CSGO's Assets Importer from the main AGR tab is out of beta. No crashes anymore (I hope :D)
Now there's 3 tabs in the POV section:
Viewmodel:
• Can spawn any skeletal mesh in the world and adds it to the sequencer. Automatically will hides it depends on the AGR's camera FOV (useful for sniper rifles)
Animations:
• You can spawn animations in a few clicks. V_Master setup is required for this.
• Cycle time between shots was taken from the game files
• It uses random animation if there's more than one (e.g. AK47 have 3 fire animations)
Attachments:
• Attachments widget is now part of UEditingTools
• Fixed some bugs in it
• Can create and apply materials for stickers during it's work (exclusively for the @Stickers Master Material users)
Method for spawn cables on maps was changed (now using the distance between two cables)
Added TimeRemap helper directly in UEditingTools
Added blueprints by @K33t in the archive (camera_v2, time_remapping)