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UEditingTools v2.0 for Unreal 5.1-5.2

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@adenexvfx adenexvfx released this 18 Aug 20:27
· 1 commit to main since this release
9ae4b98
  • Few UI changes
  • CSGO's Assets Importer from the main AGR tab is out of beta. No crashes anymore (I hope :D)
  • Now there's 3 tabs in the POV section:
    1. Viewmodel:
      • Can spawn any skeletal mesh in the world and adds it to the sequencer. Automatically will hides it depends on the AGR's camera FOV (useful for sniper rifles)
    2. Animations:
      • You can spawn animations in a few clicks. V_Master setup is required for this.
      • Cycle time between shots was taken from the game files
      • It uses random animation if there's more than one (e.g. AK47 have 3 fire animations)
    3. Attachments:
      • Attachments widget is now part of UEditingTools
      • Fixed some bugs in it
      • Can create and apply materials for stickers during it's work (exclusively for the @Stickers Master Material users)
  • Method for spawn cables on maps was changed (now using the distance between two cables)
  • Added TimeRemap helper directly in UEditingTools
  • Added blueprints by @K33t in the archive (camera_v2, time_remapping)