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v1.8.0
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1.8.0 (June 23, 2026)
Major Changes
Bug fixes and improvements.
Update THREE to r184
Bug fixes
Fix issue when a loaded cube texture doesn't contribute to light probes (fix #5734 ) (#5735 ) (@mrxz )
Fix issue when url of gltf-model changes when model is still loading (#5739 ) (@mrxz )
Address unsafe-eval error with with strict Content Security Policy (CSP) (fix #5028 ) (#5821 ) (@vincentfretin , @samiemad , @mrxz )
Replace Clock instance by Timer instance. Clock is deprecated in THREE r183+ (#5800 ) (@vincentfretin )
Remove pcfsoft shadow type in shadow component, deprecated in THREE r182+ fallback to pcf (#5798 ) (@vincentfretin , @mrxz )
Set dialogs text color explictitly to ovverride browser defaults that might result on white text on white background (#5814 ) (@vincentfretin )
Fix issue when a tracked controller disconnects and reconnects (#5804 ) (@vincentfretin )
Fix hand-controls orientation on Meta Quest Controllers (fix #5570 , #5305 , #5321 ) (#5766 ) (@filandra )
Fix missing pixel row when capturing an image with the screenshot component (fix #5789 ) (#5790 ) (@diarmidmackenzie )
Fix issue with loading screen dismissed prematurely while images are still loading (#5779 ) (@vincentfretin )
Click event triggered on the wrong controller with the cursor component (#5782 ) (@vincentfretin )
Fix incorrect error handling when an image fails to load in the material component (#5781 ) (@vincentfretin , @mrxz )
Prevent erronously caching images that have failed to load (#5778 )
Identify controllers by id instead of idPrefix in tracked-controls (fix #5772 ) (#5774 ) (@vincentfretin )
Fix issue where controller model is not visibile when toggling between hands and controllers (fix #5757 ) (#5777 ) (@vincentfretin )
Use unique cache keys per file type when caching to match THREE r178+ convention (#5776 ) (@vincentfretin )
Fix axis names for Windows motion controls (#5732 ) (@hazho )
Make quad layers feature optional so it works on devices not supporting WebXR layers like Apple Vision Pro (#5722 ) (@vincentfretin )
Fix wrong geometry size in layer component (#5723 ) (@vincentfretin )
Fix check for XRWebGLBinding existance in layer component (#5721 ) (@vincentfretin , @mrxz )
Replace npot property in material component with the more explicit minFilter and magFilter (#5717 ) (@mrxz )
Verify this.quadPanelEl exists before toggling the layer visibility (#5708 ) (@vincentfretin )
Enhancements
Reintroduce needsRedraw flag to force updates on the layer component (#5724 ) (@vincentfretin )
Replace rStats with stats-gl in stats component (fix #5397 ) (#5700 ) (@arvind-iyer )
Remove stats div from DOM when removing the stats component (#5733 ) (@vincentfretin )
Update shadow light properties only for lights that support shadows (#5748 ) (@mrxz )
Improve Logitech MX support: Enable use in AR mode, support variable brush stroke on button / tip pressuer (#5756 ) (@FilipeLopesPires )
Remove obsolete variable assignments in tracked-controls component (#5770 ) (@vincentfretin )
Remove obsolete / dead logic to rotate the Meta Touch model thumbstick (#5775 ) (@vincentfretin )
Set raycaster.camera to the active camera in order to raycast against sprites (@vincentfretin )
Expose premultipliedAlpha on material component (#5810 ) (@vincentfretin )
Docs improvements (@vincentfretin , @thatguyjk , @Utopiah , @ccoenen , @mrxz , @vaibhavyxx , @Omegahed , @dmarcos )
Improve tests (@vincentfretin , @kitsiosk , @dmarcos )
Build system improvements (@vincentfretin , @mrxz , @daj , @dmarcos )
Set generateMipmaps for material component (#5726 ) (@vincentfretin , @mrxz )
Don't unnecessarily initialize 6 canvas for quad layers. (#5707 ) (@vincentfretin )
Set meshMixin property default value to correct type in real-world-mesh componet (#5712 ) (@vaibhavyxx )
Use XRMediaBinding.createQuadLayer to render flat video on a layer (@vincentfretin )
Deprecations
If you used material npot: true previously as a way to set texture.minFilter = THREE.LinearFilter for better image quality, you need to replace it with minFilter: linear. That change was introduced in #5717 that removed npot property that was legacy of WebGL1, new material properties minFilter and magFilter have been exposed instead.
If you used shadow="type: pcfsoft", change it to shadow="type: pcf". From three.js migration guide for r182: PCFSoftShadowMap with WebGLRenderer is now deprecated. Use PCFShadowMap which is now soft as well.
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