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Revisions

  • Clarified that it's the UI system that's to be redesigned, not just the rendering.

    @afritz1 afritz1 committed Apr 13, 2021
  • Added release date for 0.13.0.

    @afritz1 afritz1 committed Mar 28, 2021
  • Added note about French and German keyboard layouts.

    @afritz1 afritz1 committed Jan 31, 2021
  • Moving Keymappings to TBD since it seems essential. Adding note for predefined keymaps as well as user-defined keymaps

    @Thunderforge Thunderforge committed Jan 29, 2021
  • Revised roadmap items to facilitate getting 100% start dungeon working sooner (ignoring collision detection + swimming).

    @afritz1 afritz1 committed Jan 4, 2021
  • Added a few more to-do's to roadmap.

    @afritz1 afritz1 committed Jan 4, 2021
  • Redesigned roadmap to be split into milestones rather than a long checklist.

    @afritz1 afritz1 committed Jan 4, 2021
  • Revised intro summary.

    @afritz1 afritz1 committed Jan 4, 2021
  • Wandering NPCs, voice in cinematics, city entrance jingle.

    @afritz1 afritz1 committed Oct 17, 2020
  • Added lights to renderer (street lights still need on/off functionality though).

    @afritz1 afritz1 committed Feb 18, 2020
  • Added periodic creature sounds.

    @afritz1 afritz1 committed Feb 18, 2020
  • Checked off various things (water/lava, clicking in game world, 3D sound).

    @afritz1 afritz1 committed Feb 14, 2020
  • Implemented sprite loading and transparent sprites.

    @afritz1 afritz1 committed Nov 16, 2019
  • Implemented fading walls.

    @afritz1 afritz1 committed Oct 26, 2019
  • Done with some wilderness features.

    @afritz1 afritz1 committed Sep 22, 2019
  • CD version support now up to par with floppy disk version. Both not 100% yet but enough for prototyping.

    @afritz1 afritz1 committed Jun 16, 2019
  • Fixed Arena download link.

    @afritz1 afritz1 committed Apr 5, 2019
  • Implemented distant sky.

    @afritz1 afritz1 committed Mar 28, 2019
  • Implemented city building names. Also checked off interior <-> exterior transitions.

    @afritz1 afritz1 committed Sep 7, 2018
  • Finished door rendering.

    @afritz1 afritz1 committed Aug 16, 2018
  • Finished occlusion buffer.

    @afritz1 afritz1 committed May 22, 2018
  • Added more to-do's (jumping, swimming, city entrance jingle, etc.).

    @afritz1 afritz1 committed Apr 16, 2018
  • Added province map searching (completed).

    @afritz1 afritz1 committed Apr 16, 2018
  • Marked fast traveling as complete (still need travel animation and arrival pop-up), and added original save support to "Other".

    @afritz1 afritz1 committed Apr 1, 2018
  • Checked off city and dungeon generation (wilderness generation works but it's not "infinite" yet). Also checked off ranged weapon animation.

    @afritz1 afritz1 committed Mar 8, 2018
  • Removed splitting doors from scope (supported by original engine, but never used).

    @afritz1 afritz1 committed Feb 8, 2018
  • Added NPC color variation to gameplay.

    @afritz1 afritz1 committed Jan 22, 2018
  • Added RMD format to data formats.

    @afritz1 afritz1 committed Jan 22, 2018
  • Remodelled project roadmap to be a checklist.

    @afritz1 afritz1 committed Jan 22, 2018
  • Updated Home (markdown)

    @afritz1 afritz1 committed Jan 22, 2018