Clarified that it's the UI system that's to be redesigned, not just the rendering.
Added release date for 0.13.0.
Added note about French and German keyboard layouts.
Moving Keymappings to TBD since it seems essential. Adding note for predefined keymaps as well as user-defined keymaps
Revised roadmap items to facilitate getting 100% start dungeon working sooner (ignoring collision detection + swimming).
Added a few more to-do's to roadmap.
Redesigned roadmap to be split into milestones rather than a long checklist.
Revised intro summary.
Wandering NPCs, voice in cinematics, city entrance jingle.
Added lights to renderer (street lights still need on/off functionality though).
Added periodic creature sounds.
Checked off various things (water/lava, clicking in game world, 3D sound).
Implemented sprite loading and transparent sprites.
Implemented fading walls.
Done with some wilderness features.
CD version support now up to par with floppy disk version. Both not 100% yet but enough for prototyping.
Fixed Arena download link.
Implemented distant sky.
Implemented city building names. Also checked off interior <-> exterior transitions.
Finished door rendering.
Finished occlusion buffer.
Added more to-do's (jumping, swimming, city entrance jingle, etc.).
Added province map searching (completed).
Marked fast traveling as complete (still need travel animation and arrival pop-up), and added original save support to "Other".
Checked off city and dungeon generation (wilderness generation works but it's not "infinite" yet). Also checked off ranged weapon animation.
Removed splitting doors from scope (supported by original engine, but never used).
Added NPC color variation to gameplay.
Added RMD format to data formats.
Remodelled project roadmap to be a checklist.
Updated Home (markdown)