skNetwork v0.2.0
Servers can now see and reach each other, not just share variables. Wire protocol 8.
network servers,network players, andnetwork server of %player%who is online and where, read from this server's own copy.motd of,version of,max player count ofandwhitelisted players of network server %string%. Each server reports its own.network server %string% is online.send network messageandsend network action barto players anywhere, orbroadcast ... across the network. Colours, hover and click survive the trip.connect network player %string% to server %string%.execute console command %string% on network server %string%. Off unlessremote-commandsis turned on in the proxy config.on network variable change [of "pattern"], withthe changed variable,the new valueandthe old value.
New proxy config keys: players (on) and remote-commands (off).
Protocol 8, so update the proxy and every backend together.
Setup and the full syntax reference are in the wiki.
Full Changelog: v0.1.0...v0.2.0