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Kill it: RIPPS2 v1.0.0 beta (build 100)

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@akilluminati47 akilluminati47 released this 12 Oct 21:33

Kill it: RIPPS2 v1.0.0 beta (build 100)

RIPPS2 leaves alpha. A hundred builds in, tested on consoles and in PCSX2, RIPPS2 is a beta: a PS2 front end in one .elf that launches your games, plays your discs, manages your memory cards and files, and draws glass towers and orbits behind it all, live on the PS2.

Download RIPPS2.elf (one file, about 3 MB), and the theme pack if you like (Adapt and Adapt Rx; RIPGRID and RIPFLOW are built in). Copy it to a USB stick or memory card and start it from FreeMcBoot, PS2BBL, wLaunchELF or whatever you already use. In PCSX2: System > Start File.

Watch the beta reel: 9:45 of RIPPS2 on the beta, every chapter in the description.

Talk about it on psx-place: the beta's thread, for questions, reports and what you would like next.

What RIPPS2 is

  • LAUNCH DISC boots PS2, PS1 and DVD video discs, names the game in the drive before you start it, and plays audio CDs with the towers as a spectrum analyzer.
  • STORAGE is your library: every drive in one list (USB, HDD, iLink, MX4SIO, MMCE, network), art and an info page whose art crossfades with the screenshots, per-game settings, Starred Games and Recents, and a random pick on L2 + R2.
  • MEMORY FILES is a full file manager: copy, move and delete across memory cards, USB and HDD; VMC card images open like folders; PSU export and import; a text editor; pictures, AVI video and 3D save icons; games start right from the browser. Square on a card opens MCKILLA, the card manager.
  • Themes: RIPGRID (a cover grid whose cases turn over to their back covers) and RIPFLOW (a cover carousel) built in, Adapt and Adapt Rx in the pack, six color themes, four glyph sets and your own button hints. Make your own with the theme kit.
  • Everything on board: Neutrino 1.8.0, POPSTARTER and Ember ride inside the .elf and install themselves where your games are. BIBLE sets up PS2BBL so the console boots straight into RIPPS2. SpiritofRA brings RetroAchievements through xeRAbora on your PC.
  • Sound from your own console: BIOS Sounds and BIOS Music rip the PS2's own browser sounds and menu music from its BIOS (nothing from any BIOS ships with RIPPS2), and RIPPS2 Audio Studio makes sounds and music from anything on a PC.

New in build 100

  • Clean sound. The ripped boot and launch music no longer pop (three instruments were misread as the SPU2's noise), the startling beep after saving settings is gone, every press makes one sound, and nothing sounds without a press: no sound when art loads, none for drive scans.
  • The menu music, ripped on its own: Audio settings > BIOS Music > RIP writes your console's ambient menu piece (5:31) as a WAV. Its size (15.1 MB) is shown first and you pick the folder: beside RIPPS2, or OPL's AUDIO folder on a drive. The music list now reads OPL's AUDIO folder on every started drive too.
  • RIPPS2's own memory card save, mc0:/RIPPS2: the dead elf's hat ringing its bell, the settings, nothing else (about 55 KB). No more settings shared with another OPL beside the ELF.
  • Memory Files: replace is a clean erase, copy and check; an ISO or ZSO starts wherever it is; the text editor reads in RIPPS2 Sleek; the 3D icon viewer turns the way you press.
  • Storage: POPSTARTER from USB remembers your drive's format, cases turn over from the side you push, and the START menu and Settings read in one clear face on every theme.

Full list: CHANGELOG.md. Thanks to ripto, nuno6573, zackcage6, eliminator1403, FifthFox and Mr.sus.60 for a hundred builds of testing. RIPPS2 is built on RiptOPL (Open PS2 Loader), Neutrino, POPSTARTER, Ember and PS2BBL. Beta: keep your usual loader close by, and tell us what breaks in the psx-place thread or an issue.