Releases: alcachofass/devotion
Release list
Devotion v0.2.4 - BACALHAU
What's Changed
- Feature: Unlagged demo playback
\cg_demoDelag - Feature: Client-side hit beep prediction
\cg_predictHitSound - Fix: Bots no longer get stuck in spectator mode in tourney
- Feature: Enhanced bots
\bot_enhanced - Feature: Get the server's map list
\maplist - Fix: cg_enemyColor should now apply consistently
Full Changelog: v0.2.3...v0.2.4
Includes all changes up to faa9e6d
Devotion v0.2.3 - ATALHOS
Release from playtest feedback.
What's Changed
- Added Quake Live movement type
\g_movement 4 - g_lagLightning removed
Full Changelog: v0.2.2...v0.2.3
Devotion v0.2.2 - ORDEM
Includes all commits up to 8c41a34
Devotion v0.2.1 - NEFASTO
Includes all commits up until 029cf9b
Release Notes
- Green armor, shards, and weapon pickups are tracked on score board.
- Smarine/PM model fixed.
- Spec/follow no longer breaks queue rotation.
- Updated 2D PM model icons.
- cg_hitsound [0|1|2|3] cvar for alternate hit sounds.
- In tourney, spectator group is always auto-queued. AFK group is perpetually out of rotation.
- Snow footsteps and wood footsteps possible on maps with custinfoparms (q3map2). Wood sounds should just work out the box. Snow sounds in existing QL maps will require a recompile with custominfoparms.
- g_vulnerableMissiles [0|1] cvar for optional hit-boxes on projectiles.
- g_tournamentSpawnSystem [0|1|2] cvar for consistent spawn behavior. 0 is default/random selection.
Devotion v0.2.0 - MACETE
- PM models are now functioning as expected.
- New CVARs for PM models -> cg_enemyColors & cg_teamColors.
Example:
seta cg_enemyModel "keel/pm" // Sets all enemies as keel/pm
seta cg_teamModel "doom/pm" // In team games, sets all members as doom/pm
seta cg_enemyColors "222" // Sets all enemies as the PM color green in head, body, and torso without the need for bright shells
seta cg_teamColors "111" // Sets your team's PM color "red" in head, body, and torso without the need for bright shells
color 1 - red
color 2 - green
color 3 - yellow
color 4 - blue
color 5 - purple
color 6 - cyan
color 7 - white
Any color outside of that range will default to white.
Includes all commits up until bb6a557
Devotion v0.1.9 - LARANJA
- Menu updates by FatSakura.
- UI model changes now take effect in-game.
- pmove_accurate boolean implemented, default 1. Emulates FPS 125 physics regardless of actual FPS.
- model & team_model can be set independent of cg_teamModel.
- CTF spawn function is now the same as the one in VQ3 (less telefrag avoidance).
- Some cvars unset by default to give a closer "quake 3" experience on fresh mod install.
- Small PM model cleanup/fixes.
- Fixed battle suit shader issues.
- Tourney timer text adjusted.
- Tourney player vs player text adjusted.
- Tourney map rotation fixed if g_autonextmap and g_mappools are configured.
- Tourney queue rotation is fixed.
Includes all commits up until: 6257142
Devotion v0.1.8 - JANELA
- Console errors cleaned up
- Documentation updated in /doc
- Bot code rolled back to VQ3
- General UI bug fixes
- HUD 3 added
- Select cvars rolled back to VQ3 default
- Removed medals scoreboard (TAB)
- Call vote menu added
- Demo menu realigned
- Server browser realigned
Includes all commits as of d5e20b9
Devotion v0.1.7 - IVSTITIA
Menus restored with a slight rework by @alcachofass and music
Spawn system for FFA and duel obeys VQ3 behavior, but not CTF yet
Can't see names of players behind walls
- LG knockback continues to be an issue
Devotion v0.1.6 - Spes
Yet another bug fix release, with new defaults. The LG beams are fixed, the rail origin has been rolled back to previous default, the green armor now shows up.
Devotion v0.1.5 - Temperantia
New gun models made by CZ45. These assets aren't GPLv2. https://www.m…
