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Saneject 1.0.3

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@alexanderlarsen alexanderlarsen released this 20 Apr 10:05
· 17 commits to main since this release
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Fixes

  • Fixed GlobalScope persistence when domain reload is disabled.
    • Added an editor Play Mode lifecycle reset that clears GlobalScope on Enter Edit Mode after Play Mode exit.
    • Prevents stale global registrations from leaking into the next run.
    • Ensures BindGlobal<T>() and runtime proxy singleton registrations behave correctly regardless of domain reload settings.
  • Fixed sample game player-build failures caused by legacy hide flags on shipped scopes.
    • Removed serialized DontSaveInBuild flags that remained on PlayerScope, GameSceneScope, and UISceneScope.
    • Ensures the demo scenes register globals and finalize runtime proxies correctly in player builds, including the additive scene flow.