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FH2-DualSense v1.0.0
First release: DualSense support for Forza Horizon 2 (Xbox One) on Azimuth 0.9.7.
Files
| File | Where it goes | |
|---|---|---|
DualSense.dll |
<Azimuth>\mods\ |
the DualSense mod |
DualSense.icons |
<Azimuth>\mods\ |
the PlayStation icons (needed for the PlayStation look) |
Keyboard.dll |
<Azimuth>\mods\ |
optional: the keyboard as a gamepad, keyboard icons |
azimuth-tls.dll |
<Azimuth>\data\bin\ |
the mod loader: rename the original to azimuth-tls.dll.original first |
See the README for the installation and the settings.
What's in it
- DualSense / DualSense Edge over USB or Bluetooth as the game's Xbox gamepad; touchpad, gyro steering, PS button battery display.
- HD haptics over USB with the engine, rev limiter and gear changes felt in the hands; rumble emulation over Bluetooth.
- Adaptive triggers driven by the car: ABS-like chatter and lock-up judder on L2, wheel spin and rev limiter on R2, gear-change knocks, crash jolts, free in menus. On/Off in the game's controller settings.
- Button icons that switch live between PlayStation, Xbox and keyboard looks; the controls screen marks too.
- Light bar (Rumble / Revs / Static / Battery) and the player LEDs as a rev counter.
The car-driven triggers and haptics are new: the thresholds are first guesses. mods\DualSense.log prints the car's values every 10 s of driving; reports with a log are welcome.